Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Necrarch Vampire Lord unit card

Necrarch Vampire Lord

Lord· Wizard Lord· 1 model at Ultra size

Health

5,068

top 48% of class

Armour

20

bottom 10% of class

Leadership

80

top 37% of class

Speed

38

bottom 21% of class

Melee attack

40

bottom 28% of class

Melee defence

50

top 31% of class

Weapon strength

280 base + 150 armour-piercing

430

top 49% of class

Charge bonus

20

bottom 8% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Greater Arcane ConduitAugment of the Winds · +15% Spell Masterypassive
  • Hellish VigourAugment · +20 Melee Damage Reflectionactive
  • The AwakeningSummon Unit · Summons a larger unit of Skeleton Warriorsactive
  • Arcane LeechHex of the Windspassive
  • The Darkness WardsWard Save (Area) · +15 Physical Resistancepassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • The HungerRegeneration · Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Patch changes

Patch 9.0wh2_dlc11_vmp_cha_bloodline_necrarch_lord_0

  • Health4,068 → 5,068(+1,000)
  • Armour70 → 20(-50)
  • Melee attack50 → 40(-10)
  • Melee defence40 → 50(+10)
  • Campaign cost800 → 650(-150)
  • Multiplayer cost750 → 650(-100)
  • New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech, The Darkness Wards
  • Removed: Dark Protection, Arcane Conduit

Patch 9.0wh2_dlc11_vmp_cha_bloodline_necrarch_lord_1

  • Health4,680 → 5,680(+1,000)
  • Melee attack50 → 40(-10)
  • Melee defence40 → 50(+10)
  • Campaign cost1,000 → 900(-100)
  • Multiplayer cost1,000 → 900(-100)
  • New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech
  • Removed: Arcane Conduit

Patch 9.0wh2_dlc11_vmp_cha_bloodline_necrarch_lord_2

  • Health4,680 → 5,680(+1,000)
  • Melee attack50 → 40(-10)
  • Melee defence40 → 50(+10)
  • Campaign cost1,200 → 1,100(-100)
  • Multiplayer cost1,200 → 1,100(-100)
  • New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech
  • Removed: Arcane Conduit

Patch 9.0wh2_dlc11_vmp_cha_bloodline_necrarch_lord_3

  • Melee defence40 → 42(+2)
  • Base weapon damage140 → 135(-5)
  • Armour-piercing damage380 → 405(+25)
  • Campaign cost2,050 → 1,950(-100)
  • Multiplayer cost2,050 → 1,950(-100)
  • New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech
  • Removed: Arcane Conduit

Necrarch Vampire Lord skill tree

70 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Barded Nightmare
  2. Hellsteed
  3. Zombie Dragon
  4. Cynosure
  5. Wild Heart
  6. Life-Leeching
  7. Aura of Dark Majesty
  8. Dark Pact
  9. Grave Ward
  10. Soldiers of Renown
  11. Immortality
  12. Mentor
  1. wh3_dlc29_skill_vmp_necrarch_lord_special_arcane_leech
  2. wh3_dlc29_skill_vmp_necrarch_lord_special_dark_protection
  3. wh3_dlc29_skill_vmp_necrarch_lord_special_the_awakening
  4. wh3_dlc29_skill_vmp_necrarch_lord_special_hellish_vigour
  5. Grave Sentinels
  6. Nehekhara's Noble Blood
  1. The Hunger
  2. Beguile
  3. Quickblood
  4. Curse of the Revenant
  5. Supernatural Horror
  6. Renewed Flesh
  1. Invocation of Nehek
  2. The Curse of Undeath
  3. Wyssan's Wildform
  4. Pann's Impenetrable Pelt
  5. Raise Dead
  6. Evasion
  7. The Fate of Bjuna
  8. The Purple Sun of Xereus
  9. Earthing
  10. Magical Reserves
  11. Greater Arcane Conduit
  1. Aura of Supremacy
  2. The Unliving Host
  3. Call of the Night
  4. Evil Souls
  5. Creatures of the Night
  6. Waking Dead
  7. Carriages of Death
  8. Magical Animus
  9. Legions of Dead
  10. Dread Knights
  11. Deadly Power
  12. Flying Horrors
  13. Undeath Resurgent
  1. The Restless Dead
  2. The Restless Dead
  3. Undying Horde
  4. Undying Horde
  5. Children of the Night
  6. Absolute
  7. Darkling Skies
  8. No Magic but His
  9. Ancient Cunning
  10. The Elixir's Creator
  11. Immortal Horror
  12. Inexhorable
  13. Lightning Strike
  14. Lightning Strike
  15. Guile & Glamour
  16. The Fallen Follow Still
  17. Necrarch
  18. Soul Material
  19. Eternal Warden
  20. No Will But His
  21. Uncanny Prescience
  22. Pinnacle of Servitude

Every version of Necrarch Vampire Lord

4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire CountsWizard Lord5,0681208038405043020650250wh2_dlc11_vmp_cha_bloodline_necrarch_lord_0
Vampire CountsWizard Lord5,6801908078405043045900300wh2_dlc11_vmp_cha_bloodline_necrarch_lord_1
Vampire CountsWizard Lord5,680170801054050430451,100350wh2_dlc11_vmp_cha_bloodline_necrarch_lord_2
Vampire CountsWizard Lord7,74417080954242540401,950525wh2_dlc11_vmp_cha_bloodline_necrarch_lord_3

Who can field it

  • The Drakenhof Conclave

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.