
Herald of Slaanesh (Slaanesh)
Lord· Wizard Lord· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Herald of Slaanesh (Slaanesh) is Slaanesh and Daemons of Chaos lord: 3,968 HP, armour 15, melee attack 60, melee defence 55, weapon strength 400. It costs 1,000 in the campaign and in multiplayer. Unit key wh3_main_sla_cha_herald_of_slaanesh_slaanesh_0. Patch 9.0.4, from the game's data tables.
Health
3,968
Armour
15
Leadership
70
Speed
62
Melee attack
60
Melee defence
55
Weapon strength
100 base + 300 armour-piercing
400
Charge bonus
40
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Locus of GraceWard Save (Area) · +24 Melee Defence, +22% Physical ResistanceactiveLocus of GraceWard Save (Area)+24 Melee Defence+22% Physical ResistanceCooldown 90 s · Duration 22 s · Range 55 mThe warrior glides with a beauteous, smooth elegance that enables them to simply avoid blows as if in slow motion, for the Dark Prince has blessed their every move.
- Soul SiphonDirect Damage (Area) · Causes damage to combatantspassiveSoul SiphonDirect Damage (Area)Causes damage to combatantsPassive · Range 35 mAlong with the will to fight on, fleeing enemies find their very souls drawn from their broken bodies.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Arcane ConduitAugment of the WindspassiveArcane ConduitAugment of the WindsPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Lore of magic
Counters
Good against
- Heavily armoured units — 300 of 400 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Slaanesh: Pleasureseekers, Champions Of Slaanesh
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Slaanesh: Exalted Seeker Chariot, Hellflayers
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Slaanesh: Soul Grinder of Slaanesh, Keeper of Secrets
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Slaanesh: Devotees of Slaanesh (Crossbows)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
Patch 9.0.3wh3_main_sla_cha_herald_of_slaanesh_slaanesh_3
- Health6,024 → 6,524(+500)
- New: Feasting on Fear, Causes Terror
Herald of Slaanesh (Slaanesh) skill tree
63 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Herald of Slaanesh (Slaanesh)'s skills
- Steed of SlaaneshSteed of SlaaneshUnlocks at rank 5
- Mount: Steed of Slaanesh
- Daemonic SteedDaemonic SteedUnlocks at rank 12
- Mount: Daemonic Steed
- Seeker ChariotSeeker ChariotUnlocks at rank 16
- Mount: Seeker Chariot
- Exalted Seeker ChariotExalted Seeker ChariotUnlocks at rank 22
- Mount: Exalted Seeker Chariot
- Supple & SprySupple & SpryUnlocks at rank 7
- Missile resistance: 10%
- Hates KhorneHates KhorneUnlocks at rank 7
- Melee attack: +10 when fighting against Khornate factions
- Weapon strength: +15% when fighting against Khornate factions
- Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +1 (own army)
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +3 (own army)
- ImmortalityImmortalityUnlocks at rank 20
- This Lord will be wounded instead of killed in battle
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- PotentialitePotentialiteUnlocks at rank 8
- Campaign movement range: +10%
- Reinforcement range: +25% (Lord's army)
- Locus of GraceLocus of GraceUnlocks at rank 8
- Ability: "Locus of Grace"
- Locus of SwiftnessLocus of SwiftnessUnlocks at rank 8
- Ability: "Locus of Swiftness"
- Locus of BeguilementLocus of BeguilementUnlocks at rank 8
- Ability: "Locus of Beguilement"
- Greater LociiGreater Locii
- Effect duration: +100% for Slaanesh Locus abilities
- Effect range: +25% for Slaanesh Locus abilities
- The Inevitable WhisperThe Inevitable WhisperUnlocks at rank 12
- Attribute: 360 Missile Block
- Missile block chance: +50%
- Physical resistance: 10%
- Bearers of DelightBearers of DelightUnlocks at rank 12
- Melee defence: +6 for Daemonettes and Exalted Daemonettes (Lord's army)
- Speed: +12% for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- The Violet ScentThe Violet ScentUnlocks at rank 12
- Winds of Magic cost: -10% for all spells
- Passive ability: "Soul Feeder"
- Replaces: "Soul Siphon"
- Passive ability: "Soul Siphon Upgraded"
- Rapid RuinationRapid Ruination
- Speed: +12%
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Thick-SkinnedThick-Skinned2 levelsLevel 1
- Armour: +7
- Armour: +15
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Deadly BladeDeadly Blade2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Lash of SlaaneshLash of Slaanesh2 levelsLevel 1
- Cooldown: -30% to "Lash of Slaanesh"
- Overcast spell: "Lash of Slaanesh Upgraded"
- Cooldown: -50% to "Lash of Slaanesh"
- Miscast base chance: -15% for "Lash of Slaanesh Upgraded"
- Overcast spell: "Lash of Slaanesh Upgraded"
- Winds of Magic cost: -1 for "Lash of Slaanesh"
- Winds of Magic cost: -2 for "Lash of Slaanesh Upgraded"
- Blissful RaptureBlissful Rapture
