Health
58 per model
6,960
top 25% of class
Armour
20
bottom 25% of class
Leadership
54
bottom 27% of class
Speed
54
top 9% of class
Melee attack
26
top 42% of class
Melee defence
20
bottom 27% of class
Weapon strength
21 base + 7 armour-piercing
28
bottom 49% of class
Charge bonus
14
top 27% of class
Ranged
Range
70 m
bottom 3% of class
Ammunition
12
bottom 9% of class
Missile damage
11 base + 3 AP
14
bottom 15% of class
Reload time
7 s
bottom 7% of class
Damage per 10 s
20
bottom 42% of class
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Fire Whilst Moving
This unit can fire while on the move.

Stalk
This unit can move hidden in any terrain.
Abilities
Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Snare-NetHex · -10% Charge Speed, -10% SpeedpassiveSnare-NetHex-10% Charge Speed-10% SpeedPassive · Range 35 mSnare-nets are lightweight but strong and covered in hooks. They are used by Gutter Runners to capture live prisoners.
Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passiveStrength in NumbersAugment-10% Speed+8 Melee Defence+6 LeadershipPassiveSkaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Who can field it
- Clan Mors
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.