Gutter Runner Slingers (Poison)
Missile infantry· Missile Infantry· Tier 2· 120 models at Ultra size
Health
58 per model
6,960
top 25% of class
Armour
20
bottom 25% of class
Leadership
54
bottom 27% of class
Speed
54
top 9% of class
Melee attack
26
top 42% of class
Melee defence
20
bottom 27% of class
Weapon strength
21 base + 7 armour-piercing
28
bottom 49% of class
Charge bonus
10
top 45% of class
Ranged
Range
140 m
bottom 44% of class
Ammunition
24
top 22% of class
Missile damage
12 base + 2 AP
14
bottom 15% of class
Reload time
8 s
bottom 10% of class
Damage per 10 s
18
bottom 27% of class
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Stalk
This unit can move hidden in any terrain.
Abilities
Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Snare-NetHex · -10% Charge Speed, -10% SpeedpassiveSnare-NetHex-10% Charge Speed-10% SpeedPassive · Range 35 mSnare-nets are lightweight but strong and covered in hooks. They are used by Gutter Runners to capture live prisoners.
Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passiveStrength in NumbersAugment-10% Speed+8 Melee Defence+6 LeadershipPassiveSkaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Who can field it
- Clan Mors
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.