
High Queen Khalida
Lord· Lord· 1 model at Ultra size
Comes with Tomb Kings(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
High Queen Khalida is a legendary lord of Tomb Kings, leading Court of Lybaras at the start of a campaign: 5,323 HP, armour 55, melee attack 65, melee defence 60, weapon strength 450. It costs 950 in multiplayer. It comes with Tomb Kings. Beating this lord in battle can earn the defeat trait Khalida Never-Living. Unit key wh2_dlc09_tmb_cha_khalida_0. Patch 9.0.4, from the game's data tables.
Health
5,323
Armour
55
Leadership
80
Speed
46
Melee attack
65
Melee defence
60
Weapon strength
270 base + 180 armour-piercing
450
Charge bonus
70
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Contact Effects
Entities with this attribute ignore the effects of enemy contact effects such as Poison
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- TombstrikeAugment · +24 Melee Attack, +30% Base Weapon DamageactiveTombstrikeAugment+24 Melee Attack+30% Base Weapon DamageCooldown 90 s · Duration 23 sHe whose will transcends death can strike out from beyond the grave, to devastating effect.
- Blessing of AsaphAugment (Area) · +15% Armour-Piercing Missile Damage, +15% Base Missile Damage…passiveBlessing of AsaphAugment (Area)+15% Armour-Piercing Missile Damage+15% Base Missile Damage+15 Reload SkillPassive · Range 55 mThe Asp Goddess healing touch floods Khalida's body, permeating the husk of her corpse and snapping her back to vital, vengeful Unlife.
- Venom WaveExplosion · Explosion does not affect friendly troops, Strong vs a single unit…activeVenom WaveExplosionExplosion does not affect friendly troopsStrong vs a single unitLarge explosion areaCooldown 90 s · Duration 3 s · 3 usesEven if you survive the explosion, a surge of noxious fumes follows in its deadly wake.
- My Will Be DoneAugment (Area) · +5 Melee Attack, +5 Melee DefencepassiveMy Will Be DoneAugment (Area)+5 Melee Attack+5 Melee DefencePassive · Range 35 mDeath is no obstacle to those with unalterable, unassailable determination.
- The CurseDirect Damage (Area) · Activates automatically when conditions are met, Strong vs units with 25 or more entities…passiveThe CurseDirect Damage (Area)Activates automatically when conditions are metStrong vs units with 25 or more entitiesCauses damage to combatantsStrong vs multiple combatantsWeak vs a single combatantPassive · Duration 15 s · 1 use · Range 35 mLike an insect sting at the point of death, striking out at the killer, sapping their strength as if shot by a thousand arrows.
- DisintegratingDirect DamagepassiveDisintegratingDirect DamagePassiveThe Dark Magic that holds these subjects together has failed. As the Necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
- CrumblingDirect DamagepassiveCrumblingDirect DamagePassiveIn the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Tomb Kings: Morghast Harbingers, Khemrian Warsphinx
- Flaming attacks — fire weakness −15%e.g. Chameleon Stalkers, Blessed Chameleon Stalkers, Stormfiends (Warpfire Projectors) · Tomb Kings: Hierotitan
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat High Queen Khalida in battle and your lord can earn the trait
Khalida Never-Living
- Recruit rank: +2 for Missile units
- Diplomatic relations: +30 with Vampire Counts
The Warrior-Queen was defeated once before in life – fatally. Although she was saved by the blessings of the Asp-Goddess then, they cannot save her now.
