Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Red Duke unit card

The Red Duke

Lord· Wizard Lord· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

The Red Duke is a legendary lord of Vampire Counts: 4,208 HP, armour 90, melee attack 70, melee defence 48, weapon strength 510. It costs 1,150 in the campaign and in multiplayer. Beating this lord in battle can earn the defeat trait The Dead Duke. Unit key wh_dlc05_vmp_cha_red_duke_0. Patch 9.0.4, from the game's data tables.

Health

4,208

bottom 19% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

90

top 38% of class

Leadership

80

top 38% of class

Speed

38

bottom 21% of class

Melee attack

70

top 7% of class

Melee defence

48

top 35% of class

Weapon strength

330 base + 180 armour-piercing

510

top 14% of class

Charge bonus

35

bottom 27% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • El SyfHex · -45% Speed, -40 Melee Defence…active
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • The HungerRegeneration · Replenishes hit points of combatantspassive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Lore of magic

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Defeat trait

Beat The Red Duke in battle and your lord can earn the trait

The Dead Duke

  • Diplomatic relations: +10 with Bretonnia
  • Melee attack: +10

The Scourge of Aquitaine scourges no more. The Land of Chivalry shall remember the worth of your blade.

All legendary lord defeat traits

Patch changes

Patch 9.0.3wh_dlc05_vmp_cha_red_duke_3

  • Health7,744 → 8,244(+500)
  • Armour70 → 90(+20)
  • Speed95 → 90(-5)
  • Melee attack44 → 52(+8)
  • Melee defence44 → 48(+4)

Patch 9.0wh_dlc05_vmp_cha_red_duke_3

  • Base weapon damage140 → 135(-5)
  • Armour-piercing damage380 → 405(+25)
  • Multiplayer unit cap— → 2

The Red Duke skill tree

59 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan The Red Duke's skills

  1. Barded Nightmare
  2. Hellsteed
  3. Zombie Dragon
  4. The Duke’s Vengeance
  5. Where Battle Calls
  6. Aura of Dark Majesty
  7. Dark Pact
  8. Grave Ward
  9. Army of Renown
  10. Mentor
  1. Heart Piercing
  2. Doomrider
  3. Red Plunder
  4. The Strength of Steel
  5. Orders of the Immortals
  6. Honour or Death
  7. The End of the Path
  1. The Hunger
  2. Devastating Charge
  3. Dark Knight
  4. Beguile
  5. Quickblood
  6. Blood Lust
  7. Master Strike
  8. Curse of the Revenant
  9. Supernatural Horror
  10. Blade Shield
  11. Red Fury
  1. Invocation of Nehek
  2. The Curse of Undeath
  3. Vanhel's Danse Macabre
  4. Gaze of Nagash
  5. Raise Dead
  6. Curse of Years
  7. Wind of Death
  1. Aura of Supremacy
  2. The Unliving Host
  3. Call of the Night
  4. Evil Souls
  5. Creatures of the Night
  6. Waking Dead
  7. Carriages of Death
  8. Magical Animus
  9. Legions of Dead
  10. Dread Knights
  11. Deadly Power
  12. Flying Horrors
  13. Undeath Resurgent
  1. The Restless Dead
  2. Undying Horde
  3. Children of the Night
  4. Darkling Skies
  5. Ancient Cunning
  6. Immortal Horror
  7. Lightning Strike
  8. Guile & Glamour
  9. Necrarch
  10. Eternal Warden
  11. Uncanny Prescience

Every version of The Red Duke

4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire CountsWizard Lord4,20819080387048510351,150275wh_dlc05_vmp_cha_red_duke_0
Vampire CountsWizard Lord4,860190801057048510601,600375wh_dlc05_vmp_cha_red_duke_1
Vampire CountsWizard Lord4,860111080787048510601,300325wh_dlc05_vmp_cha_red_duke_2
Vampire CountsWizard Lord8,24419080905248540402,250537wh_dlc05_vmp_cha_red_duke_3

Who can field it

  • Vampire Counts · The Drakenhof Conclave

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.