
Tomb Kings · Immortal Empires
Court of Lybaras
wh2_dlc09_tmb_lybarasComes with Tomb Kings(Warhammer II)
Court of Lybaras is a playable Tomb Kings faction in Total War: Warhammer III, led by High Queen Khalida. In Immortal Empires it starts in Lybaras with 1 region. It comes with Tomb Kings. Faction key wh2_dlc09_tmb_lybaras. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Lybaras (Crater of the Waking Dead)
- 1.The Silver Host — Lahmia · near (3.0%) · minor faction
- 2.Clan Mors — Misty Mountain · medium (6.2%)
- 3.Clan Mordkin — Temple of Skulls · medium (6.7%) · minor faction
- 4.Clan Carrion — Nagashizzar · medium (7.2%) · minor faction
- 5.Exiles of Khorne — Deff Gorge · medium (8.1%)
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
5 suitable · 2 unpleasant · 5 uninhabitable · 2 climates differ from the race
Victory at a glance
Short victory: 5 objectives · long victory: 6
- Destroy the following faction(s): The Silver Host, Necrarch Brotherhood, The Drakenhof Conclave, …
- Construct landmark: Hall of Rebirth
- Maintain control of the following 2 province(s), either by direct ownership or through vassals and military allies: Crater of the Waking Dead, Devil's Backbone
Key units and where they are recruited
COMPUTED — per role, the Tomb Kings unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
Skeleton WarriorsMelee infantry · Health per 1,000 gold: 32,533
Recruited from Crypts (Province Capital, level 1)
Skeleton ArchersMissile infantry · Missile damage per 1,000 gold: 3,882
Recruited from Open Graves (Infantry, level 1)
Skeleton HorsemenMelee cavalry · Health per 1,000 gold: 13,350
Recruited from Quicksand Swamp (Cavalry, level 1)
UshabtiMonstrous infantry · Health per 1,000 gold: 9,031
Recruited from Statuary of Khemri (Ushabti, level 1)
Bone GiantMonsters · Health per 1,000 gold: 7,888
Recruited from Ruined Nehekharan Citadel (Citadel, level 1)
Screaming Skull CatapultsWar machines & artillery · Missile damage per 1,000 gold: 766
Recruited from Skull Repository (Chariots, level 3)
Faction leader

High Queen Khalida
Court of Lybaras
From the decayed splendour of Lybaras, Khalida searches for the Books of Nagash to prevent the power of the Black Pyramid from falling into unworthy hands.
- Dedication to Asaph: Increased Armour-Piercing damage and penetration for archer units (all armies)
- Khalida starts at war with the Lahmian Sisterhood
- Control: +4 (all provinces)
- Research rate: +15
- Diplomatic relations: +10 with all factions
- Dedication to Asaph: Increased Armour-Piercing damage and penetration for archer units (all armies)
- Khalida starts at war with the Lahmian Sisterhood
- Control: +4 (all provinces)
- Research rate: +15
- Diplomatic relations: +10 with all factions
Read more ▾
Beyond the Badlands lies the Land of the Dead. This desert realm is the cradle of mankind’s earliest empire – a civilisation known as Nehekhara that did not just huddle the banks of the Great Vitae River, but straddled the mountains to reach the shores of the Bitter Sea. To the east, it was dominated by the cities of Lahmia, Mahrak and Lybaras – ruled by great matriarchs. Even so, Khemri remained its greatest prize. When Nagash, the Arch-Necromancer, was defeated by the Army of the Seven Kings, High Queen Neferata of Lahmia acted quickly, even as the alliance dissipated. In secret, she stole the forbidden lore of Nagash to recreate the Elixir of Life. But Neferata’s own concoction was flawed – it did indeed extend her life, but the cost was an unyielding thirst for blood. Neferata had unwittingly created a race that would blight all the world forever more, she became the first Vampire. By the time her cousin, Khalida of Lybaras, visited for a great feast, most of the Lahmian Court were infected with Vampirism. To display her new found power, Neferata challenged her cousin to ritual combat in front of all in attendance. The two women fought before the shocked nobility, their blades weaving a deadly and delicate dance. But Neferata was no longer a mere mortal, and so bested her cousin. As Khalida lay dying, Neferata let her own cursed blood infect the Lybaran queen, as a final, spiteful act. The Warrior-Queen cried to the gods in desperation, and one answered! The Asp-Goddess heard Khalida's pleas and purged the taint from her veins, at the cost of her life. Khalida’s body was borne back to Lybaras in sorrow, where she was embalmed and placed upon her throne, ready to defend her city and godly patron from behind the wall of death. When the Tomb Kings finally awoke from their breathless sleep, Khalida remained on her throne, uninterested in the power-grabbing and politicking of these Undying tyrants. However, when Lybaras is threatened, Khalida acts, and quickly. At Asaph's bidding, she silently rises from her throne and commands her loyal legions to march forth. Khalida fights not merely out of loyalty to the goddess who aided her, she harbours a deep, eternal loathing – not just for her cousin, but all Vampires who dare cross her path.
Faction effects
- Hero capacity: -1 for all Heroes
- Lord recruitment cost: -1000%
- Hero recruitment cost: -1000%
- Magic item drop chance from battle: -25%
- Upkeep: -1000% (all armies)
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): The Silver Host, Necrarch Brotherhood, The Drakenhof Conclave, Sires of Mourkain
- Construct landmark: Hall of Rebirth
- Maintain control of the following 2 province(s), either by direct ownership or through vassals and military allies: Crater of the Waking Dead, Devil's Backbone
- Collect 3 Books of Nagash.
- Spend 1,000 Canopic Jars in the Mortuary Cult
REWARDS
- Army capacity: +1
- Army capacity: +1
- Construction time: -1 for all buildings (minimum of 1 turn) (all regions)
- Construction cost: -25% for all buildings (all regions)
- Growth: +10 (own provinces)
- Construction time: -1 for all buildings (minimum of 1 turn) (all regions)
- Construction cost: -25% for all buildings (all regions)
- Growth: +10 (own provinces)
Follower or item: Mortuary Cult Embalmer
Long Campaign Victory
- Achieve the Short Victory conditions.
- Destroy the following faction(s): Host of Nagash, Followers of Nagash, The Lahmian Sisterhood
- Maintain control of the following 4 province(s), either by direct ownership or through vassals and military allies: Shifting Sands, Land of the Dead, Land of the Dervishes, Great Mortis Delta
- Construct landmark: House of Everlasting Life
- Issue Nehekharan Decrees 10 times.
- Collect 6 Books of Nagash.
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Canopic Jars: +2,000
Plan a co-op campaign with Court of Lybaras — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Tomb Kings factions.
Climate
Suitable
Desert
Jungle(race: Unpleasant)
Mountain(race: Unpleasant)
Savannah
Wasteland
Unpleasant
Temperate Island
Temperate
Uninhabitable
Chaotic Wasteland
Frozen
Magical Forest
Ocean
Undead Wasteland
How settling Court of Lybaras fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.