High Queen Khalida skill tree
51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan High Queen Khalida's skills
- Skeleton ChariotSkeleton ChariotUnlocks at rank 10
- Mount: Skeleton Chariot
- NecroserpentNecroserpentUnlocks at rank 14
- Mount: Necroserpent
- Returned in MadnessReturned in MadnessUnlocks at rank 4
- Charge bonus: +10
- Physical resistance: 5%
- Vigour loss reduction: -25%
- Ancient TyrantAncient TyrantUnlocks at rank 4
- Casualties captured post-battle: +5%
- Income from sacking settlements: +15% (Lord's army)
- Control: -4 (local enemy province)
- Embalmed in ElixirEmbalmed in ElixirUnlocks at rank 8
- Fire resistance: 15%
- Hit points: +8%
- Ceremonial BandagesCeremonial BandagesUnlocks at rank 8
- Missile resistance: 15%
- Restful InternmentRestful InternmentUnlocks at rank 20
- Removes Attribute "Wounds"
- Wound recovery time: -1 turns
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Asaph the Goddess of Magic & VengeanceAsaph the Goddess of Magic & VengeanceUnlocks at rank 10
- Missile strength: +12% for Skeleton Archers, and Sepulchral Stalkers units (Lord's army)
- Winds of Magic power reserve capacity: +15 (own army)
- Ambush success chance: +15% (Lord's army)
- True Blessing of AsaphTrue Blessing of AsaphUnlocks at rank 10
- Replaces: "Blessing of Asaph"
- Passive ability: "True Blessing of Asaph"
- PurifiedPurifiedUnlocks at rank 10 · 2 levelsLevel 1
- Attrition: -25% casualties suffered from all attrition (Lord's army)
- Passive ability: "Regeneration"
- Attrition: -25% casualties suffered from all attrition (Lord's army)
- Lybaras' BestLybaras' BestUnlocks at rank 10
- Unit capacity: +6 Skeleton Archers
- Recruit rank: +3 for Skeleton Archer units
- Ammunition: +20% (all armies factionwide)
- Legions of the Asp GoddessLegions of the Asp GoddessUnlocks at rank 10
- Army ability: "Legionary Barrage" (armies in local province)
- Embodiment of AsaphEmbodiment of AsaphUnlocks at rank 10
- Melee attack: +5 for Sepulchral Stalkers and Necropolis Knights units (Lord's army)
- Melee defence: +5 for Sepulchral Stalkers and Necropolis Knights units (Lord's army)
- Attribute: Immune to Contact Effects for Sepulchral Stalkers and Necropolis Knight units (Lord's army)
- Warrior-QueenWarrior-QueenUnlocks at rank 10
- Passive ability: "Frenzy"
- Attribute: Unbreakable
- Physical resistance: 10%
- Indomitable WillIndomitable Will
- Charge bonus: +5
- Leadership: +4
- Graceful WarriorGraceful Warrior2 levelsLevel 1
- Melee defence: +3
- Speed: +5%
- Melee defence: +10
- Speed: +12%
- Blade MasterBlade Master2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- TenacityTenacity2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- TombstrikeTombstrike
- Ability: "Tombstrike"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Full Plate ArmourFull Plate Armour2 levelsLevel 1
- Armour: +7
- Armour: +15
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Over My Dead BodyOver My Dead Body2 levelsLevel 1
- Speed: +8%
- Speed: +8%
- Hit points: +6%
- DesertstrikeDesertstrike
- Replaces: "Tombstrike"
- Ability: "Desertstrike"
- Passage to the Soul RealmPassage to the Soul Realm
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Arrows of AsaphArrows of Asaph3 levelsLevel 1
- Ammunition: +8% for Skeleton Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Lord's army)
- Ammunition: +12% for Skeleton Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Lord's army)
- Missile strength: +6% for Skeleton Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Lord's army)
- Ammunition: +20% for Skeleton Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Lord's army)
- Missile strength: +8% for Skeleton Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Lord's army)
