
Health
4,068
Armour
70
Leadership
80
Speed
46
Melee attack
65
Melee defence
50
Weapon strength
300 base + 180 armour-piercing
480
Charge bonus
35
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
BewildermentHex (Area) · -8 Melee Attack, -6 Leadership…passiveBewildermentHex (Area)-8 Melee Attack-6 LeadershipEffect intensity increases with time spent engaged in melee.Passive · Range 35 mBeware the honeyed tongue of the Lahmian, else you be caught in their web.
QuickbloodAugment · +24 Melee AttackactiveQuickbloodAugment+24 Melee AttackCooldown 90 s · Duration 20 sLahmians are renowned for moving faster than the mortal eye can track.
Mist FormTransform · The character will teleport to the selected location within rangeactiveMist FormTransformThe character will teleport to the selected location within rangeCooldown 120 s · Duration 1 s · Wind-up 2 sThe Handmaiden's form dissolves into mist, drifting beyond harm and fatigue as she moves with effortless, unending grace.
TransfixHex · -40 Melee DefenceactiveTransfixHex-40 Melee DefenceCooldown 120 s · Duration 25 s · 3 usesWith a single, piercing gaze, she transfixes the weak. As resolve crumbles, her will takes hold across the land.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
The HungerRegeneration · Replenishes hit points of combatantspassiveThe HungerRegenerationReplenishes hit points of combatantsPassiveAs the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Patch changes
Patch 9.0wh2_dlc11_vmp_cha_bloodline_lahmian_lord_0
- Health3,968 → 4,068(+100)
- Armour90 → 70(-20)
- Speed38 → 46(+8)
- Melee attack55 → 65(+10)
- Melee defence60 → 50(-10)
- Base weapon damage310 → 300(-10)
- Armour-piercing damage170 → 180(+10)
- Charge bonus25 → 35(+10)
- New: Bewilderment, Quickblood, Mist Form, Transfix
- Removed: Lightning Reflexes, Seduction
Patch 9.0wh2_dlc11_vmp_cha_bloodline_lahmian_lord_1
- Health4,580 → 4,676(+96)
- Melee attack55 → 65(+10)
- Melee defence60 → 50(-10)
- New: Bewilderment, Quickblood, Mist Form, Transfix
- Removed: Lightning Reflexes, Seduction
Patch 9.0wh2_dlc11_vmp_cha_bloodline_lahmian_lord_2
- Health4,580 → 4,676(+96)
- Melee attack55 → 65(+10)
- Melee defence60 → 50(-10)
- New: Bewilderment, Quickblood, Mist Form, Transfix
- Removed: Lightning Reflexes, Seduction, The Hunger
Patch 9.0wh2_dlc11_vmp_cha_bloodline_lahmian_lord_3
- Melee attack40 → 46(+6)
- Melee defence48 → 46(-2)
- Base weapon damage140 → 135(-5)
- Armour-piercing damage380 → 405(+25)
- New: Bewilderment, Quickblood, Mist Form, Transfix
- Removed: Lightning Reflexes, Seduction, Swarm of Flies
Patch 9.0wh3_dlc29_vmp_cha_bloodline_lahmian_lord_coven_throne
New unit in this patch.
