Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Vampire Lord unit card

Vampire Lord

Lord· Wizard Lord· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Vampire Lord is Vampire Counts and Undead Legions lord: 4,068 HP, armour 90, melee attack 70, melee defence 50, weapon strength 480. It costs 1,000 in the campaign and 900 in multiplayer. Unit key wh_main_vmp_cha_vampire_lord_0. Patch 9.0.4, from the game's data tables.

Health

4,068

bottom 11% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

90

top 38% of class

Leadership

80

top 38% of class

Speed

38

bottom 21% of class

Melee attack

70

top 7% of class

Melee defence

50

top 31% of class

Weapon strength

310 base + 170 armour-piercing

480

top 26% of class

Charge bonus

25

bottom 15% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Undeath ResurgentAugment (Area) · +24 Melee Defence, +16 Leadershipactive
  • The HungerRegeneration · Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Lore of magic

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Patch changes

Patch 9.0.3wh_main_vmp_cha_vampire_lord_3

  • Health7,744 → 8,244(+500)
  • Armour70 → 90(+20)
  • Speed95 → 90(-5)
  • Melee attack44 → 52(+8)

Patch 9.0wh_main_vmp_cha_vampire_lord_3

  • Base weapon damage140 → 135(-5)
  • Armour-piercing damage380 → 405(+25)
  • Multiplayer unit cap— → 2

Patch 9.0wh3_dlc29_vmp_cha_nagash_vampire_lord

New unit in this patch.

Patch 9.0wh3_dlc29_vmp_cha_nagash_vampire_lord_hellsteed

New unit in this patch.

Patch 9.0.3wh3_dlc29_vmp_cha_nagash_vampire_lord_zombie_dragon

  • Health7,744 → 8,244(+500)
  • Armour70 → 90(+20)
  • Speed95 → 90(-5)
  • Melee attack44 → 52(+8)

Patch 9.0wh3_dlc29_vmp_cha_nagash_vampire_lord_zombie_dragon

New unit in this patch.

Patch 9.0wh3_dlc29_vmp_cha_nagash_vampire_lord_barded_nightmare

New unit in this patch.

Vampire Lord skill tree

61 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Vampire Lord's skills

  1. Barded Nightmare
  2. Hellsteed
  3. Zombie Dragon
  4. Aura of Dark Majesty
  5. Dark Pact
  6. Grave Ward
  7. Soldiers of Renown
  8. Immortality
  9. Mentor
  1. Undying Hunger
  2. Mastery of Death
  3. The Final Strike
  4. Deathly Conduit
  5. Marshal of the Dread Host
  6. The Endless Host
  1. The Hunger
  2. Devastating Charge
  3. Dark Knight
  4. Beguile
  5. Quickblood
  6. Blood Lust
  7. Master Strike
  8. Curse of the Revenant
  9. Supernatural Horror
  10. Blade Shield
  11. Red Fury
  1. Invocation of Nehek
  2. The Curse of Undeath
  3. Vanhel's Danse Macabre
  4. Gaze of Nagash
  5. Raise Dead
  6. Evasion
  7. Curse of Years
  8. Wind of Death
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Aura of Supremacy
  2. The Unliving Host
  3. Call of the Night
  4. Evil Souls
  5. Creatures of the Night
  6. Waking Dead
  7. Carriages of Death
  8. Magical Animus
  9. Legions of Dead
  10. Dread Knights
  11. Deadly Power
  12. Flying Horrors
  13. Undeath Resurgent
  1. The Restless Dead
  2. Undying Horde
  3. Children of the Night
  4. Darkling Skies
  5. Ancient Cunning
  6. Immortal Horror
  7. Lightning Strike
  8. Guile & Glamour
  9. Necrarch
  10. Eternal Warden
  11. Uncanny Prescience

Every version of Vampire Lord

8 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire CountsWizard Lord4,06819080387050480251,000250wh_main_vmp_cha_vampire_lord_0
Vampire CountsWizard Lord4,680190801057050480501,350337wh_main_vmp_cha_vampire_lord_2
Vampire CountsWizard Lord8,24419080905250540402,050513wh_main_vmp_cha_vampire_lord_3
Vampire CountsWizard Lord4,680111080787050480501,100275wh_main_vmp_cha_vampire_lord_5
Undead LegionsWizard Lord4,06819080387050480251,000250wh3_dlc29_vmp_cha_nagash_vampire_lord
Undead LegionsWizard Lord4,680190801057050480501,350337wh3_dlc29_vmp_cha_nagash_vampire_lord_hellsteed
Undead LegionsWizard Lord8,24419080905250540402,050513wh3_dlc29_vmp_cha_nagash_vampire_lord_zombie_dragon
Undead LegionsWizard Lord4,680111080787050480501,100275wh3_dlc29_vmp_cha_nagash_vampire_lord_barded_nightmare

Who can field it

  • Vampire Counts · The Drakenhof Conclave
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 2 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh3_dlc29_vmp_cha_nagash_vampire_lord_coven_throne, wh3_dlc29_vmp_cha_vampire_lord_coven_throne).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.