Lore Pool of Lahmian Vampire Lord
The spell set of Lahmian Vampire Lord · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Smoke & Mirrors
Lore attribute (passive)
- +10% Charge Speed
- +10% Turn Speed
- +10% Speed
- Triggers when casting spell
A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.
Life Leeching
Lore attribute (passive)
- Triggers when casting spell
Spellcasters who practise Death Magic can channel the life force of foes into their spells.
The Curse of Undeath
Lore attribute (passive)
- Triggers when casting spell
- Greatly replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Okkam's Mindrazor
Augment
- Winds of Magic
- 8(14)
- Cooldown
- 46 s
- Cast range
- 200 m
- Duration
- 32 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- +50% Armour-Piercing Weapon Damage
- +50% Base Weapon Damage
The supernatural solution is often the best; weapons materialise in hands, allowing them to slice through flesh, soul, and consciousness.
Spirit Leech
Direct Damage
- Winds of Magic
- 8(11)
- Cooldown
- 32 s
- Cast range
- 100 m(300 m)
- Duration
- 13 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Strong vs characters
- Causes damage to combatants
- Strong vs a single combatant
- Weak vs multiple combatants
The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.
Curse of Years
Hex (Area)
- Winds of Magic
- 10
- Cooldown
- 47 s
- Cast range
- 200 m
- Duration
- 35 s
- Effect range
- 35 m
- Wind-up
- 5 s
- -25% Speed
- -24 Melee Attack
The Wizard spits out an ancient curse, causing their enemies to age at an incredible rate - their hair turning white and skin shrivelling up.
Gaze of Nagash
Magic Missiles · magical
- Winds of Magic
- 8(15)
- Cooldown
- 44 s
- Cast range
- 250 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 5 × 105 damage (75 armour-piercing), explosion 95Overcast: 10 × 105 damage (75 armour-piercing), explosion 95
- Good against armour
- Causes moderate magical damage
- Requires line of sight to the target
- Good against large combatants
- Strong vs a single combatant
Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath.
Invocation of Nehek
Regeneration
- Winds of Magic
- 7(13)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 18 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.
Raise Dead
Summon Unit
- Winds of Magic
- 5(6)
- Cooldown
- 39 s
- Cast range
- 50 m
- Duration
- 1 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- Uses
- 7
Summons: Zombies
- Good at defending spellcaster
- Summoned units degrade over time
- Summons a unit of Zombies
Necromancers can awaken mortal remains to reinforce their Undead legions.
Who casts Lore Pool of Lahmian Vampire Lord
Source: special_ability_groups (wh3_dlc29_lore_lahmian_vampire_lord), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.