
Wolf Rats (Poison)
War beast· War Beasts· Tier 1· 80 models at Ultra size
Comes with The Twisted & The Twilight(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Wolf Rats (Poison) are Skaven war beast: 6,640 HP across 80 models, armour 15, melee attack 28, melee defence 19, weapon strength 26. It costs 550 in the campaign and in multiplayer. They come with The Twisted & The Twilight. Unit key wh2_dlc16_skv_mon_wolf_rats_1. Patch 9.0.4, from the game's data tables.
Health
83 per model
6,640
Armour
15
Leadership
34
Speed
95
Melee attack
28
Melee defence
19
Weapon strength
24 base + 2 armour-piercing
26
Charge bonus
30
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Moulder Monster
This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Upgrades
Bought with Mutagen

Cellular Instability
Flesh Augmentation · 25 Mutagen
- Ability: "Cellular Instability"
- Casualty replenishment rate: -10%

Imperfection Removal
Flesh Augmentation · 25 Mutagen
- Melee attack: +20
- Melee defence: -10
- Weapon strength: +40%
- Casualty replenishment rate: -100%

Mammoth Skin Cloning
Flesh Augmentation · 25 Mutagen
- Armour: +30
- Missile resistance: 15%
- Speed: -20%

Pestilens-tial Glands
Flesh Augmentation · 25 Mutagen
- Enables contaminating attacks
- Bonus vs Infantry: +10
- Melee attack: -5

Propane Perspiration
Flesh Augmentation · 25 Mutagen
- Passive ability: "Propane Perspiration"
- Enables flaming attacks
- Leadership: -5

Skryre Nanobots
Flesh Augmentation · 25 Mutagen
- Upkeep: +15% for this unit
- Attribute: Unspottable
- Attribute: Stalk

Weeping Bone Spines
Flesh Augmentation · 25 Mutagen
- Enables "Weeping Blade" contact effect (-50% Armour)
- Armour: -100
- Weapon strength: +20%

Advanced Neuropathy
Genetic Manipulation · 25 Mutagen
- Passive ability: "Guardian"

Autotomy
Genetic Manipulation · 25 Mutagen
- Upkeep: -15% for this unit
- Casualty replenishment rate: +15%

Deadly Momentum
Genetic Manipulation · 25 Mutagen
- Charge bonus: +25%
- Weapon strength: +20%

Forced Aneuploidy
Genetic Manipulation · 25 Mutagen
- Random Uncommon Augments applied: +2 (only applies unlocked Augments)

Lobotomy
Genetic Manipulation · 25 Mutagen
- Bound ability: "Warp Lightning Rod"

Razor Claw Grafts
Genetic Manipulation · 25 Mutagen
- Melee attack: +4
- Weapon strength: +10%

Synaptic Response Stimuli
Genetic Manipulation · 25 Mutagen
- Physical resistance: 10%
- Speed: +10%

Warp-Fuel Infusion
Genetic Manipulation · 25 Mutagen
- Attribute: Vanguard Deployment
- Leadership: +5

Acidic Fear Musk
Metabolism · 50 Mutagen
- Ability: "Acidic Musk Glands"

Blood Worm
Metabolism · 50 Mutagen
- Passive ability: "Crumbling"
- Passive ability: "Disintegrating"
- Attribute: Undead
- Passive ability: "The Hunger"

Ultimate Mutagen
Metabolism · 50 Mutagen
- Random Rare Augments applied: +3 (only applies unlocked Augments)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. War Mammoth, Feral Mammoth, Morghast Harbingers · Skaven: Doom-Flayers, Doomwheel
- Missile fire — armour 15, no shielde.g. Chameleon Stalkers, Blessed Chameleon Stalkers, Thunderers (Grudge-Rakers) · Skaven: Ratling Guns, Stormfiends (Ratling Cannons)
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Thunderbarge, Steam Tank · Skaven: Hell Pit Abomination, Mutant Rat Ogre
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Deck Droppers (Handgunners) (14.76× faster), Deck Droppers (Bombers) (8.74× faster), Deck Droppers (7.08× faster)
Loses to, at a similar price: Squig Herd (2.34× slower), Sabretusk Pack (1.86× slower), Blood Vultures (1.54× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 550 multiplayer gold. Skaven units ranked.
Match-ups people search for: Wolf Rats (Poison) vs Wolf Rats
Who can field it
- Skaven · Clan Mors
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh2_dlc16_skv_mon_wolf_rats_1_flesh_lab: from a mercenary pool). The game has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh2_dlc16_skv_mon_wolf_rats_1_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.