The Sibilant Slaughtercade (Chaos Chariots)
Chariot· Chariot· Tier 3· 4 models (crew of 8) at Ultra sizeRegiment of Renown
Health
1,434 per model
5,736
Armour
110
Leadership
80
Speed
100
Melee attack
29
Melee defence
36
Weapon strength
29 base + 11 armour-piercing, +18 vs infantry
40
Charge bonus
76
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Mark of Slaanesh
A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Soul HuntersAugment · +10 Charge Bonus, +16 Leadership…passiveSoul HuntersAugment+10 Charge Bonus+16 Leadership+10 Damage ResistanceEffect intensity increases with each kill made by the unit. (Maximum intensity at 200 kills)PassiveThe exquisite carnage sets the Hellstriders' souls on fire, girding and driving them further for the slaughter.
Who can field it
- Seducers of Slaanesh
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.