Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Keepers of the Flame (Phoenix Guard) unit card

Keepers of the Flame (Phoenix Guard)

Melee infantry· Halberd Infantry· Tier 4· 100 models at Ultra sizeRegiment of Renown

Comes with The Queen & The Crone(Warhammer II)

Health

84 per model

8,400

bottom 32% of class

Armour

110

top 10% of class

Leadership

100

top 5% of class

Speed

32

bottom 41% of class

Melee attack

48

top 11% of class

Melee defence

50

top 15% of class

Weapon strength

11 base + 25 armour-piercing, +20 vs large

36

top 49% of class

Charge bonus

10

bottom 19% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Contact Effects

    Entities with this attribute ignore the effects of enemy contact effects such as Poison

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • Martial MasteryAugment · +8 Melee Attack, +12 Melee Defencepassive

Who can field it

  • Lothern

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.