
Dieter Helsnicht skill planner
35 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- wh3_dlc29_skill_nag_dieter_mount_undead_manticoreUnlocks at rank 8
Mount: Undead Manticore - Master of the Dead2 levels · Starting skillLevel 1 · taken
Spell number of uses: +2 for "Raise Dead" and "Raise Dead Upgraded"
Passive ability: "Master of the Dead"Level 2 · rank 6
Spell number of uses: +2 for "Raise Dead" and "Raise Dead Upgraded"
Effect range: +35% for "Master of the Dead"
Targeting range: +200% for "Raise Dead" and "Raise Dead Upgraded"
Passive ability: "Master of the Dead" - Profane ConstructionUnlocks at rank 8
Construction time: -1 for all buildings (minimum of 1 turn) (local region)
Construction cost: -25% for all buildings (local region)"Lend your bones to the mortar, should it speed things up!" - Lord of the Scourge2 levels · Starting skillLevel 1 · taken
Battle healing cap: +15% (Lord's army)
Upkeep: -10% for Zombies, Skeleton Warriors and Skeleton Spearmen units (Lord's army)
Casualty replenishment rate: +4% (Lord's army)Level 2 · rank 13
Battle healing cap: +30% (Lord's army)
Upkeep: -25% for Zombies, Skeleton Warriors and Skeleton Spearmen units (Lord's army)
Casualty replenishment rate: +6% (Lord's army)"And I'll lead you all in the dance," said he - the relentless dance of the tireless Undead hordes. - Aura of Dark Majesty
Leadership aura size: +25%This Lord of Undeath projects an aura of dominion that can wilt the most iron-willed mortals. - Grave WardUnlocks at rank 8
Missile resistance: 10%Whereby the power of death itself is used to hold back the physical world.
- wh3_dlc29_skill_nag_dieter_unique_1Unlocks at rank 12
Passive ability: ""
Melee attack: +5
Melee defence: +5 - Master of Reanimation
The Dead Rise Again: +10% chance for destroyed Undead units to be restored after battle (Hero's army)
The Dead Rise Again: +10% hit points for destroyed Undead units restored after battle (Hero's army)
Casualty replenishment rate: +5% (Hero's army)Requires: wh3_dlc29_skill_nag_dieter_unique_1His dark power and unyielding will mean he is never short of husks. - Unbound Necromancy
Corpses gained from battle: +15% (own army)
Raise dead cost: -15% (accompanying Lord)
Research rate: +10Requires: wh3_dlc29_skill_nag_dieter_unique_1For years, the Doom Lord hid deep in the Forest of Shadows, building up his power… - Arcane Reinforcement
Barrier hit points: +400 (Hero's army)
Leadership: +5 (Hero's army)
Physical resistance: 10% (Hero's army)Requires: wh3_dlc29_skill_nag_dieter_unique_1"Rise! And do not fall again!" - Cloaked in Death
Battle healing cap: +25%
Incoming Healing Modifier: +25%
Hit points: +15%
Wound recovery time: -1 turnsRequires: wh3_dlc29_skill_nag_dieter_unique_1Death has little power over one who walks the veil between the living and the dead. - Forbidden Knowledge
Cooldown: -20% to all spells
Winds of Magic cost: -10% for all spells
Passive ability: "Raise the Dead"
Spell intensity: +20%
Passive ability: "Smoke & Mirrors"Requires 3 of: Master of Reanimation, Unbound Necromancy, Arcane Reinforcement, Cloaked in DeathOnly the teachings of Nagash will sate the Doom Lord's thirst for knowledge.