Lahmian Vampire Lord skill tree
74 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Barded NightmareBarded NightmareUnlocks at rank 7
Mount: Barded Nightmare
HellsteedHellsteedUnlocks at rank 9
Mount: Hellsteed
Zombie DragonZombie DragonUnlocks at rank 17
Mount: Zombie Dragon
wh3_dlc29_skill_vmp_lord_unique_lahmian_lord_coven_thronewh3_dlc29_skill_vmp_lord_unique_lahmian_lord_coven_throneUnlocks at rank 19
Mount: Coven Throne
Deathly VigourDeathly VigourUnlocks at rank 9
Attribute: Perfect Vigour
Aura of Dark MajestyAura of Dark Majesty
Leadership aura size: +25%
Dark PactDark Pact
Leadership: +5 when attacking (Lord's army)
Grave WardGrave WardUnlocks at rank 7
Missile resistance: 10%
Soldiers of RenownSoldiers of Renown3 levelsLevel 1
Regiments of Renown army capacity: +1 (own army)
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +3 (own army)
ImmortalityImmortalityUnlocks at rank 19
This Lord will be wounded instead of killed in battle
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Queen BeeQueen Bee
Enemy Hero action success chance: -25% (Heroes in local region)
Hero action cost: -50% (Heroes in local region)
Hero action success chance: +50% (Heroes in local region)
Eager for BloodEager for Blood
Recruit rank: +1 for Lahmian Handmaiden units (Lord's army)
Speed: +10% for Handmaiden units (own army)
Unit capacity: +2
Lahmian Handmaidens
wh3_dlc29_skill_vmp_lahmian_bloodline_bewildermentwh3_dlc29_skill_vmp_lahmian_bloodline_bewilderment
Passive ability: ""
Weapon strength: +10%
Innocence LostInnocence Lost
Melee attack: +5 for Lahmian Handmaiden units (Lord's army)
Melee defence: +5 for Lahmian Handmaiden units (Lord's army)
Casualty replenishment rate: +10% for Lahmian Handmaiden units (Lord's army)
Exquisite ServitudeExquisite Servitude
Vampiric corruption: +2 (local province)
Control: +2 (local province)
Growth: +10 (local province)
wh3_dlc29_skill_vmp_bloodline_lahmian_vampire_mist_formwh3_dlc29_skill_vmp_bloodline_lahmian_vampire_mist_form
Passive ability: "Wayfarer"
Ability: ""
Physical resistance: 10%
The HungerThe Hunger
Passive ability: "The Hunger"
Devastating ChargeDevastating Charge2 levelsLevel 1
Charge bonus: +15
Charge bonus: +30
Dark KnightDark Knight2 levelsLevel 1
Armour: +7
Armour: +15
BeguileBeguile2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Deadly BladeDeadly Blade2 levelsLevel 1
Melee attack: +6
Melee attack: +12
wh3_dlc29_skill_vmp_bloodline_lahmian_vampire_lightning_reflexeswh3_dlc29_skill_vmp_bloodline_lahmian_vampire_lightning_reflexes
Ability: ""
Master StrikeMaster Strike2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Curse of the RevenantCurse of the Revenant2 levelsLevel 1
Hit points: +7%
Hit points: +15%
Blade MasterBlade Master2 levelsLevel 1
Melee attack: +6
Melee attack: +12
Fleet-FootedFleet-Footed2 levelsLevel 1
Speed: +7%
Speed: +15%
wh3_dlc29_skill_vmp_bloodline_lahmian_vampire_transfixwh3_dlc29_skill_vmp_bloodline_lahmian_vampire_transfix
Ability: ""
Invocation of NehekInvocation of Nehek2 levelsLevel 1
Overcast spell: "Invocation of Nehek Upgraded"
Cooldown: -30% to ""
Miscast base chance: -15% for "Invocation of Nehek Upgraded"
Overcast spell: "Invocation of Nehek Upgraded"
Winds of Magic cost: -1 for "Invocation of Nehek"
Winds of Magic cost: -2 for "Invocation of Nehek Upgraded"
Cooldown: -50% to ""
The Curse of UndeathThe Curse of Undeath
Passive ability: "The Curse of Undeath"
Spirit LeechSpirit Leech2 levelsLevel 1
Overcast spell: "Spirit Leech Upgraded"
Cooldown: -30% to "Spirit Leech"
Miscast base chance: -15% for "Spirit Leech Upgraded"
Overcast spell: "Spirit Leech Upgraded"
Winds of Magic cost: -2 for "Spirit Leech"
Winds of Magic cost: -2 for "Spirit Leech Upgraded"
Cooldown: -50% to "Spirit Leech"
Gaze of NagashGaze of Nagash2 levelsLevel 1
Overcast spell: "Gaze of Nagash Upgraded"
Cooldown: -30% to "Gaze of Nagash"
