Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Lahmian Vampire Lord unit card

Lahmian Vampire Lord

Lord· Wizard Lord· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Lahmian Vampire Lord is Vampire Counts lord: 4,068 HP, armour 70, melee attack 65, melee defence 50, weapon strength 480. It costs 1,000 in the campaign and 950 in multiplayer. Unit key wh2_dlc11_vmp_cha_bloodline_lahmian_lord_0. Patch 9.0.4, from the game's data tables.

Health

4,068

bottom 11% of class

Armour

70

bottom 42% of class

Leadership

80

top 38% of class

Speed

46

bottom 33% of class

Melee attack

65

top 15% of class

Melee defence

50

top 31% of class

Weapon strength

300 base + 180 armour-piercing

480

top 26% of class

Charge bonus

35

bottom 27% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • BewildermentHex (Area) · -8 Melee Attack, -6 Leadership…passive
  • QuickbloodAugment · +24 Melee Attackactive
  • Mist FormTransform · The character will teleport to the selected location within rangeactive
  • TransfixHex · -40 Melee Defenceactive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • The HungerRegeneration · Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Lore of magic

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Patch changes

Patch 9.0wh2_dlc11_vmp_cha_bloodline_lahmian_lord_0

  • Health3,968 → 4,068(+100)
  • Armour90 → 70(-20)
  • Speed38 → 46(+8)
  • Melee attack55 → 65(+10)
  • Melee defence60 → 50(-10)
  • Base weapon damage310 → 300(-10)
  • Armour-piercing damage170 → 180(+10)
  • Charge bonus25 → 35(+10)
  • New: Bewilderment, Quickblood, Mist Form, Transfix
  • Removed: Lightning Reflexes, Seduction

Patch 9.0wh2_dlc11_vmp_cha_bloodline_lahmian_lord_1

  • Health4,580 → 4,676(+96)
  • Melee attack55 → 65(+10)
  • Melee defence60 → 50(-10)
  • New: Bewilderment, Quickblood, Mist Form, Transfix
  • Removed: Lightning Reflexes, Seduction

Patch 9.0wh2_dlc11_vmp_cha_bloodline_lahmian_lord_2

  • Health4,580 → 4,676(+96)
  • Melee attack55 → 65(+10)
  • Melee defence60 → 50(-10)
  • New: Bewilderment, Quickblood, Mist Form, Transfix
  • Removed: Lightning Reflexes, Seduction, The Hunger

Patch 9.0.3wh2_dlc11_vmp_cha_bloodline_lahmian_lord_3

  • Health7,744 → 8,244(+500)
  • Armour70 → 90(+20)
  • Speed95 → 90(-5)
  • Melee attack46 → 50(+4)
  • Melee defence46 → 50(+4)

Patch 9.0wh2_dlc11_vmp_cha_bloodline_lahmian_lord_3

  • Melee attack40 → 46(+6)
  • Melee defence48 → 46(-2)
  • Base weapon damage140 → 135(-5)
  • Armour-piercing damage380 → 405(+25)
  • Multiplayer unit cap— → 2
  • New: Bewilderment, Quickblood, Mist Form, Transfix
  • Removed: Lightning Reflexes, Seduction, Swarm of Flies

Patch 9.0wh3_dlc29_vmp_cha_bloodline_lahmian_lord_coven_throne

New unit in this patch.

Lahmian Vampire Lord skill tree

63 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Lahmian Vampire Lord's skills

  1. Barded Nightmare
  2. Hellsteed
  3. Zombie Dragon
  4. Coven Throne
  5. Deathly Vigour
  6. Aura of Dark Majesty
  7. Dark Pact
  8. Grave Ward
  9. Soldiers of Renown
  10. Immortality
  11. Mentor
  1. Queen Bee
  2. Eager for Blood
  3. Bewilderment
  4. Innocence Lost
  5. Exquisite Servitude
  6. Mist Form
  1. The Hunger
  2. Devastating Charge
  3. Dark Knight
  4. Beguile
  5. Deadly Blade
  6. Quickblood
  7. Master Strike
  8. Curse of the Revenant
  9. Blade Master
  10. Fleet-Footed
  11. Transfix
  1. Invocation of Nehek
  2. The Curse of Undeath
  3. Spirit Leech
  4. Gaze of Nagash
  5. Raise Dead
  6. Evasion
  7. Curse of Years
  8. Okkam's Mindrazor
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Aura of Supremacy
  2. The Unliving Host
  3. Call of the Night
  4. Evil Souls
  5. Creatures of the Night
  6. Waking Dead
  7. Carriages of Death
  8. Magical Animus
  9. Legions of Dead
  10. Dread Knights
  11. Deadly Power
  12. Flying Horrors
  13. Undeath Resurgent
  1. The Restless Dead
  2. Undying Horde
  3. Children of the Night
  4. Darkling Skies
  5. Ancient Cunning
  6. Immortal Horror
  7. Lightning Strike
  8. Guile & Glamour
  9. Necrarch
  10. Eternal Warden
  11. Uncanny Prescience

Every version of Lahmian Vampire Lord

5 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire CountsWizard Lord4,06817080466550480351,000250wh2_dlc11_vmp_cha_bloodline_lahmian_lord_0
Vampire CountsWizard Lord4,676111080786550480501,200300wh2_dlc11_vmp_cha_bloodline_lahmian_lord_1
Vampire CountsWizard Lord4,676190801056550480501,400350wh2_dlc11_vmp_cha_bloodline_lahmian_lord_2
Vampire CountsWizard Lord8,24419080905050540402,100525wh2_dlc11_vmp_cha_bloodline_lahmian_lord_3
Vampire CountsWizard Lord7,22814080483032280301,650412wh3_dlc29_vmp_cha_bloodline_lahmian_lord_coven_throne

Who can field it

  • Vampire Counts · The Drakenhof Conclave

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.