
Walach Harkon skill planner
36 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Barded NightmareUnlocks at rank 8
Mount: Barded NightmareThe most impressive Nightmares are those reared on fresh blood. Such noble monstrosities are worthy mounts. - Aura of Dark Majesty
Leadership aura size: +25%This Lord of Undeath projects an aura of dominion that can wilt the most iron-willed mortals. - Breaker of RanksUnlocks at rank 8
Attribute: Glorious Charge
Bonus vs Infantry: +15None stand a chance against those who swore their Undeath to the way of the sword! - Where Battle CallsUnlocks at rank 8
Battle reinforcement time: -30% (own army)
Campaign movement range: +10% (own army)Honour and worthy foes spur a Blood Dragon to action, or so he would proclaim… It is, in truth, the bloodshed and nothing else. - Orders of the ImmortalsUnlocks at rank 10
Vigour loss reduction: -10% for Black Knights, Blood Knights and Drakenhof Templars units (own army)
Recruit rank: +2 for Blood Knights and Drakenhof Templar units (own army)
Unit capacity: +1
Blood Knights
Charge bonus: +10% for Black Knights, Blood Knights and Drakenhof Templars units (own army)Mortal knightly Orders aspire their entire lives to be the best of their kind. Vampiric Knights' blood grants a vastly greater superiority on its own. - Grave WardUnlocks at rank 8
Missile resistance: 10%Whereby the power of death itself is used to hold back the physical world.
- wh3_dlc29_skill_nag_walach_unique_1Unlocks at rank 12
Battle healing cap: +25%
Ability: ""
Hit points: +10% - Crucible of Might
Passive ability: "Murderous Charge" for Blood Knights and Drakenhof Templar units (Hero's army)
Melee attack: +6 for Blood Knights and Drakenhof Templar units (Hero's army)
Weapon strength: +15% for Blood Knights and Drakenhof Templar units (Hero's army)Requires: wh3_dlc29_skill_nag_walach_unique_1The frontlines are often caught in the bloody competition between rival Knights - Bloody Spoils
Income from looting, sacking and razing settlements +30% (accompanying Lord)
Raise Dead cost: -15% for Vampire Cavalry units (own army)
Income from post-battle loot: +20% (accompanying Lord)Requires: wh3_dlc29_skill_nag_walach_unique_1Great are the spoils of war, for the worthy are recruited from amongst the enemy's leaders. - Elite of the Blood Keep
Speed: +12% for Blood Knights units (Hero's army)
Ward save: +8% for Blood Knights units (Hero's army)
Melee defence: +6 for Blood Knight units (Hero's army)Requires: wh3_dlc29_skill_nag_walach_unique_1Bound by a brotherhood of a hundred wars, these immortals have a bond beyond that of any living Knight. - Blood Banquet
Attribute: Unyielding Assault
Attribute: Causes Terror
Weapon strength: +10%Requires: wh3_dlc29_skill_nag_walach_unique_1Even after feasting on the blood of mortals, bloodlust still pumps through a Blood Dragon's veins. - Crushing Momentum
Attribute: Perfect Vigour
Attribute: Perfect Vigour for Blood Knights and Drakenhof Templars units (Rank 7 and above) (Hero's army)
Replenishes 15% campaign movement range after winning a battle (Lord)
Campaign movement range: +5% (Hero's army)Requires 3 of: Crucible of Might, Bloody Spoils, Elite of the Blood Keep, Blood BanquetWhen Walach Harkon leads the charge, there is not a single knight among his ranks whose thirst for glory and blood is not enflamed to match the red of his armour.
- Blade Master
Melee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Devastating Charge3 levelsLevel 1
Charge bonus: +6Level 2
Charge bonus: +16Level 3
Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet. - Thick-Skinned3 levelsLevel 1
Armour: +3Level 2
Armour: +8Level 3
Armour: +15Requires: Blade MasterCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin. - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Deadly Blade3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer! - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Devastating Charge, Thick-Skinned, Hard to Hit, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Wound-Maker3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Scarred Veteran3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Indomitable3 levelsLevel 1
Leadership: +4Level 2
Leadership: +8Level 3
Leadership: +12Requires: Foe-SeekerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Blade Shield3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Blade Shield, Wound-Maker, Scarred Veteran, IndomitableThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Invocation of Nehek2 levelsLevel 1
Overcast spell: "Invocation of Nehek Upgraded"
Cooldown: -30% to ""Level 2
Miscast base chance: -15% for "Invocation of Nehek Upgraded"
Overcast spell: "Invocation of Nehek Upgraded"
Winds of Magic cost: -1 for "Invocation of Nehek"
Winds of Magic cost: -2 for "Invocation of Nehek Upgraded"
Cooldown: -50% to "" - The Curse of Undeath
Passive ability: "The Curse of Undeath"Requires: Invocation of NehekAs the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead. - Vanhel's Danse Macabre3 levelsLevel 1
Spell: "Vanhel's Danse Macabre"Level 2
Overcast spell: "Vanhel's Danse Macabre Upgraded"
Cooldown: -30% to "Vanhel's Danse Macabre"Level 3
Miscast base chance: -15% for "Vanhel's Danse Macabre Upgraded"
Overcast spell: "Vanhel's Danse Macabre Upgraded"
Winds of Magic cost: -1 for "Vanhel's Danse Macabre"
Winds of Magic cost: -2 for "Vanhel's Danse Macabre Upgraded"
Cooldown: -50% to "Vanhel's Danse Macabre"Requires: Invocation of Nehek - Gaze of Nagash3 levelsLevel 1
Spell: "Gaze of Nagash"Level 2
Overcast spell: "Gaze of Nagash Upgraded"
Cooldown: -30% to "Gaze of Nagash"Level 3
Miscast base chance: -15% for "Gaze of Nagash Upgraded"
Overcast spell: "Gaze of Nagash Upgraded"
Winds of Magic cost: -2 for "Gaze of Nagash"
Winds of Magic cost: -3 for "Gaze of Nagash Upgraded"
Cooldown: -50% to "Gaze of Nagash"Requires: Invocation of Nehek - Raise Dead3 levelsLevel 1
Spell: "Raise Dead"Level 2
Overcast spell: "Raise Dead Upgraded"
Cooldown: -30% to ""Level 3
Miscast base chance: -15% for "Raise Dead Upgraded"
Overcast spell: "Raise Dead Upgraded"
Spell number of uses: +1 for "Raise Dead" and "Raise Dead Upgraded"
Cooldown: -50% to ""Requires: Invocation of Nehek - Curse of Years2 levelsLevel 1
Spell: "Curse of Years"Level 2
Winds of Magic cost: -2 for "Curse of Years"
Cooldown: -50% to "Curse of Years"
Spell: "Curse of Years"Requires: Invocation of Nehek - Wind of Death3 levelsLevel 1
Spell: "Wind of Death"Level 2
Overcast spell: "Wind of Death Upgraded"
Cooldown: -30% to "Wind of Death"Level 3
Miscast base chance: -15% for "Wind of Death Upgraded"
Overcast spell: "Wind of Death Upgraded"
Winds of Magic cost: -3 for "Wind of Death"
Winds of Magic cost: -4 for "Wind of Death Upgraded"
Cooldown: -50% to "Wind of Death"Requires: Invocation of Nehek
- Training3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5
Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10
Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it. - Spread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)Level 2 · rank 5
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)Level 3 · rank 10
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)The sight of this warrior, their stature, import or infamy, can have a calming effect. - Assault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5
Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10
Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!" - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.