- Passive ability: "Blissful Rapture"
- AcquiescenceAcquiescence2 levelsLevel 1
- Cooldown: -30% to "Acquiescence"
- Overcast spell: "Acquiescence Upgraded"
- Cooldown: -50% to "Acquiescence"
- Miscast base chance: -15% for "Acquiescence Upgraded"
- Overcast spell: "Acquiescence Upgraded"
- Winds of Magic cost: -1 for "Acquiescence"
- Winds of Magic cost: -2 for "Acquiescence Upgraded"
- Pavane of SlaaneshPavane of Slaanesh2 levelsLevel 1
- Cooldown: -30% to "Pavane of Slaanesh"
- Spell: "Pavane of Slaanesh"
- Overcast spell: "Pavane of Slaanesh Upgraded"
- Cooldown: -50% to "Pavane of Slaanesh"
- Miscast base chance: -15% for "Pavane of Slaanesh Upgraded"
- Overcast spell: "Pavane of Slaanesh Upgraded"
- Winds of Magic cost: -2 for "Pavane of Slaanesh"
- Winds of Magic cost: -3 for "Pavane of Slaanesh Upgraded"
- Hysterical FrenzyHysterical Frenzy2 levelsLevel 1
- Cooldown: -30% to "Hysterical Frenzy"
- Spell: "Hysterical Frenzy"
- Overcast spell: "Hysterical Frenzy Upgraded"
- Cooldown: -50% to "Hysterical Frenzy"
- Miscast base chance: -15% for "Hysterical Frenzy Upgraded"
- Overcast spell: "Hysterical Frenzy Upgraded"
- Winds of Magic cost: -2 for "Hysterical Frenzy"
- Winds of Magic cost: -3 for "Hysterical Frenzy Upgraded"
- EvasionEvasion
- Passive ability: "Evasion"
- Slicing ShardsSlicing Shards2 levelsLevel 1
- Cooldown: -30% to "Slicing Shards"
- Spell: "Slicing Shards"
- Overcast spell: "Slicing Shards Upgraded"
- Cooldown: -50% to "Slicing Shards"
- Miscast base chance: -15% for "Slicing Shards Upgraded"
- Overcast spell: "Slicing Shards Upgraded"
- Winds of Magic cost: -2 for "Slicing Shards"
- Winds of Magic cost: -3 for "Slicing Shards Upgraded"
- PhantasmagoriaPhantasmagoria2 levelsLevel 1
- Cooldown: -30% to "Phantasmagoria"
- Spell: "Phantasmagoria"
- Overcast spell: "Phantasmagoria Upgraded"
- Cooldown: -50% to "Phantasmagoria"
- Miscast base chance: -15% for "Phantasmagoria Upgraded"
- Overcast spell: "Phantasmagoria Upgraded"
- Winds of Magic cost: -2 for "Phantasmagoria"
- Winds of Magic cost: -3 for "Phantasmagoria Upgraded"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Daemonic InspirationDaemonic Inspiration3 levelsLevel 1
- Melee attack: +4 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- Charge bonus: +6 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- Melee attack: +4 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- Charge bonus: +8 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- Melee attack: +6 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
- Hellish StrideHellish Stride3 levelsLevel 1
- Speed: +6% for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)
- Armour: +4 for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)
- Speed: +6% for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)
- Armour: +8 for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)
- Speed: +8% for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)
- Gratifying ChargeGratifying Charge3 levelsLevel 1
- Charge bonus: +12% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)
- Charge bonus: +15% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)
- Weapon strength: +12% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)
- Charge bonus: +18% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)
- Weapon strength: +16% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)
- Princely ChariotsPrincely Chariots3 levelsLevel 1
- Melee attack: +6 for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)
- Weapon strength: +10% for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)
- Melee attack: +7 for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)
- Weapon strength: +15% for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)
- Melee attack: +8 for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)
- Frenzied RevelryFrenzied Revelry3 levelsLevel 1
- Charge bonus: +12% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
- Charge bonus: +15% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
- Speed: +8% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
- Charge bonus: +18% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
- Speed: +12% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)
- Such Sights to Show YouSuch Sights to Show You3 levelsLevel 1
- Melee attack: +4 for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)
- Melee attack: +4 for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)
- Weapon strength: +8% for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)
- Melee attack: +6 for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)
- Weapon strength: +12% for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)
- Glamour of SlaaneshGlamour of Slaanesh
- Passive ability: "Glamour of Slaanesh"
- Acolytes of HedonismAcolytes of Hedonism
