Lore Pool of Necrarch Vampire Lord
The spell set of Necrarch Vampire Lord · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Wild Heart
Lore attribute (passive)
- Triggers when casting spell
Amber is the colour of beasts. Such magic can ensnare and entrap animals much more easily than so-called "intelligent" species.
Life Leeching
Lore attribute (passive)
- Triggers when casting spell
Spellcasters who practise Death Magic can channel the life force of foes into their spells.
The Curse of Undeath
Lore attribute (passive)
- Triggers when casting spell
- Greatly replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Pann's Impenetrable Pelt
Augment
- Winds of Magic
- 7(13)
- Cooldown
- 43 s
- Cast range
- 200 m
- Duration
- 31 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +25% Speed
- +24 Melee Defence
- +20 Physical Resistance
- Good against AP damage
Calling upon the beast-spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.
Wyssan's Wildform
Augment
- Winds of Magic
- 4(8)
- Cooldown
- 28 s
- Cast range
- 200 m(300 m)
- Duration
- 19 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +30 Armour
- +25% Armour-Piercing Weapon Damage
- +25% Base Weapon Damage
The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.
The Fate of Bjuna
Direct Damage
- Winds of Magic
- 22
- Cooldown
- 52 s
- Cast range
- 100 m
- Duration
- 18 s
- Wind-up
- 5 s
- Strong vs units with 25 or more entities
- Causes damage to combatants
- Strong vs multiple combatants
- Weak vs a single combatant
Following the fate of the unsmiling warrior, Bjuna, the targets of the caster’s ire will laugh themselves to death.
The Purple Sun of Xereus
Vortex · magical
- Winds of Magic
- 18(24)
- Cooldown
- 54 s
- Cast range
- 150 m
- Duration
- 11 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 15 damage per second (11 armour-piercing) for 11 s, radius 12 mOvercast: 15 damage per second (11 armour-piercing) for 22 s, radius 12 m
- Good against armour
- Huge, randomly-moving area of effect
- Strong vs multiple units
A colossal orb of purple-edged darkness materialises - those who do not escape its crystalline touch are doomed for eternity!
Invocation of Nehek
Regeneration
- Winds of Magic
- 7(13)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 18 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.
Raise Dead
Summon Unit
- Winds of Magic
- 5(6)
- Cooldown
- 39 s
- Cast range
- 50 m
- Duration
- 1 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- Uses
- 7
Summons: Zombies
- Good at defending spellcaster
- Summoned units degrade over time
- Summons a unit of Zombies
Necromancers can awaken mortal remains to reinforce their Undead legions.
Who casts Lore Pool of Necrarch Vampire Lord
Source: special_ability_groups (wh3_dlc29_lore_necrarch_vampire_lord), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.