Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Wolf Rats (Poison) unit card

Wolf Rats (Poison)

War beast· War Beasts· Tier 1· 80 models at Ultra size

Comes with The Twisted & The Twilight(Warhammer II)

Duel it in the combat calculator →

Wolf Rats (Poison) are Skaven war beast: 6,640 HP across 80 models, armour 15, melee attack 28, melee defence 19, weapon strength 26. It costs 550 in the campaign and in multiplayer. They come with The Twisted & The Twilight. Unit key wh2_dlc16_skv_mon_wolf_rats_1. Patch 9.0.4, from the game's data tables.

Health

83 per model

6,640

top 14% of class

Armour

15

bottom 18% of class

Leadership

34

bottom 7% of class

Speed

95

bottom 36% of class

Melee attack

28

top 45% of class

Melee defence

19

bottom 23% of class

Weapon strength

24 base + 2 armour-piercing

26

bottom 36% of class

Charge bonus

30

top 41% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Moulder Monster

    This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Scurry Away!Augment · +10% Speedpassive

Upgrades

Bought with Mutagen

  • Cellular Instability

    Flesh Augmentation · 25 Mutagen

    • Ability: "Cellular Instability"
    • Casualty replenishment rate: -10%
  • Imperfection Removal

    Flesh Augmentation · 25 Mutagen

    • Melee attack: +20
    • Melee defence: -10
    • Weapon strength: +40%
    • Casualty replenishment rate: -100%
  • Mammoth Skin Cloning

    Flesh Augmentation · 25 Mutagen

    • Armour: +30
    • Missile resistance: 15%
    • Speed: -20%
  • Pestilens-tial Glands

    Flesh Augmentation · 25 Mutagen

    • Enables contaminating attacks
    • Bonus vs Infantry: +10
    • Melee attack: -5
  • Propane Perspiration

    Flesh Augmentation · 25 Mutagen

    • Passive ability: "Propane Perspiration"
    • Enables flaming attacks
    • Leadership: -5
  • Skryre Nanobots

    Flesh Augmentation · 25 Mutagen

    • Upkeep: +15% for this unit
    • Attribute: Unspottable
    • Attribute: Stalk
  • Weeping Bone Spines

    Flesh Augmentation · 25 Mutagen

    • Enables "Weeping Blade" contact effect (-50% Armour)
    • Armour: -100
    • Weapon strength: +20%
  • Advanced Neuropathy

    Genetic Manipulation · 25 Mutagen

    • Passive ability: "Guardian"
  • Autotomy

    Genetic Manipulation · 25 Mutagen

    • Upkeep: -15% for this unit
    • Casualty replenishment rate: +15%
  • Deadly Momentum

    Genetic Manipulation · 25 Mutagen

    • Charge bonus: +25%
    • Weapon strength: +20%
  • Forced Aneuploidy

    Genetic Manipulation · 25 Mutagen

    • Random Uncommon Augments applied: +2 (only applies unlocked Augments)
  • Lobotomy

    Genetic Manipulation · 25 Mutagen

    • Bound ability: "Warp Lightning Rod"
  • Razor Claw Grafts

    Genetic Manipulation · 25 Mutagen

    • Melee attack: +4
    • Weapon strength: +10%
  • Synaptic Response Stimuli

    Genetic Manipulation · 25 Mutagen

    • Physical resistance: 10%
    • Speed: +10%
  • Warp-Fuel Infusion

    Genetic Manipulation · 25 Mutagen

    • Attribute: Vanguard Deployment
    • Leadership: +5
  • Acidic Fear Musk

    Metabolism · 50 Mutagen

    • Ability: "Acidic Musk Glands"
  • Blood Worm

    Metabolism · 50 Mutagen

    • Passive ability: "Crumbling"
    • Passive ability: "Disintegrating"
    • Attribute: Undead
    • Passive ability: "The Hunger"
  • Ultimate Mutagen

    Metabolism · 50 Mutagen

    • Random Rare Augments applied: +3 (only applies unlocked Augments)

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 45% of the game's 21 war beasts units in melee. Per 1,000 gold: 51.4 damage per second against Chaos Warriors; it lasts 28.1 s against one unit of them.

Beats, at a similar price: Deck Droppers (Handgunners) (14.76× faster), Deck Droppers (Bombers) (8.74× faster), Deck Droppers (7.08× faster)

Loses to, at a similar price: Squig Herd (2.34× slower), Sabretusk Pack (1.86× slower), Blood Vultures (1.54× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 550 multiplayer gold. Skaven units ranked.

Match-ups people search for: Wolf Rats (Poison) vs Wolf Rats

Who can field it

  • Skaven · Clan Mors

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh2_dlc16_skv_mon_wolf_rats_1_flesh_lab: from a mercenary pool). The game has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh2_dlc16_skv_mon_wolf_rats_1_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.