Wolf Rats vs Wolf Rats (Poison)
For the same gold, the melee goes to Wolf Rats (Poison): 34.8 s to cut down the other side's gold worth, against 52.9 s the other way. One unit against one, the edge goes to Wolf Rats (Poison) as well (Wolf Rats cost 550 gold, Wolf Rats (Poison) 550). Base stats, patch 9.0.4; no charge or abilities.
| Wolf Rats | Wolf Rats (Poison) | |
|---|---|---|
| 550 | 550 | |
| 6,640 | 6,640 | |
| 80 | 80 | |
| 15 | 15 | |
| 28 / 19 | 28 / 19 | |
| 16 (10) | 26 (2) | |
| 4.3 s | 4.3 s | |
| 125.5 | 190.7 | |
| 52.9 s | 34.8 s | |
| 52.9 s | 34.8 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Wolf Rats and Wolf Rats (Poison). Blow by blow, with charge and shields: combat calculator. Skaven units ranked.

