Riders of the Mighty Serpent (Marauder Horsemen)
Melee cavalry· Missile Cavalry· Tier 2· 60 models at Ultra sizeRegiment of Renown
Health
91 per model
5,460
Armour
15
Leadership
58
Speed
95
Melee attack
29
Melee defence
27
Weapon strength
19 base + 5 armour-piercing
24
Charge bonus
24
Ranged
Range
80 m
Ammunition
16
Missile damage
15 base + 7 AP
22
Reload time
9 s
Damage per 10 s
24
Attributes

Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Mark of Slaanesh
A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed

Fire Whilst Moving
This unit can fire while on the move.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Battle SongsAugment (Area) · +8 LeadershippassiveBattle SongsAugment (Area)+8 LeadershipPassive · Range 55 mWhether sung in worship, or simply to embolden themselves, these riders’ songs are dreadful to the ear but pleasing to their god and fellow warriors.
RageAugment · +5 Melee Attack, +8 Leadership…passiveRageAugment+5 Melee Attack+8 Leadership+10 Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveAll it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage.
Who can field it
- Seducers of Slaanesh
- World Walkers
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.