- Sun-Scorched BonesSun-Scorched Bones3 levelsLevel 1
- Armour: +6 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
- Armour: +6 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
- Melee defence: +4 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
- Armour: +8 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
- Melee defence: +6 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
- Elite CavalrymenElite Cavalrymen3 levelsLevel 1
- Speed: +6% for Necropolis Knights, Nehekhara Horsemen, Carrion, Skeleton Horsemen and Skeleton Horse Archers units (Lord's army)
- Missile strength: +6% for Skeleton Horse Archers units (Lord's army)
- Speed: +9% for Necropolis Knights, Nehekhara Horsemen, Carrion, Skeleton Horsemen and Skeleton Horse Archers units (Lord's army)
- Weapon strength: +9% for Necropolis Knights, Nehekhara Horsemen, Carrion, Skeleton Horsemen and Skeleton Horse Archers units (Lord's army)
- Missile strength: +8% for Skeleton Horse Archers units (Lord's army)
- Speed: +12% for Necropolis Knights, Nehekhara Horsemen, Carrion, Skeleton Horsemen and Skeleton Horse Archers units (Lord's army)
- Weapon strength: +12% for Necropolis Knights, Nehekhara Horsemen, Carrion, Skeleton Horsemen and Skeleton Horse Archers units (Lord's army)
- Master CharioteersMaster Charioteers3 levelsLevel 1
- Charge bonus: +6 for Khemrian Warsphinx, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
- Charge bonus: +9 for Khemrian Warsphinx, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
- Melee attack: +6 for Khemrian Warsphinx, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
- Reload time reduction: +4% for Khemrian Warsphinx, Skeleton Archers Chariot units (Lord's army)
- Charge bonus: +12 for Khemrian Warsphinx, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
- Melee attack: +8 for Khemrian Warsphinx, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
- Reload time reduction: +8% for Khemrian Warsphinx, Skeleton Archers Chariot units (Lord's army)
- Revered StonemasonryRevered Stonemasonry3 levelsLevel 1
- Melee defence: +4 for Hierotitan, Ushabti and Ushabti (Great Bows) units (Lord's army)
- Melee attack: +4 for Hierotitan, Ushabti and Ushabti (Great Bows) units (Lord's army)
- Melee defence: +4 for Hierotitan, Ushabti and Ushabti (Great Bows) units (Lord's army)
- Missile strength: +6% for Ushabti (Great Bows) units (Lord's army)
- Melee attack: +6 for Hierotitan, Ushabti and Ushabti (Great Bows) units (Lord's army)
- Melee defence: +6 for Hierotitan, Ushabti and Ushabti (Great Bows) units (Lord's army)
- Missile strength: +9% for Ushabti (Great Bows) units (Lord's army)
- Stone SentinelsStone Sentinels3 levelsLevel 1
- Charge bonus: +6 for Sepulchral Stalkers, Khemric Titan, Necrosphinx and Tomb Scorpion units (Lord's army)
- Charge bonus: +6 for Sepulchral Stalkers, Khemric Titan, Necrosphinx and Tomb Scorpion units (Lord's army)
- Melee attack: +4 for Sepulchral Stalkers, Khemric Titan, Necrosphinx and Tomb Scorpion units (Lord's army)
- Charge bonus: +8 for Sepulchral Stalkers, Khemric Titan, Necrosphinx and Tomb Scorpion units (Lord's army)
- Melee attack: +6 for Sepulchral Stalkers, Khemric Titan, Necrosphinx and Tomb Scorpion units (Lord's army)
- Weapon strength: +8% for Sepulchral Stalkers, Necrosphinx and Tomb Scorpion units (Lord's army)
- ReanimateReanimate
- Ability: "Reanimate"
- Blessing of the AspBlessing of the Asp
- Ammunition: +15% for Skeleton Archers, Ushabti (Great Bows), Skeleton Horse Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Skeleton Archers, Ushabti (Great Bows), Skeleton Horse Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Skeleton Archers, Ushabti (Great Bows), Skeleton Horse Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Rank 7 and above) (Lord's army)