Miscast base chance: -15% for "Gaze of Nagash Upgraded"
Overcast spell: "Gaze of Nagash Upgraded"
Winds of Magic cost: -2 for "Gaze of Nagash"
Winds of Magic cost: -3 for "Gaze of Nagash Upgraded"
Cooldown: -50% to "Gaze of Nagash"
Raise DeadRaise Dead2 levelsLevel 1
Overcast spell: "Raise Dead Upgraded"
Cooldown: -30% to ""
Miscast base chance: -15% for "Raise Dead Upgraded"
Overcast spell: "Raise Dead Upgraded"
Spell number of uses: +1 for "Raise Dead" and "Raise Dead Upgraded"
Cooldown: -50% to ""
EvasionEvasion
Passive ability: "Evasion"
Curse of YearsCurse of Years
Winds of Magic cost: -2 for "Curse of Years"
Cooldown: -50% to "Curse of Years"
Spell: "Curse of Years"
Okkam's MindrazorOkkam's Mindrazor2 levelsLevel 1
Overcast spell: "Okkam's Mindrazor Upgraded"
Cooldown: -30% to "Okkam's Mindrazor"
Spell: "Okkam's Mindrazor"
Miscast base chance: -15% for "Okkam's Mindrazor Upgraded"
Overcast spell: "Okkam's Mindrazor Upgraded"
Winds of Magic cost: -2 for "Okkam's Mindrazor"
Winds of Magic cost: -3 for "Okkam's Mindrazor Upgraded"
Cooldown: -50% to "Okkam's Mindrazor"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
Aura of SupremacyAura of Supremacy
Character's aura leadership effect: +5
Enemy leadership: -4 (enemy armies in local province)
The Unliving HostThe Unliving Host3 levelsLevel 1
Melee attack: +4 for Zombies, Skeletons, Crypt Ghouls, Grave Guard and Lahmian Handmaidens units (Lord's army)
Melee defence: +4 for Zombies, Skeletons, Crypt Ghouls, Grave Guard and Lahmian Handmaidens units (Lord's army)
Melee attack: +6 for Zombies, Skeletons, Crypt Ghouls, Grave Guard and Lahmian Handmaidens units (Lord's army)
Melee defence: +8 for Zombies, Skeletons, Crypt Ghouls, Grave Guard and Lahmian Handmaidens units (Lord's army)
Melee attack: +8 for Zombies, Skeletons, Crypt Ghouls, Grave Guard and Lahmian Handmaidens units (Lord's army)
Call of the NightCall of the Night3 levelsLevel 1
Speed: +6% for Fell Bats and Dire Wolves units (Lord's army)
Charge bonus: +6 for Fell Bats and Dire Wolves units (Lord's army)
Speed: +9% for Fell Bats and Dire Wolves units (Lord's army)
Charge bonus: +12 for Fell Bats and Dire Wolves units (Lord's army)
Speed: +12% for Fell Bats and Dire Wolves units (Lord's army)
Evil SoulsEvil Souls3 levelsLevel 1
Spell resistance: 5% for Spirit Host, Cairn Wraiths, Mournguls and Hexwraiths units (Lord's army)
Spell resistance: 10% for Spirit Host, Cairn Wraiths, Mournguls and Hexwraiths units (Lord's army)
Melee attack: +4 for Spirit Host, Cairn Wraiths, Mournguls and Hexwraiths units (Lord's army)
Spell resistance: 15% for Spirit Host, Cairn Wraiths, Mournguls and Hexwraiths units (Lord's army)
Melee attack: +8 for Spirit Host, Cairn Wraiths, Mournguls and Hexwraiths units (Lord's army)
Creatures of the NightCreatures of the Night3 levelsLevel 1
Charge bonus: +6 for Crypt Horrors, Vargheists, Varghulfs, Zombie Dragon and Terrorgheist units (Lord's army)
Charge bonus: +9 for Crypt Horrors, Vargheists, Varghulfs, Zombie Dragon and Terrorgheist units (Lord's army)
Weapon strength: +6% for Crypt Horrors, Vargheists, Varghulfs, Zombie Dragon and Terrorgheist units (Lord's army)
Charge bonus: +12 for Crypt Horrors, Vargheists, Varghulfs, Zombie Dragon and Terrorgheist units (Lord's army)
Weapon strength: +12% for Crypt Horrors, Vargheists, Varghulfs, Zombie Dragon and Terrorgheist units (Lord's army)
Waking DeadWaking Dead3 levelsLevel 1
Melee attack: +4 for Black Knights, Blood Knights and units (Lord's army)
Armour: +6 for Black Knights, Blood Knights and Drakenhof Templars units (Lord's army)
Melee attack: +6 for Black Knights, Blood Knights and units (Lord's army)
Armour: +12 for Black Knights, Blood Knights and Drakenhof Templars units (Lord's army)
Melee attack: +8 for Black Knights, Blood Knights and units (Lord's army)
