
Riders of the Mighty Serpent (Marauder Horsemen)
Melee cavalry· Missile Cavalry· Tier 2· 60 models at Ultra sizeRegiment of Renown
Comes with Tides of Torment – Norsca(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Riders of the Mighty Serpent (Marauder Horsemen) are Norsca, Slaanesh and Warriors of Chaos melee cavalry: 5,460 HP across 60 models, armour 15, melee attack 29, melee defence 27, weapon strength 24, range 80 m, missile damage 1,467 per 10 s for the whole unit. It costs 900 in the campaign and in multiplayer. They come with Tides of Torment – Norsca. Unit key wh3_dlc27_nor_cav_marauder_horsemen_ror. Patch 9.0.4, from the game's data tables.
Health
91 per model
5,460
Armour
15
Leadership
58
Speed
95
Melee attack
29
Melee defence
27
Weapon strength
19 base + 5 armour-piercing
24
Charge bonus
24
Ranged
Range
80 m
Ammunition
16
Missile damage
15 base + 7 AP
22
Reload time
9 s
Damage per 10 s
24
Attributes
- Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Mark of Slaanesh
A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed
- Fire Whilst Moving
This unit can fire while on the move.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Battle SongsAugment (Area) · +8 LeadershippassiveBattle SongsAugment (Area)+8 LeadershipPassive · Range 55 mWhether sung in worship, or simply to embolden themselves, these riders’ songs are dreadful to the ear but pleasing to their god and fellow warriors.
- RageAugment · +5 Melee Attack, +8 Leadership…passiveRageAugment+5 Melee Attack+8 Leadership+10% Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveAll it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Norsca: Skin Wolves
- Lightly armoured units without shields — 1,467 missile damage per 10 s (whole unit)e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Curs'd Ettin, Marauder Bearmen (Great Weapons)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Norsca: Skin Wolves, Fimir Warriors (Great Weapons)
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Norsca: Marauder Hunters, Marauder Ice Wolf Chariots
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: War Wagons (Mortars) (17.45× faster), War Wagons (14.41× faster), Gnoblar Scraplauncher (6.87× faster)
Loses to, at a similar price: Questing Knights (8.17× slower), Knights of the Realm (7.26× slower), Cold One Spear-Riders (6.22× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 900 multiplayer gold. Norsca units ranked.
Patch changes
- Campaign cost850 → 900(+50)
- Multiplayer cost850 → 900(+50)
- Upkeep188 → 225(+37)
Who can field it
- Slaanesh · Seducers of Slaanesh
- Norsca · World Walkers
- Warriors of Chaos · Warhost of the Apocalypse · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.