- Dune RiderDune Rider
- Armour: +10 for Nehekhara Horsemen, Skeleton Horsemen, Sepulchral Stalkers, Necropolis Knights, Skeleton Chariot and Skeleton Archer Chariot units (Rank 7 and above) (Lord's army)
- Melee attack: +5 for Nehekhara Horsemen, Skeleton Horsemen, Sepulchral Stalkers, Necropolis Knights, Skeleton Chariot and Skeleton Archer Chariot units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Nehekhara Horsemen, Skeleton Horsemen, Sepulchral Stalkers, Necropolis Knights, Skeleton Chariot and Skeleton Archer Chariot units (Rank 7 and above) (Lord's army)
- Unfading MemoryUnfading Memory
- Armour: +10 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Tomb Guard units (Rank 7 and above) (Lord's army)
- Speed: +10% for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Tomb Guard units (Rank 7 and above) (Lord's army)
- Ancient StoneAncient Stone
- Leadership: +5 for Ushabti, Khemric Titan, Tomb Scorpion, Hierotitan, Necrosphinx and Khemrian Warsphinx units (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for Ushabti, Khemric Titan, Tomb Scorpion, Hierotitan, Necrosphinx and Khemrian Warsphinx units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Ushabti, Khemric Titan, Tomb Scorpion, Hierotitan, Necrosphinx and Khemrian Warsphinx units (Rank 7 and above) (Lord's army)
- ResurrectResurrect
- Replaces: "Reanimate"
- Ability: "Reanimate Upgraded"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
- Control: +1 (local province)
- Control: +2 (local province)
- Control: +3 (local province)
- Sand SweeperSand Sweeper3 levelsLevel 1
- Income from raiding: +10% (Lord's army)
- Income from raiding: +20% (Lord's army)
- Income from raiding: +30% (Lord's army)
- Soul ReaperSoul Reaper3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Canopic Jar HoarderCanopic Jar Hoarder3 levelsLevel 1
- Canopic Jars generated: 5 per turn
- Canopic Jars gained post-battle +1% (own army)
- Canopic Jars generated: 10 per turn
- Canopic Jars gained post-battle +2% (own army)
- Canopic Jars generated: 15 per turn
- Canopic Jars gained post-battle +3% (own army)
- Attend Me!Attend Me!
- Recruit rank: +1 for all units (Lord's army)
- Local recruitment capacity: +1 (local province)
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- ImperishableImperishable3 levelsLevel 1
- Attrition: -15% casualties suffered from all attrition (Lord's army)
- Attrition: -25% casualties suffered from all attrition (Lord's army)
- Attrition: -35% casualties suffered from all attrition (Lord's army)
- All is Mine!All is Mine!3 levelsLevel 1
- Income from looting settlements: +4% (Lord's army)
- Income from post-battle loot: +4%
- Income from sacking settlements: +4% (Lord's army)
- Income from looting settlements: +9% (Lord's army)
- Income from post-battle loot: +9%
- Income from sacking settlements: +9% (Lord's army)
- Income from looting settlements: +15% (Lord's army)
- Income from post-battle loot: +15%
- Income from sacking settlements: +15% (Lord's army)
- The Dead Sand SentinelThe Dead Sand Sentinel3 levelsLevel 1
- Ambush success chance: +6% (Lord's army)
- Ambush success chance: +13% (Lord's army)
- Ambush success chance: +25% (Lord's army)
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
Every version of High Queen Khalida
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tomb KingsLord | 5,323 | 1 | 55 | 80 | 46 | 65 | 60 | 450 | 70 | — | — | wh2_dlc09_tmb_cha_khalida_0 |
| Tomb KingsLord | 5,943 | 1 | 110 | 80 | 66 | 65 | 60 | 450 | 70 | — | — | wh2_dlc09_tmb_cha_khalida_1 |
| Tomb KingsLord | 6,195 | 1 | 80 | 80 | 74 | 35 | 26 | 400 | 90 | — | — | wh2_dlc09_tmb_cha_khalida_2 |
Who can field it
- Tomb Kings · Khemri
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.