
Bloodwake Berserkers (Wrathmongers)
Melee infantry· Hammer Flail Infantry· Tier 4· 32 models at Ultra sizeRegiment of Renown
Comes with Omens of Destruction – Khorne(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Bloodwake Berserkers (Wrathmongers) are Khorne and Warriors of Chaos melee infantry: 10,080 HP across 32 models, armour 70, melee attack 73, melee defence 57, weapon strength 80. It costs 1,750 in the campaign and in multiplayer. They come with Omens of Destruction – Khorne. Unit key wh3_dlc26_kho_inf_wrathmongers_ror. Patch 9.0.4, from the game's data tables.
Health
315 per model
10,080
Armour
70
Leadership
95
Speed
40
Melee attack
73
Melee defence
57
Weapon strength
26 base + 54 armour-piercing
80
Charge bonus
44
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Immune to Flanking
This unit takes no penalties when flanked.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
Abilities
- BloodstormExplosion · Entities explode on deathpassiveBloodstormExplosionEntities explode on deathPassive · Duration 3 sA Wrathmonger's otherworldly storm takes on a decidedly worldly character in battle – bits of bone and gobs of flesh… and blood. So much blood.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Heavily armoured units — 54 of 80 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Khorne: Skullcrushers of Khorne, Gorebeast Chariots of Khorne
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Khorne: Bloodthirster, Soul Grinder of Khorne
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Khorne: Gorebeast Chariots of Khorne, Skullcannon
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Lahmian Handmaidens (Death) (2.41× faster), Phoenix Guard (1.96× faster), Ironbreakers (1.86× faster)
Loses to, at a similar price: Chosen of Khorne (Dual Weapons) (1.90× slower), Swordmasters of Hoeth (1.74× slower), Chosen (1.37× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,750 multiplayer gold. Khorne units ranked.
Patch changes
- Custom battle: now in the Warriors of Chaos roster
Who can field it
- Khorne · Exiles of Khorne
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.