Carriages of DeathCarriages of Death3 levelsLevel 1
Melee defence: +4 for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
Melee defence: +6 for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
Speed: +6% for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
Melee defence: +8 for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
Speed: +12% for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
Magical AnimusMagical Animus
Ability: "Magical Animus"
Legions of DeadLegions of Dead
Spell resistance: 15% for Spirit Host, Zombies, Skeletons, Grave Guard, Cairn Wraiths and Lahmian Handmaidens units (Rank 7 and above) (Lord's army)
Melee attack: +5 for Spirit Host, Zombies, Skeletons, Grave Guard, Cairn Wraiths and Lahmian Handmaidens units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Spirit Host, Zombies, Skeletons, Grave Guard, Cairn Wraiths and Lahmian Handmaidens units (Rank 7 and above) (Lord's army)
Dread KnightsDread Knights
Charge bonus: +12 for Black Coach, Black Knights, Blood Knights, , Corpse Cart, Hexwraiths, Coven Throne and Mortis Engine units (Rank 7 and above) (Lord's army)
Ward save: +8% for Black Coach, Black Knights, Blood Knights, , Corpse Cart, Hexwraiths, Coven Throne and Mortis Engine units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Black Coach, Black Knights, Blood Knights, , Corpse Cart, Hexwraiths, Coven Throne and Mortis Engine units (Rank 7 and above) (Lord's army)
Deadly PowerDeadly Power
Melee attack: +5 for Crypt Ghouls, Crypt Horrors, Mournguls, Dire Wolves and Varghulfs units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Crypt Ghouls, Crypt Horrors, Mournguls, Dire Wolves and Varghulfs units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Crypt Ghouls, Crypt Horrors, Mournguls, Dire Wolves and Varghulfs units (Rank 7 and above) (Lord's army)
Flying HorrorsFlying Horrors
Charge bonus: +12 for Fell Bats, Terrorgheist, Zombie Dragon and Vargheists units (Rank 7 and above) (Lord's army)
Melee attack: +5 for Fell Bats, Terrorgheist, Zombie Dragon and Vargheists units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Fell Bats, Terrorgheist, Zombie Dragon and Vargheists units (Rank 7 and above) (Lord's army)
Undeath ResurgentUndeath Resurgent
Replaces: "Magical Animus"
Ability: "Undeath Resurgent"
The Restless DeadThe Restless Dead
Campaign movement range: +5%
The Restless DeadThe Restless Dead
Campaign movement range: +5%
Undying HordeUndying Horde3 levelsLevel 1
The Dead Rise Again: +5% hit points for destroyed Undead units restored after battle (Lord's army)
Casualty replenishment rate: +2% (Lord's army)
The Dead Rise Again: +10% hit points for destroyed Undead units restored after battle (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
The Dead Rise Again: +15% hit points for destroyed Undead units restored after battle (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Undying HordeUndying Horde3 levelsLevel 1
The Dead Rise Again: +5% hit points for destroyed Undead units restored after battle (Lord's army)
Casualty replenishment rate: +2% (Lord's army)
The Dead Rise Again: +10% hit points for destroyed Undead units restored after battle (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
The Dead Rise Again: +15% hit points for destroyed Undead units restored after battle (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Children of the NightChildren of the Night3 levelsLevel 1
Character experience gain: +10% (Heroes in Lord's army)
Upkeep: -3% (Lord's army)
Character experience gain: +20% (Heroes in Lord's army)
Upkeep: -6% (Lord's army)
Character experience gain: +30% (Heroes in Lord's army)
Upkeep: -9% (Lord's army)
AbsoluteAbsolute3 levelsLevel 1
Construction cost: -3% for all buildings (local province)
Control: +2 (local province)
Construction cost: -6% for all buildings (local province)
Control: +3 (local province)
