
Health
3,568
Armour
15
Leadership
65
Speed
62
Melee attack
55
Melee defence
50
Weapon strength
95 base + 280 armour-piercing
375
Charge bonus
35
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Locus of BeguilementHex (Area) · -24 Melee Defence, -8 LeadershipactiveLocus of BeguilementHex (Area)-24 Melee Defence-8 LeadershipCooldown 90 s · Duration 22 s · Range 55 m"What? Why are we…? Er, where am I? Who am I? Why am I?!"
Locus of SwiftnessAugment (Area) · +25% Charge Speed, +25% Speed…activeLocus of SwiftnessAugment (Area)+25% Charge Speed+25% Speed+40% Charge BonusCooldown 90 s · Duration 40 s · Range 55 mWhen the most precious of rewards is but a hair's breadth away, the chosen warrior will move with preternatural speed and agility.
Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Alluress (Slaanesh) skill tree
43 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Steed of SlaaneshSteed of Slaanesh
Mount: Steed of Slaanesh
wh3_dlc27_skill_sla_alluress_slaanesh_mount_daemonic_steedwh3_dlc27_skill_sla_alluress_slaanesh_mount_daemonic_steed
Mount: Daemonic Steed
Seeker ChariotSeeker Chariot
Mount: Seeker Chariot
Exalted Seeker ChariotExalted Seeker Chariot
Mount: Exalted Seeker Chariot
Slaanesh Soul FeederSlaanesh Soul Feeder
Passive ability: "Soul Feeder"
Supple & SprySupple & Spry
Missile resistance: 10%
Hates KhorneHates Khorne
Melee attack: +10 when fighting against Khornate factions
Weapon strength: +15% when fighting against Khornate factions
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Locus of GraceLocus of Grace
Ability: "Locus of Grace"
Locus of SwiftnessLocus of Swiftness
Ability: "Locus of Swiftness"
Locus of BeguilementLocus of Beguilement
Ability: "Locus of Beguilement"
Song of the DaemonetteSong of the DaemonetteUnlocks at rank 9
Charge bonus: +4 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Hero's army)
Missile resistance: 5% for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Hero's army)
Wheels of DiscordWheels of DiscordUnlocks at rank 9
Passive ability: "Frenzy" for Daemonic Chariot units (Hero's army)
Passive ability: "Frenzy"
Hypnotic GlamourHypnotic GlamourUnlocks at rank 9
Attribute: Vanguard Deployment
Ward save: +10%
Rapid RuinationRapid Ruination
Speed: +12%
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Thick-SkinnedThick-Skinned3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly BladeDeadly Blade3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Scarred VeteranScarred Veteran3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
IndomitableIndomitable3 levelsLevel 1
Leadership: +4
Leadership: +8
Leadership: +12
Blade ShieldBlade Shield3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
Lash of SlaaneshLash of Slaanesh2 levelsLevel 1
Cooldown: -30% to "Lash of Slaanesh"
Overcast spell: "Lash of Slaanesh Upgraded"
Cooldown: -50% to "Lash of Slaanesh"
Miscast base chance: -15% for "Lash of Slaanesh Upgraded"
Overcast spell: "Lash of Slaanesh Upgraded"
Winds of Magic cost: -1 for "Lash of Slaanesh"
Winds of Magic cost: -1 for "Lash of Slaanesh Upgraded"
Blissful RaptureBlissful Rapture
Passive ability: "Blissful Rapture"
AcquiescenceAcquiescence3 levelsLevel 1
Spell: "Acquiescence"
Cooldown: -30% to "Acquiescence"
Overcast spell: "Acquiescence Upgraded"
Cooldown: -50% to "Acquiescence"
Miscast base chance: -15% for "Acquiescence Upgraded"
Overcast spell: "Acquiescence Upgraded"
Winds of Magic cost: -1 for "Acquiescence"
Winds of Magic cost: -2 for "Acquiescence Upgraded"
Pavane of SlaaneshPavane of Slaanesh3 levelsLevel 1
Spell: "Pavane of Slaanesh"
Cooldown: -30% to "Pavane of Slaanesh"
Overcast spell: "Pavane of Slaanesh Upgraded"
Cooldown: -50% to "Pavane of Slaanesh"
Miscast base chance: -15% for "Pavane of Slaanesh Upgraded"
Overcast spell: "Pavane of Slaanesh Upgraded"
Winds of Magic cost: -2 for "Pavane of Slaanesh"
Winds of Magic cost: -3 for "Pavane of Slaanesh Upgraded"
Hysterical FrenzyHysterical Frenzy3 levelsLevel 1
Spell: "Hysterical Frenzy"
Cooldown: -30% to "Hysterical Frenzy"
Overcast spell: "Hysterical Frenzy Upgraded"
Cooldown: -50% to "Hysterical Frenzy"
Miscast base chance: -15% for "Hysterical Frenzy Upgraded"
Overcast spell: "Hysterical Frenzy Upgraded"
Winds of Magic cost: -2 for "Hysterical Frenzy"
Winds of Magic cost: -3 for "Hysterical Frenzy Upgraded"
EvasionEvasion
Passive ability: "Evasion"
Slicing ShardsSlicing Shards3 levelsLevel 1
Spell: "Slicing Shards"
Cooldown: -30% to "Slicing Shards"
Overcast spell: "Slicing Shards Upgraded"
Cooldown: -50% to "Slicing Shards"
Miscast base chance: -15% for "Slicing Shards Upgraded"
Overcast spell: "Slicing Shards Upgraded"
Winds of Magic cost: -2 for "Slicing Shards"
Winds of Magic cost: -3 for "Slicing Shards Upgraded"
PhantasmagoriaPhantasmagoria3 levelsLevel 1
Spell: "Phantasmagoria"
Cooldown: -30% to "Phantasmagoria"
Overcast spell: "Phantasmagoria Upgraded"
Cooldown: -50% to "Phantasmagoria"
Miscast base chance: -15% for "Phantasmagoria Upgraded"
Overcast spell: "Phantasmagoria Upgraded"
Winds of Magic cost: -2 for "Phantasmagoria"
Winds of Magic cost: -3 for "Phantasmagoria Upgraded"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Alluress (Slaanesh)
5 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Slaanesh, Daemons of ChaosWizard | 3,568 | 1 | 15 | 65 | 62 | 55 | 50 | 375 | 35 | 850 | 225 | wh3_main_sla_cha_alluress_slaanesh_0 |
| Slaanesh, Daemons of ChaosWizard | 4,076 | 1 | 15 | 65 | 100 | 55 | 50 | 375 | 55 | 1,050 | 275 | wh3_main_sla_cha_alluress_slaanesh_1 |
| Slaanesh, Daemons of ChaosWizard | 4,608 | 1 | 50 | 65 | 100 | 30 | 28 | 375 | 80 | 1,250 | 325 | wh3_main_sla_cha_alluress_slaanesh_2 |
| Slaanesh, Daemons of ChaosWizard | 5,624 | 1 | 50 | 65 | 100 | 36 | 32 | 475 | 100 | 1,550 | 400 | wh3_main_sla_cha_alluress_slaanesh_3 |
| Slaanesh, Daemons of ChaosWizard | 4,640 | 1 | 15 | 65 | 100 | 55 | 55 | 425 | 65 | 1,200 | 313 | wh3_dlc27_sla_cha_alluress_slaanesh_daemonic_steed |
Who can field it
- Legion of Chaos
- Seducers of Slaanesh
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.