Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Keepers of the Flame (Phoenix Guard) unit card

Keepers of the Flame (Phoenix Guard)

Melee infantry· Halberd Infantry· Tier 4· 100 models at Ultra sizeRegiment of Renown

Comes with The Queen & The Crone(Warhammer II)

Duel it in the combat calculator →

Keepers of the Flame (Phoenix Guard) are High Elves melee infantry: 8,400 HP across 100 models, armour 110, melee attack 48, melee defence 50, weapon strength 40. It costs 1,500 in the campaign and in multiplayer. They come with The Queen & The Crone. Unit key wh2_dlc10_hef_inf_keepers_of_the_flame_ror_0. Patch 9.0.4, from the game's data tables.

Health

84 per model

8,400

bottom 32% of class

Armour

110

top 10% of class

Leadership

100

top 5% of class

Speed

33

bottom 42% of class

Melee attack

48

top 11% of class

Melee defence

50

top 15% of class

Weapon strength

12 base + 28 armour-piercing, +20 vs large

40

top 41% of class

Charge bonus

10

bottom 19% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Contact Effects

    Entities with this attribute ignore the effects of enemy contact effects such as Poison

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • Martial MasteryAugment · +8 Melee Attack, +12 Melee Defencepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 55.7% of the game's 194 infantry units in melee. Per 1,000 gold: 164.5 damage per second against Chaos Warriors; it lasts 96.1 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (22.76× faster), Aspiring Champions (2.50× faster), Lahmian Handmaidens (Shadows) (2.22× faster)

Loses to, at a similar price: Hammerers (2.13× slower), Skullreapers (1.94× slower), Har Ganeth Executioners (1.84× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,500 multiplayer gold. High Elf units ranked.

Patch changes

Patch 9.0.3

  • Speed32 → 33(+1)
  • Base weapon damage11 → 12(+1)
  • Armour-piercing damage25 → 28(+3)
  • Mass150 → 180(+30)

Who can field it

  • High Elves · Lothern

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.