Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Amblepeak Greybacks (Yhetees) unit card

Amblepeak Greybacks (Yhetees)

Monstrous infantry· Monstrous Infantry· Tier 4· 16 models at Ultra sizeRegiment of Renown

Comes with Omens of Destruction – Ogre Kingdoms(Warhammer III)

Duel it in the combat calculator →

Amblepeak Greybacks (Yhetees) are Ogre Kingdoms monstrous infantry: 8,768 HP across 16 models, armour 40, melee attack 50, melee defence 43, weapon strength 120. It costs 1,600 in the campaign and in multiplayer. They come with Omens of Destruction – Ogre Kingdoms. Unit key wh3_dlc26_ogr_mon_yhetees_ror. Patch 9.0.4, from the game's data tables.

Health

548 per model

8,768

top 40% of class

Armour

40

bottom 32% of class

Leadership

80

top 20% of class

Speed

62

top 32% of class

Melee attack

50

top 6% of class

Melee defence

43

top 26% of class

Weapon strength

40 base + 80 armour-piercing

120

top 24% of class

Charge bonus

40

top 29% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Aura of FrostHex (Area) · -15% Speed, -8 Melee Defencepassive
  • Grey SupremacyAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 37.9% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 97.1 damage per second against Chaos Warriors; it lasts 27.8 s against one unit of them.

Beats, at a similar price: Changebringers (29.32× faster), Slaughterbrute (3.07× faster), Stormfiends (Windlaunchers) (2.98× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (2.42× slower), Maneaters (Great Weapons) (2.14× slower), Minotaurs (Great Weapons) (1.67× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,600 multiplayer gold. Ogre units ranked.

Patch changes

Patch 9.0.3

  • Speed54 → 62(+8)
  • Melee attack48 → 50(+2)

Who can field it

  • Ogre Kingdoms · Goldtooth

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.