Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Skreech Verminking unit card

Skreech Verminking

Hero· Melee Specialist· 1 model at Ultra size

Health

9,248

top 5% of class

Armour

55

bottom 47% of class

Leadership

85

top 5% of class

Speed

70

top 49% of class

Melee attack

62

top 3% of class

Melee defence

67

top 1% of class

Weapon strength

200 base + 400 armour-piercing, +25 vs large

600

top 1% of class

Charge bonus

70

top 12% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Abilities

  • Scurry Away!Augment · +10% Speedpassive
  • ShadowstriderTransform · Skreech will teleport to the selected location within range, A deadly warp-beam will damage enemies upon arrivalactive
  • Will of the VerminkingAugment · -16 Leadershipactive
  • Protection of the Horned RatAugment · +60 Missile Resistance, Effect intensity increases as the unit takes damagepassive
  • The Dreaded Thirteenth SpellExplosion · Huge explosion area, Summons a unit of Stormvermin…active
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Arcane ConduitAugment of the Windspassive

Patch changes

Patch 9.0

New unit in this patch.

Skreech Verminking skill tree

44 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Sneaky
  2. Tricksy
  3. Immortality
  4. Mentor
  1. Master of Ruin
  2. The Horned Rat's Watchers
  3. Ruinous Arsenal
  4. Conquest Below
  5. Patron of Great Skaven
  6. Will of the Verminking
  1. Tail Weapon
  2. Ruin & Decay
  3. Thick-Skinned
  4. Blade Master
  5. Indomitable
  6. Plaguereaper
  7. Wound-Maker
  8. Scarred Veteran
  9. Blade Shield
  10. Expeditious Endeavour
  11. Doom Glaive
  1. Warp Lightning
  2. Musk of Fear
  3. Skitterleap
  4. Death Frenzy
  5. Vermintide
  6. Evasion
  7. Plague
  8. Cracks Call
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Black-Clad Killers
  2. Imposing Commanders
  3. Disciples of Disease and Decay
  4. Infernal Inventors
  5. Master Mutators
  6. Prophets of the Great Horned Rat
  1. Training
  2. Spread Corruption
  3. Damage Walls
  4. Assassinate
  5. Block Army
  6. Specialist

Who can field it

  • Clan Mors

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.