Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Riders of the Mighty Serpent (Marauder Horsemen) unit card

Riders of the Mighty Serpent (Marauder Horsemen)

Melee cavalry· Missile Cavalry· Tier 2· 60 models at Ultra sizeRegiment of Renown

Comes with Tides of Torment – Norsca(Warhammer III)

Duel it in the combat calculator →

Riders of the Mighty Serpent (Marauder Horsemen) are Norsca, Slaanesh and Warriors of Chaos melee cavalry: 5,460 HP across 60 models, armour 15, melee attack 29, melee defence 27, weapon strength 24, range 80 m, missile damage 1,467 per 10 s for the whole unit. It costs 900 in the campaign and in multiplayer. They come with Tides of Torment – Norsca. Unit key wh3_dlc27_nor_cav_marauder_horsemen_ror. Patch 9.0.4, from the game's data tables.

Health

91 per model

5,460

bottom 13% of class

Armour

15

bottom 4% of class

Leadership

58

bottom 18% of class

Speed

95

top 6% of class

Melee attack

29

bottom 34% of class

Melee defence

27

bottom 25% of class

Weapon strength

19 base + 5 armour-piercing

24

bottom 1% of class

Charge bonus

24

bottom 4% of class

Ranged

Range

80 m

bottom 33% of class

Ammunition

16

bottom 44% of class

Missile damage

15 base + 7 AP

22

bottom 22% of class

Reload time

9 s

top 22% of class

Damage per 10 s

24

bottom 22% of class

Attributes

  • Devastating Flanker

    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Mark of Slaanesh

    A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Battle SongsAugment (Area) · +8 Leadershippassive
  • RageAugment · +5 Melee Attack, +8 Leadership…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 35.5% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 26 damage per second against Chaos Warriors; it lasts 17.6 s against one unit of them.

Beats, at a similar price: War Wagons (Mortars) (17.45× faster), War Wagons (14.41× faster), Gnoblar Scraplauncher (6.87× faster)

Loses to, at a similar price: Questing Knights (8.17× slower), Knights of the Realm (7.26× slower), Cold One Spear-Riders (6.22× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 900 multiplayer gold. Norsca units ranked.

Patch changes

Patch 9.0.3

  • Campaign cost850 → 900(+50)
  • Multiplayer cost850 → 900(+50)
  • Upkeep188 → 225(+37)

Who can field it

  • Slaanesh · Seducers of Slaanesh
  • Norsca · World Walkers
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.