Construction cost: -10% for all buildings (local province)
Control: +4 (local province)
Darkling SkiesDarkling Skies3 levelsLevel 1
Attrition: -10% casualties suffered from all attrition (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
No Magic but HisNo Magic but His3 levelsLevel 1
Post battle chance of stealing a magic item: +5%
Income from post-battle loot: +5%
Post battle chance of stealing a magic item: +10%
Income from post-battle loot: +10%
Post battle chance of stealing a magic item: +15%
Income from post-battle loot: +15%
Ancient CunningAncient Cunning3 levelsLevel 1
Ambush success chance: +6% (Lord's army)
Ambush success chance: +16% (Lord's army)
Ambush success chance: +30% (Lord's army)
The Elixir's CreatorThe Elixir's Creator3 levelsLevel 1
Vampiric corruption: +1 (local province)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Vampiric corruption: +2 (local province)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Vampiric corruption: +3 (local province)
Attrition: -30% casualties suffered from all attrition (Lord's army)
Immortal HorrorImmortal Horror
Casualty replenishment rate: +30% for this Lord (Lord's army)
Battle healing cap: +50%
Wound recovery time: -1 turns
InexhorableInexhorable
Casualty replenishment rate: +30% for this Lord
Battle healing cap: +50%
Hero self-defence: +25% chance of wounding aggressors
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
Guile & GlamourGuile & Glamour3 levelsLevel 1
Vampiric corruption: +1 (local province)
Vampiric corruption: +3 (local province)
Vampiric corruption: +6 (local province)
The Fallen Follow StillThe Fallen Follow Still3 levelsLevel 1
Grave Call cost: -5%
The Dead Rise Again: +3% chance for destroyed units to be restored after battle (Lord's army)
Grave Call cost: -10%
The Dead Rise Again: +6% chance for destroyed units to be restored after battle (Lord's army)
Grave Call cost: -15%
The Dead Rise Again: +10% chance for destroyed units to be restored after battle (Lord's army)
NecrarchNecrarch3 levelsLevel 1
Growth: +8 (local province)
Growth: +20 (local province)
Growth: +36 (local province)
Soul MaterialSoul Material3 levelsLevel 1
gain from battles: +5% (Lord's army)
gain from battles: +10% (Lord's army)
gain from battles: +15% (Lord's army)
Eternal WardenEternal Warden3 levelsLevel 1
Attrition: -5% when under siege (armies in local owned region)
Attrition: -10% when under siege (armies in local owned region)
Attrition: -15% when under siege (armies in local owned region)
No Will But HisNo Will But His3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
Uncanny PrescienceUncanny Prescience
Corpse cost to recruit units: -15% for all units (own army)
Winds of Magic power reserve minimum: +15 (Lord's army)
Campaign movement range: +5%
Upkeep: -8% (Lord's army)
Pinnacle of ServitudePinnacle of Servitude
Grave Call cost: -10% (Lord's army)
Campaign movement range: +5%
Recruit rank: +2 for all units (Lord's army)
Upkeep: -5% (Lord's army)
Every version of Lahmian Vampire Lord
5 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vampire CountsWizard Lord | 4,068 | 1 | 70 | 80 | 46 | 65 | 50 | 480 | 35 | 1,000 | 250 | wh2_dlc11_vmp_cha_bloodline_lahmian_lord_0 |
| Vampire CountsWizard Lord | 4,676 | 1 | 110 | 80 | 78 | 65 | 50 | 480 | 50 | 1,200 | 300 | wh2_dlc11_vmp_cha_bloodline_lahmian_lord_1 |
| Vampire CountsWizard Lord | 4,676 | 1 | 90 | 80 | 105 | 65 | 50 | 480 | 50 | 1,400 | 350 | wh2_dlc11_vmp_cha_bloodline_lahmian_lord_2 |
| Vampire CountsWizard Lord | 7,744 | 1 | 70 | 80 | 95 | 46 | 46 | 540 | 40 | 2,100 | 525 | wh2_dlc11_vmp_cha_bloodline_lahmian_lord_3 |
| Vampire CountsWizard Lord | 7,228 | 1 | 40 | 80 | 48 | 30 | 32 | 280 | 30 | 1,650 | 412 | wh3_dlc29_vmp_cha_bloodline_lahmian_lord_coven_throne |
Who can field it
- The Drakenhof Conclave
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.