Health
56 per model
6,720
top 38% of class
Armour
10
bottom 4% of class
Leadership
48
bottom 13% of class
Speed
54
top 9% of class
Melee attack
24
top 49% of class
Melee defence
14
bottom 6% of class
Weapon strength
20 base + 6 armour-piercing
26
bottom 40% of class
Charge bonus
12
top 35% of class
Ranged
Range
70 m
bottom 3% of class
Ammunition
10
bottom 7% of class
Missile damage
10 base + 2 AP
12
bottom 8% of class
Reload time
7 s
bottom 7% of class
Damage per 10 s
17
bottom 16% of class
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire while on the move.
Abilities
Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passiveStrength in NumbersAugment-10% Speed+8 Melee Defence+6 LeadershipPassiveSkaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Who can field it
- Clan Mors
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.