- Survivalist
Hit points: +5%"The enemy's fear; their blood spilt in the mud – these are the things that sustain me." - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: SurvivalistHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Deadly Blade3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: SurvivalistA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer! - Devastating Charge3 levelsLevel 1
Charge bonus: +6Level 2
Charge bonus: +16Level 3
Charge bonus: +30Requires: SurvivalistSome creatures charge home with such fury that the very ground shakes beneath their feet. - Wound-Maker3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: SurvivalistSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Immortal Will
Ability: "Immortal Will"Requires all: Hard to Hit, Deadly Blade, Devastating Charge, Wound-Maker
- wh3_dlc29_skill_nag_magic_undeath_01_morkharn_breath_of_darkness_hero2 levelsLevel 1
Cooldown: -30% to ""
Overcast spell: ""Level 2
Cooldown: -50% to ""
Overcast spell: ""
Miscast base chance: -15% for " Upgraded"
Winds of Magic cost: -2 for ""
Winds of Magic cost: -3 for " Upgraded" - The Curse of Undeath
Passive ability: "The Curse of Undeath"Requires: wh3_dlc29_skill_nag_magic_undeath_01_morkharn_breath_of_darkness_heroAs the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead. - Melkoth's Mystifying Miasma2 levelsLevel 1
Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
Cooldown: -30% to "Melkoth's Mystifying Miasma"Level 2
Miscast base chance: -15% for "Melkoth's Mystifying Miasma Upgraded"
Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma"
Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma Upgraded"
Cooldown: -50% to "Melkoth's Mystifying Miasma"Requires: wh3_dlc29_skill_nag_magic_undeath_01_morkharn_breath_of_darkness_heroThe caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger. - Gaze of Nagash3 levelsLevel 1
Spell: "Gaze of Nagash"Level 2
Overcast spell: "Gaze of Nagash Upgraded"
Cooldown: -30% to "Gaze of Nagash"Level 3
Miscast base chance: -15% for "Gaze of Nagash Upgraded"
Overcast spell: "Gaze of Nagash Upgraded"
Winds of Magic cost: -2 for "Gaze of Nagash"
Winds of Magic cost: -3 for "Gaze of Nagash Upgraded"
Cooldown: -50% to "Gaze of Nagash"Requires: wh3_dlc29_skill_nag_magic_undeath_01_morkharn_breath_of_darkness_hero - Raise Dead3 levelsLevel 1
Spell: "Raise Dead"Level 2
Overcast spell: "Raise Dead Upgraded"
Cooldown: -30% to ""Level 3
Miscast base chance: -15% for "Raise Dead Upgraded"
Overcast spell: "Raise Dead Upgraded"
Spell number of uses: +1 for "Raise Dead" and "Raise Dead Upgraded"
Cooldown: -50% to ""Requires: wh3_dlc29_skill_nag_magic_undeath_01_morkharn_breath_of_darkness_hero - Evasion
Passive ability: "Evasion"Requires all: The Curse of Undeath, Melkoth's Mystifying Miasma, Gaze of Nagash, Raise Dead - wh3_dlc29_skill_nag_magic_undeath_07_akararan_the_dark_riders_hero3 levelsLevel 1
Spell: ""Level 2
Cooldown: -30% to ""
Overcast spell: ""Level 3
Cooldown: -50% to ""
Overcast spell: ""
Miscast base chance: -15% for " Upgraded"
Winds of Magic cost: -2 for ""
Winds of Magic cost: -4 for " Upgraded"Requires: Evasion - Okkam's Mindrazor3 levelsLevel 1
Spell: "Okkam's Mindrazor"Level 2
Overcast spell: "Okkam's Mindrazor Upgraded"
Cooldown: -30% to "Okkam's Mindrazor"Level 3
Miscast base chance: -15% for "Okkam's Mindrazor Upgraded"
Overcast spell: "Okkam's Mindrazor Upgraded"
Winds of Magic cost: -2 for "Okkam's Mindrazor"
Winds of Magic cost: -3 for "Okkam's Mindrazor Upgraded"
Cooldown: -50% to "Okkam's Mindrazor"Requires: EvasionThe supernatural solution is often the best; weapons materialise before the caster's allies, allowing them to slice through flesh, soul, and consciousness. - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Magical Reserves, wh3_dlc29_skill_nag_magic_undeath_07_akararan_the_dark_riders_hero, Okkam's Mindrazor, Earthing
- Replenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5
Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10
Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Steal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5
Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10
Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity. - Boost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)Level 2 · rank 5
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)Level 3 · rank 10
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)Such magic-users may be wise and able to offer sage advice, especially if they have scried the region. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
Spell number of uses: +2 for "Raise Dead" and "Raise Dead Upgraded"
Passive ability: "Master of the Dead"
Battle healing cap: +15% (Lord's army)
Upkeep: -10% for Zombies, Skeleton Warriors and Skeleton Spearmen units (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.