Lore Pool of Skreech Verminking
The spell set of Skreech Verminking · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Toxic Rain
Lore attribute (passive)
- -10% Armour-Piercing Missile Damage
- -10% Base Missile Damage
- -10% Speed
- -10% Armour-Piercing Weapon Damage
- -10% Base Weapon Damage
- Triggers when casting spell
A poisonous cloud hangs indefinitely above the battlefield, raining down a fine spray of lethal toxins that corrode the enemy’s weapons while mildly sedating them.
Musk of Fear
Lore attribute (passive)
- -12 Melee Attack
- -4 Leadership
- Triggers when casting spell
As the Lore of Ruin siphons the Winds of Magic, an unholy despair takes hold on the surface dwellers… the rats lurk in the shadows.
Plague Rash
Lore attribute (passive)
- -10% Speed
- Triggers when casting spell
Itchy, nasty buboes are spread as the spells of Plague are cast, infecting the enemy populace with sickness.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Plague
Vortex · magical
- Winds of Magic
- 12(17)
- Cooldown
- 50 s
- Cast range
- 150 m
- Duration
- 20 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 8 damage per second (8 armour-piercing) for 20 s, radius 14 mOvercast: 12 damage per second (12 armour-piercing) for 20 s, radius 14 m
- Good against armour
- Strong vs multiple units
- Weak vs a single combatant
- Large, expanding area of effect
The caster unleashes a vile disease that scours the battlefield in search of victims to infect and instantly petrify.
Vermintide
Summon Unit
- Winds of Magic
- 7
- Cooldown
- 41 s
- Cast range
- 50 m
- Duration
- 1 s
- Wind-up
- 3 s
- Uses
- 5
Summons: Clanrats
- Summons a unit of Clanrats
- Good at defending spellcaster
- Summoned units degrade over time
Behold the Vermintide; the Wizard calls and the rats will answer!
Crack's Call
Wind · magical
- Winds of Magic
- 15(20)
- Cooldown
- 52 s
- Cast range
- 150 m
- Duration
- 10 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 35 damage per second (35 armour-piercing) for 1 s, radius 7 mOvercast: 70 damage per second (35 armour-piercing) for 1 s, radius 7 m
- Good against armour
- Medium, forward-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
With the incantation invoked, the Skaven stamps his horrible, rattish foot, causing the very ground to split asunder.
Death Frenzy
Augment
- Winds of Magic
- 6(10)
- Cooldown
- 43 s
- Cast range
- 200 m
- Duration
- 28 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +24 Melee Attack
- +30% Armour-Piercing Weapon Damage
- +30% Base Weapon Damage
Gesticulating wildly, the caster gifts an allied unit with a rabid, frothing need to attack and consume the foe!
Skitterleap
Hiding
- Winds of Magic
- 4(8)
- Cooldown
- 29 s
- Cast range
- 200 m
- Duration
- 25 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +25% Speed
- Effective when flanking
- Target is hidden
The Skaven caster disappears in a puff of greenish smoke, only to reappear elsewhere on the battlefield.
Warp Lightning
Bombardment · magical
- Winds of Magic
- 6(11)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 5 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 5 projectiles × 224 (224 armour-piercing), explosion 24Overcast: 10 projectiles × 224 (224 armour-piercing), explosion 24
- Good against armour
- Causes moderate magical damage
- Medium strike area
- Strong vs multiple combatants
- Weak vs a single combatant
Dire greenish-black lightning strikes at the Skaven’s chittered command.
Who casts Lore Pool of Skreech Verminking
Source: special_ability_groups (wh3_dlc29_lore_skreech_verminking), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.