Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore Pool of Lahmian Vampire Lord

The spell set of Lahmian Vampire Lord · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Smoke & Mirrors

Lore attribute (passive)

  • +10% Charge Speed
  • +10% Turn Speed
  • +10% Speed
  • Triggers when casting spell

A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.

Life Leeching

Lore attribute (passive)

  • Triggers when casting spell

Spellcasters who practise Death Magic can channel the life force of foes into their spells.

The Curse of Undeath

Lore attribute (passive)

  • Triggers when casting spell
  • Greatly replenishes hit points of combatants
  • Resurrects dead combatants
  • Heals injured before resurrecting

As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Okkam's Mindrazor

Augment

Winds of Magic
8(14)
Cooldown
46 s
Cast range
200 m
Duration
32 s
Wind-up
5 s
Overcast miscast
50%
  • +50% Armour-Piercing Weapon Damage
  • +50% Base Weapon Damage

The supernatural solution is often the best; weapons materialise in hands, allowing them to slice through flesh, soul, and consciousness.

Spirit Leech

Direct Damage

Winds of Magic
8(11)
Cooldown
32 s
Cast range
100 m(300 m)
Duration
13 s
Wind-up
1 s
Overcast miscast
50%
  • Strong vs characters
  • Causes damage to combatants
  • Strong vs a single combatant
  • Weak vs multiple combatants

The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.

Curse of Years

Hex (Area)

Winds of Magic
10
Cooldown
47 s
Cast range
200 m
Duration
35 s
Effect range
35 m
Wind-up
5 s
  • -25% Speed
  • -24 Melee Attack

The Wizard spits out an ancient curse, causing their enemies to age at an incredible rate - their hair turning white and skin shrivelling up.

Gaze of Nagash

Magic Missiles · magical

Winds of Magic
8(15)
Cooldown
44 s
Cast range
250 m
Wind-up
3 s
Overcast miscast
50%
  • 5 × 105 damage (75 armour-piercing), explosion 95Overcast: 10 × 105 damage (75 armour-piercing), explosion 95
  • Good against armour
  • Causes moderate magical damage
  • Requires line of sight to the target
  • Good against large combatants
  • Strong vs a single combatant

Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath.

Invocation of Nehek

Regeneration

Winds of Magic
7(13)
Cooldown
30 s
Cast range
200 m
Duration
18 s
Wind-up
1 s
Overcast miscast
50%
  • Replenishes hit points of combatants
  • Resurrects dead combatants
  • Heals injured before resurrecting

The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.

Raise Dead

Summon Unit

Winds of Magic
5(6)
Cooldown
39 s
Cast range
50 m
Duration
1 s
Wind-up
3 s
Overcast miscast
50%
Uses
7

Summons: Zombies

  • Good at defending spellcaster
  • Summoned units degrade over time
  • Summons a unit of Zombies

Necromancers can awaken mortal remains to reinforce their Undead legions.

Who casts Lore Pool of Lahmian Vampire Lord

Source: special_ability_groups (wh3_dlc29_lore_lahmian_vampire_lord), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.