
Lahmian Handmaidens (Shadows)
Melee infantry· Dual Sword Infantry· Tier 3· 32 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Lahmian Handmaidens (Shadows) are Vampire Counts and Undead Legions melee infantry: 6,656 HP across 32 models, armour 50, melee attack 48, melee defence 48, weapon strength 75. It costs 1,350 in the campaign and in multiplayer. Unit key wh3_dlc29_vmp_inf_lahmian_handmaidens_shadow. Patch 9.0.4, from the game's data tables.
Health
208 per model
6,656
Armour
50
Leadership
65
Speed
46
Melee attack
48
Melee defence
48
Weapon strength
50 base + 25 armour-piercing, +15 vs infantry
75
Charge bonus
30
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- The HungerRegeneration · Replenishes hit points of combatantspassiveThe HungerRegenerationReplenishes hit points of combatantsPassiveAs the Vampires rip apart their victims they feast on the blood that spills forth – gaining strength and replacing lost stamina.
- Okkam's MindrazorAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon DamageactiveOkkam's MindrazorAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 46 s · Duration 32 s · 2 uses · Wind-up 1 sThe supernatural solution is often the best; weapons materialise in hands, allowing them to slice through flesh, soul, and consciousness.
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Counters
Good against
- Infantry-sized units — bonus vs infantry 15e.g. Exalted Plaguebearers of Nurgle, Blessed Temple Guard, Zombie Pirate Deckhand Mob · Vampire Counts: Zombies, Grave Guard
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Vampire Counts: Coven Throne, Black Coach
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Vampire Counts: Coven Throne, Black Coach
- Heavy large units — infantry-sized, mass 160e.g. Dread Maw, Thunderbarge, Steam Tank · Vampire Counts: Zombie Dragon, Black Coach
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (2.64× faster), Skin Wolves (Armoured) (2.49× faster), Depth Guard (Polearms) (1.18× faster)
Loses to, at a similar price: Chosen of Khorne (Dual Weapons) (3.56× slower), Har Ganeth Executioners (3.51× slower), Hammerers (3.44× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,350 multiplayer gold. Vampire Counts units ranked.
Patch changes
- Splash attack power1.4 → 1(-0.4)
New unit in this patch.
Who can field it
- Undead Legions · Host of Nagash
- Vampire Counts · The Drakenhof Conclave
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.