
Skreech Verminking skill planner
SkavenHeroUnit stats
44 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- SneakyUnlocks at rank 8
Missile resistance: 10%Furtive, scheming, sly, cunning, underhand, devious, conniving, double-dealing, and sneaky - valuable traits if you wish to stay alive! - TricksyUnlocks at rank 8
Spell resistance: 10%All Skaven are unprincipled and untrustworthy by their foul natures. However, this is rarely a disadvantage in the face of the enemy. - ImmortalityUnlocks at rank 20 · Starting skill
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Master of RuinUnlocks at rank 12
Winds of Magic cost: -10% for all spells
Ability number of uses: +1 for ""
Winds of Magic power reserve: +3 per turn - The Horned Rat's Watchers
Leadership: +5 (Hero's army)
Spell resistance: 10% (Hero's army)
Vigour loss reduction: -25% (Hero's army)Requires: Master of RuinThe Horned One's eyes and ears are never far away, and can always influence the progress of his servants. - Ruinous Arsenal
Attacks cause "Discouraged" effect, reducing leadership
Melee attack: +10
Weapon strength: +15%Requires: Master of RuinThe living power of Chaos can be channelled through instruments of mortal steel, charging them for their bearer's bloodthirsty ends. - Conquest Below
Construction cost: -10% for Under-Empire buildings
Income from Under-Empire buildings: +15%
Construction time: -2 for Vermintide buildingsRequires: Master of RuinRuin's own lair-nest beneath the rotting earth is finally at hand… - Patron of Great Skaven
Character experience gain: +15% (accompanying Lord)
Ward save: +10% (accompanying Lord)
Casualty replenishment rate: +15% (accompanying Lord)Requires: Master of RuinThe Rat King looks kindly upon his greatest children. Well, not kindly as such, but with a lesser degree of contempt. - Will of the Verminking
Ability number of uses: +1 for ""
Ability: ""
Attribute: Unbreakable
Hit points: +15%Requires 2 of: The Horned Rat's Watchers, Ruinous Arsenal, Conquest Below, Patron of Great Skaven
- Tail Weapon
Melee attack: +3
Weapon strength: +4%Whether by attachment or mutation, something nasty and spiky on your tail has got to bring no little advantage in battle. - Ruin & Decay2 levelsLevel 1
Weapon strength: +10% when fighting against Dwarfs
Weapon strength: +10% when fighting against Lizardmen
Weapon strength: +2%Level 2
Weapon strength: +10% when fighting against High Elves, Lizardmen, Dwarfs and men
Weapon strength: +5%Requires: Tail WeaponAs you might expect, the forces of order are repelled by the Skaven and their myriad disgusting, disease-ridden ways. - Thick-Skinned2 levelsLevel 1
Armour: +7Level 2
Armour: +15Requires: Tail WeaponCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin. - Blade Master2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Tail WeaponThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Indomitable2 levelsLevel 1
Leadership: +6Level 2
Leadership: +12Requires: Tail WeaponThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Plaguereaper
Ability: ""Requires all: Ruin & Decay, Thick-Skinned, Blade Master, Indomitable - Wound-Maker2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: PlaguereaperSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Scarred Veteran2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%Requires: PlaguereaperThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Blade Shield2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: PlaguereaperA blade that sings in defence will not let its wielder be penetrated. - Expeditious Endeavour2 levelsLevel 1
Speed: +7%Level 2
Speed: +15%Requires: PlaguereaperWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive. - Doom Glaive
Ability: ""Requires all: Wound-Maker, Scarred Veteran, Blade Shield, Expeditious Endeavour
- Warp Lightning2 levelsLevel 1
Cooldown: -30% to "Warp Lightning"
Overcast spell: "Warp Lightning Upgraded"Level 2
Cooldown: -50% to "Warp Lightning"
Miscast base chance: -15% for "Warp Lightning Upgraded"
Overcast spell: "Warp Lightning Upgraded"
Winds of Magic cost: -1 for "Warp Lightning"
Winds of Magic cost: -2 for "Warp Lightning Upgraded" - Musk of Fear
Passive ability: "Musk of Fear"Requires: Warp Lightning - Skitterleap3 levelsLevel 1Spell: "Skitterleap"Level 2
Cooldown: -30% to "Skitterleap"
Overcast spell: "Skitterleap Upgraded"Level 3
Cooldown: -50% to "Skitterleap"
Overcast spell: "Skitterleap Upgraded"
Miscast base chance: -15% for "Skitterleap Upgraded"
Winds of Magic cost: -1 for "Skitterleap"
Winds of Magic cost: -2 for "Skitterleap Upgraded"Requires: Warp Lightning - Death Frenzy2 levelsLevel 1
Cooldown: -30% to "Death Frenzy"
Spell: "Death Frenzy"
