Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore Pool of Necrarch Vampire Lord

The spell set of Necrarch Vampire Lord · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Wild Heart

Lore attribute (passive)

  • Triggers when casting spell

Amber is the colour of beasts. Such magic can ensnare and entrap animals much more easily than so-called "intelligent" species.

Life Leeching

Lore attribute (passive)

  • Triggers when casting spell

Spellcasters who practise Death Magic can channel the life force of foes into their spells.

The Curse of Undeath

Lore attribute (passive)

  • Triggers when casting spell
  • Greatly replenishes hit points of combatants
  • Resurrects dead combatants
  • Heals injured before resurrecting

As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Pann's Impenetrable Pelt

Augment

Winds of Magic
7(13)
Cooldown
43 s
Cast range
200 m
Duration
31 s
Wind-up
3 s
Overcast miscast
50%
  • +25% Speed
  • +24 Melee Defence
  • +20 Physical Resistance
  • Good against AP damage

Calling upon the beast-spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.

Wyssan's Wildform

Augment

Winds of Magic
4(8)
Cooldown
28 s
Cast range
200 m(300 m)
Duration
19 s
Wind-up
1 s
Overcast miscast
50%
  • +30 Armour
  • +25% Armour-Piercing Weapon Damage
  • +25% Base Weapon Damage

The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.

The Fate of Bjuna

Direct Damage

Winds of Magic
22
Cooldown
52 s
Cast range
100 m
Duration
18 s
Wind-up
5 s
  • Strong vs units with 25 or more entities
  • Causes damage to combatants
  • Strong vs multiple combatants
  • Weak vs a single combatant

Following the fate of the unsmiling warrior, Bjuna, the targets of the caster’s ire will laugh themselves to death.

The Purple Sun of Xereus

Vortex · magical

Winds of Magic
18(24)
Cooldown
54 s
Cast range
150 m
Duration
11 s
Wind-up
5 s
Overcast miscast
50%
  • 15 damage per second (11 armour-piercing) for 11 s, radius 12 mOvercast: 15 damage per second (11 armour-piercing) for 22 s, radius 12 m
  • Good against armour
  • Huge, randomly-moving area of effect
  • Strong vs multiple units

A colossal orb of purple-edged darkness materialises - those who do not escape its crystalline touch are doomed for eternity!

Invocation of Nehek

Regeneration

Winds of Magic
7(13)
Cooldown
30 s
Cast range
200 m
Duration
18 s
Wind-up
1 s
Overcast miscast
50%
  • Replenishes hit points of combatants
  • Resurrects dead combatants
  • Heals injured before resurrecting

The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.

Raise Dead

Summon Unit

Winds of Magic
5(6)
Cooldown
39 s
Cast range
50 m
Duration
1 s
Wind-up
3 s
Overcast miscast
50%
Uses
7

Summons: Zombies

  • Good at defending spellcaster
  • Summoned units degrade over time
  • Summons a unit of Zombies

Necromancers can awaken mortal remains to reinforce their Undead legions.

Who casts Lore Pool of Necrarch Vampire Lord

Source: special_ability_groups (wh3_dlc29_lore_necrarch_vampire_lord), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.