Bloodwake Berserkers (Wrathmongers)
Melee infantry· Hammer Flail Infantry· Tier 4· 32 models at Ultra sizeRegiment of Renown
Health
315 per model
10,080
Armour
70
Leadership
95
Speed
40
Melee attack
73
Melee defence
57
Weapon strength
26 base + 54 armour-piercing
80
Charge bonus
44
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Immune to Flanking
This unit takes no penalties when flanked.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
Abilities
BloodstormExplosion · Entities explode on deathpassiveBloodstormExplosionEntities explode on deathPassive · Duration 3 sA Wrathmonger's otherworldly storm takes on a decidedly worldly character in battle – bits of bone and gobs of flesh… and blood. So much blood.
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Who can field it
- Exiles of Khorne
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.