Overcast spell: "Death Frenzy Upgraded"Level 2
Cooldown: -50% to "Death Frenzy"
Miscast base chance: -15% for "Death Frenzy Upgraded"
Overcast spell: "Death Frenzy Upgraded"
Winds of Magic cost: -2 for "Death Frenzy"
Winds of Magic cost: -3 for "Death Frenzy Upgraded"Requires: Warp Lightning - Vermintide
Cooldown: -50% to "Vermintide"
Spell: "Vermintide"
Winds of Magic cost: -2 for "Vermintide"Requires: Warp Lightning - Evasion
Passive ability: "Evasion"Requires all: Musk of Fear, Skitterleap, Death Frenzy, Vermintide - Plague2 levelsLevel 1
Cooldown: -30% to "Plague"
Spell: "Plague"
Overcast spell: "Plague Upgraded"Level 2
Cooldown: -50% to "Plague"
Miscast base chance: -15% for "Plague Upgraded"
Overcast spell: "Plague Upgraded"
Winds of Magic cost: -3 for "Plague"
Winds of Magic cost: -4 for "Plague Upgraded"Requires: Evasion - Cracks Call2 levelsLevel 1
Cooldown: -30% to "Cracks Call"
Spell: "Crack's Call"
Overcast spell: "Cracks Call Upgraded"Level 2
Cooldown: -50% to "Cracks Call"
Miscast base chance: -15% for "Cracks Call Upgraded"
Overcast spell: "Cracks Call Upgraded"
Winds of Magic cost: -3 for "Cracks Call"
Winds of Magic cost: -4 for "Cracks Call Upgraded"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Plague, Cracks Call, Earthing, Magical Reserves
- Black-Clad KillersUnlocks at rank 13
Ability: ""
Armour-piercing weapon and missile damage: +3 for Eshin units (Hero's army)
Speed: +10% for Eshin units (Hero's army)
Hero action success chance: +10% (factionwide)"Sneakier than thou" has ever been Clan Eshin's way, to great effect across the Under-Empire and beyond. - Imposing CommandersUnlocks at rank 13
Melee attack: +8 for Clanrat, Skavenslave and Stormvermin units (own army)
Melee defence: +8 for Clanrat, Skavenslave and Stormvermin units (own army)
Character's aura leadership effect: +13
Income from post-battle loot: +5% (factionwide)The ability to herd and control the disorganised, cowardly rabble found in Skaven army ranks is not to be sniffed at! - Disciples of Disease and DecayUnlocks at rank 13
Chance of a plague spreading: -20% (all armies factionwide)
Attribute: Immune to Contact Effects
Enables "Poison!" contact effect for Pestilens units (own army)
Physical resistance: 15% for Pestilens units (own army)Centuries spent trapped inside the black pit gave the Verminlord gestalt time to study disease in all of its insipid forms. - Infernal InventorsUnlocks at rank 13
Armour: +15 for Skryre units (own army)
Reload time reduction: +10% (own army)
Armour-piercing weapon damage: +50
Research rate: +5The Verminking's myriad inscrutable technological insights give Skryre a vital edge in battle. - Master MutatorsUnlocks at rank 13
Passive ability: "Regeneration"
Charge bonus: +15 for Moulder units (Hero's army)
Incoming Healing Modifier: +25% for Moulder units (Hero's army)
Growth: +5 (all provinces)Clan Moulder's innate understanding of flesh-craft is more than a simple boon when combined with the Verminking's power. - Prophets of the Great Horned RatUnlocks at rank 13
Cooldown: -10% to all spells (Hero's army)
Winds of Magic cost: -10% for all spells (Hero's army)
Spell intensity: +10%
Control: +3 (all provinces)The walls separating the mortal world from the Realm of Ruin are gossamer-thin; when Verminlords cross over, Chaos come with them.
- Training3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5
Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10
Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it. - Spread Corruption3 levelsLevel 1
Spread Corruption action: Skaven corruption is increased by an additional 1
Skaven corruption: +1 (local province)Level 2 · rank 5
Spread Corruption action: Skaven corruption is increased by an additional 2
Skaven corruption: +2 (local province)Level 3 · rank 10
Spread Corruption action: Skaven corruption is increased by an additional 3
Skaven corruption: +3 (local province)The locals take notice and will be inspired or frightened into action. - Damage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breachesLevel 2 · rank 5
Damage Walls action: 2 additional wall breachesLevel 3 · rank 10
Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see. - Assassinate3 levelsLevel 1
Assassinate action: Additional 3% success chanceLevel 2 · rank 5
Assassinate action: Additional 8% success chanceLevel 3 · rank 10
Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer. - Block Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5
Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10
Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
When normally killed in action, this Hero will be wounded instead
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.