- Leadership: +5 for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Daemonettes of Slaanesh, Slaangors, Devotees of Slaanesh and Exalted Daemonettes of Slaanesh units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Daemonettes of Slaanesh, Slaangors, Devotees of Slaanesh and Exalted Daemonettes of Slaanesh units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Daemonettes of Slaanesh, Slaangors, Devotees of Slaanesh and Exalted Daemonettes of Slaanesh units (Rank 7 and above) (Lord's army)
- Connoisseurs of DelightConnoisseurs of Delight
- Leadership: +5 for Hellstriders of Slaanesh, Knights of Slaanesh, Seekers of Slaanesh, Forsaken of Slaanesh, Pleasureseekers and Heartseekers of Slaanesh units (Rank 7 and above) (Lord's army)
- Melee attack: +7 for Hellstriders of Slaanesh, Knights of Slaanesh, Seekers of Slaanesh, Forsaken of Slaanesh, Pleasureseekers and Heartseekers of Slaanesh units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Hellstriders of Slaanesh, Knights of Slaanesh, Seekers of Slaanesh, Forsaken of Slaanesh, Pleasureseekers and Heartseekers of Slaanesh units (Rank 7 and above) (Lord's army)
- Killer's KissKiller's Kiss
- Charge bonus: +15% for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot, Marauder Horsemen and Hellflayers units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot, Marauder Horsemen and Hellflayers units (Rank 7 and above) (Lord's army)
- Speed: +10% for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot, Marauder Horsemen and Hellflayers units (Rank 7 and above) (Lord's army)
- Secret KeeperSecret Keeper
- Bonus vs Infantry: +7 for Chaos Furies, Spawn of Slaanesh, Fiends of Slaanesh, Soul Grinder, Chaos Warshrine, Champions of Slaanesh, Preyton and Keeper of Secrets units (Rank 7 and above) (Lord's army)
- Leadership: +5 for Chaos Furies, Spawn of Slaanesh, Fiends of Slaanesh, Soul Grinder, Chaos Warshrine, Champions of Slaanesh, Preyton and Keeper of Secrets units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Chaos Furies, Spawn of Slaanesh, Fiends of Slaanesh, Soul Grinder, Chaos Warshrine, Champions of Slaanesh, Preyton and Keeper of Secrets units (Rank 7 and above) (Lord's army)
- Allure of SlaaneshAllure of Slaanesh
- Replaces: "Glamour of Slaanesh"
- Passive ability: "Allure of Slaanesh"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Serve or DieServe or Die3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Slaves to ExcessSlaves to Excess3 levelsLevel 1
- Casualties captured post-battle: +5%
- Casualties captured post-battle: +12%
- Casualties captured post-battle: +25%
- DespoilersDespoilers3 levelsLevel 1
- Income from raiding: +10% (Lord's army)
- Income from sacking settlements: +5% (Lord's army)
- Income from raiding: +20% (Lord's army)
- Income from sacking settlements: +10% (Lord's army)
- Income from raiding: +30% (Lord's army)
- Income from sacking settlements: +15% (Lord's army)
- CorruptionCorruption3 levelsLevel 1
- Slaanesh corruption: +1 (local province)
- Slaanesh corruption: +2 (local province)
- Slaanesh corruption: +4 (local province)
- DraftmasterDraftmaster
- Recruit rank: +1 for all units (Lord's army)
- Local recruitment capacity: +1 (local province)
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- Drawn to DecadenceDrawn to Decadence3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -9% (Lord's army)
- Relentless AdvanceRelentless Advance3 levelsLevel 1
- Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Promise of PerfectionPromise of Perfection3 levelsLevel 1
- Seduce Units budget: +10% (Lord's army)
- Casualty replenishment rate: +2% (Lord's army)
- Seduce Units budget: +25% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Seduce Units budget: +50% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Every version of Herald of Slaanesh (Slaanesh)
5 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Slaanesh, Daemons of ChaosWizard Lord | 3,968 | 1 | 15 | 70 | 62 | 60 | 55 | 400 | 40 | 1,000 | 250 | wh3_main_sla_cha_herald_of_slaanesh_slaanesh_0 |
| Slaanesh, Daemons of ChaosWizard Lord | 4,476 | 1 | 15 | 70 | 100 | 60 | 55 | 400 | 60 | 1,200 | 300 | wh3_main_sla_cha_herald_of_slaanesh_slaanesh_1 |
| Slaanesh, Daemons of ChaosWizard Lord | 5,008 | 1 | 50 | 70 | 100 | 34 | 28 | 400 | 85 | 1,400 | 350 | wh3_main_sla_cha_herald_of_slaanesh_slaanesh_2 |
| Slaanesh, Daemons of ChaosWizard Lord | 6,524 | 1 | 50 | 70 | 100 | 40 | 34 | 500 | 105 | 1,600 | 400 | wh3_main_sla_cha_herald_of_slaanesh_slaanesh_3 |
| Slaanesh, Daemons of ChaosWizard Lord | 5,040 | 1 | 15 | 70 | 100 | 60 | 55 | 450 | 70 | 1,350 | 338 | wh3_dlc27_sla_cha_herald_of_slaanesh_slaanesh_daemonic_steed |
Who can field it
- Daemons of Chaos · Legion of Chaos
- Slaanesh · Seducers of Slaanesh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.