Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore Pool of Skreech Verminking

The spell set of Skreech Verminking · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Toxic Rain

Lore attribute (passive)

  • -10% Armour-Piercing Missile Damage
  • -10% Base Missile Damage
  • -10% Speed
  • -10% Armour-Piercing Weapon Damage
  • -10% Base Weapon Damage
  • Triggers when casting spell

A poisonous cloud hangs indefinitely above the battlefield, raining down a fine spray of lethal toxins that corrode the enemy’s weapons while mildly sedating them.

Musk of Fear

Lore attribute (passive)

  • -12 Melee Attack
  • -4 Leadership
  • Triggers when casting spell

As the Lore of Ruin siphons the Winds of Magic, an unholy despair takes hold on the surface dwellers… the rats lurk in the shadows.

Plague Rash

Lore attribute (passive)

  • -10% Speed
  • Triggers when casting spell

Itchy, nasty buboes are spread as the spells of Plague are cast, infecting the enemy populace with sickness.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Plague

Vortex · magical

Winds of Magic
12(17)
Cooldown
50 s
Cast range
150 m
Duration
20 s
Wind-up
5 s
Overcast miscast
50%
  • 8 damage per second (8 armour-piercing) for 20 s, radius 14 mOvercast: 12 damage per second (12 armour-piercing) for 20 s, radius 14 m
  • Good against armour
  • Strong vs multiple units
  • Weak vs a single combatant
  • Large, expanding area of effect

The caster unleashes a vile disease that scours the battlefield in search of victims to infect and instantly petrify.

Vermintide

Summon Unit

Winds of Magic
7
Cooldown
41 s
Cast range
50 m
Duration
1 s
Wind-up
3 s
Uses
5

Summons: Clanrats

  • Summons a unit of Clanrats
  • Good at defending spellcaster
  • Summoned units degrade over time

Behold the Vermintide; the Wizard calls and the rats will answer!

Crack's Call

Wind · magical

Winds of Magic
15(20)
Cooldown
52 s
Cast range
150 m
Duration
10 s
Wind-up
5 s
Overcast miscast
50%
  • 35 damage per second (35 armour-piercing) for 1 s, radius 7 mOvercast: 70 damage per second (35 armour-piercing) for 1 s, radius 7 m
  • Good against armour
  • Medium, forward-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

With the incantation invoked, the Skaven stamps his horrible, rattish foot, causing the very ground to split asunder.

Death Frenzy

Augment

Winds of Magic
6(10)
Cooldown
43 s
Cast range
200 m
Duration
28 s
Wind-up
3 s
Overcast miscast
50%
  • +24 Melee Attack
  • +30% Armour-Piercing Weapon Damage
  • +30% Base Weapon Damage

Gesticulating wildly, the caster gifts an allied unit with a rabid, frothing need to attack and consume the foe!

Skitterleap

Hiding

Winds of Magic
4(8)
Cooldown
29 s
Cast range
200 m
Duration
25 s
Wind-up
1 s
Overcast miscast
50%
  • +25% Speed
  • Effective when flanking
  • Target is hidden

The Skaven caster disappears in a puff of greenish smoke, only to reappear elsewhere on the battlefield.

Warp Lightning

Bombardment · magical

Winds of Magic
6(11)
Cooldown
30 s
Cast range
200 m
Duration
5 s
Wind-up
1 s
Overcast miscast
50%
  • 5 projectiles × 224 (224 armour-piercing), explosion 24Overcast: 10 projectiles × 224 (224 armour-piercing), explosion 24
  • Good against armour
  • Causes moderate magical damage
  • Medium strike area
  • Strong vs multiple combatants
  • Weak vs a single combatant

Dire greenish-black lightning strikes at the Skaven’s chittered command.

Who casts Lore Pool of Skreech Verminking

Source: special_ability_groups (wh3_dlc29_lore_skreech_verminking), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.