Lore of Nehekhara
Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0.4
Lore of Nehekhara is a lore of magic in Total War: Warhammer III with 6 spells and a lore attribute, cast by 4 fieldable units. Patch 9.0.4, from the game's data tables.
Lore attribute
The Restless Dead
Lore attribute (passive)
- Triggers when casting spell
- Greatly replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
By which the dead don't stay that way for long, springing back into jerking, clanking Unlife.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Djaf's Incantation of Cursed Blades
Augment
- Winds of Magic
- 3(5)
- Cooldown
- 28 s
- Cast range
- 200 m
- Duration
- 25 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +25% Armour-Piercing Weapon Damage
- +25% Base Weapon Damage
Imbued with the essence of the God of Death, the Nehekharans' blades strike with supernatural force to harvest souls for Djaf.
Neru's Incantation of Protection
Ward Save
- Winds of Magic
- 6(10)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 18 s(36 s)
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +40% Physical Resistance
Sword-blows are mysteriously turned away as Ptra's wife reaches out to shield Nehekhara's warriors from evil.
Ptra's Incantation of Righteous Smiting
Augment
- Winds of Magic
- 6(10)
- Cooldown
- 43 s
- Cast range
- 200 m
- Duration
- 32 s(64 s)
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +40% Armour-Piercing Missile Damage
- +40% Base Missile Damage
- +15 Reload Skill
When the verses are spoken, a fierce light emanates from the Undead's empty eye-sockets, enabling them to strike with supernatural speed and fury.
Sakhmet's Incantation of the Skullstorm
Vortex · magical, flaming
- Winds of Magic
- 10(15)
- Cooldown
- 49 s
- Cast range
- 150 m
- Duration
- 27 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 19 damage per second (4 armour-piercing) for 27 s, radius 7 mOvercast: 19 damage per second (4 armour-piercing) for 27 s, radius 10 m
- Medium, randomly-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
A whirlwind of skulls tears across the battlefield, devouring all in its path in the Goddess of the Green Moon's bitter, vindictive name.
Usekhp's Incantation of Desiccation
Hex (Area)
- Winds of Magic
- 13(17)
- Cooldown
- 51 s
- Cast range
- 200 m
- Duration
- 38 s
- Effect range
- 35 m(55 m)
- Wind-up
- 5 s
- Overcast miscast
- 50%
- -24 Melee Attack
- -24 Melee Defence
Every syllable strips moisture and saps vitality from the bodies of Usekhp's unfortunate victims.
Usirian's Incantation of Vengeance
Direct Damage
- Winds of Magic
- 9(12)
- Cooldown
- 45 s
- Cast range
- 100 m
- Duration
- 22 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -25% Speed
- Strong vs units with 25 or more entities
- Causes damage to combatants
- Weak vs a single combatant
As the names of Usirian are invoked, skeletal hands burst forth from beneath the sand to drag the foe to their graves.
Who casts Lore of Nehekhara
Source: special_ability_groups (wh2_dlc09_lore_nehekhara), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0.4, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.