
Alluress (Slaanesh) skill planner
43 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Steed of SlaaneshUnlocks at rank 5
Mount: Steed of SlaaneshSteeds have long, sinuous bodies that writhe ceaselessly as they dash towards the foe. - wh3_dlc27_skill_sla_alluress_slaanesh_mount_daemonic_steedUnlocks at rank 12
Mount: Daemonic Steed - Seeker ChariotUnlocks at rank 16
Mount: Seeker ChariotStraining steeds urge the chariot to full speed, where swirling shapes sear the air with unholy hues. - Exalted Seeker ChariotUnlocks at rank 22
Mount: Exalted Seeker ChariotExalted Chariots are a blur of chromatic scythes and slicing blades pulled by Slaanesh's steeds. - Slaanesh Soul FeederUnlocks at rank 7
Passive ability: "Soul Feeder"When the energies of life are draining from the body, another's life energy will surely staunch the flow. - Supple & SpryUnlocks at rank 7
Missile resistance: 10%This one’s writhing form can slowly caress and tease, but also move like lightning when required, knocking a projectile from the air or batting it back at the foe. - Hates KhorneUnlocks at rank 7 · Starting skill
Melee attack: +10 when fighting against Khornate factions
Weapon strength: +15% when fighting against Khornate factionsThis obsession with murder is just cheap, mindless bloodlust of the basest kind. To the servants of Slaanesh, there's so much more to life… and to death too, of course. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Locus of GraceUnlocks at rank 8
Ability: "Locus of Grace"Not with: Locus of Beguilement, Locus of Swiftness - Locus of SwiftnessUnlocks at rank 8
Ability: "Locus of Swiftness"Not with: Locus of Beguilement, Locus of Grace - Locus of BeguilementUnlocks at rank 8
Ability: "Locus of Beguilement"Not with: Locus of Grace, Locus of Swiftness - Song of the DaemonetteUnlocks at rank 10
Charge bonus: +4 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Hero's army)
Missile resistance: 5% for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Hero's army)Not with: Wheels of Discord, Hypnotic GlamourNo missile is a match for a Daemonette's body in full rush. Their singular purpose, once encouraged, is not unlike that of a missile itself. - Wheels of DiscordUnlocks at rank 10
Passive ability: "Frenzy" for Daemonic Chariot units (Hero's army)
Passive ability: "Frenzy"Not with: Song of the Daemonette, Hypnotic GlamourThe Alluress instructs those around her, in subtle interlocking patterns discerned from the cacophonous cycle of wheeling madness and screams stopped suddenly short. - Hypnotic GlamourUnlocks at rank 10
Attribute: Vanguard Deployment
Ward save: +10%Not with: Song of the Daemonette, Wheels of DiscordAt the forefront of battle, the Alluress provides her enemies with a taste of their powerlessness against Slaanesh's mesmeric guile.
- Rapid Ruination
Speed: +12%Swift flashes of an agile form and razor-sharp blades are all this Daemon Lord's victims see of him, but by then it's already far, far too late. - Devastating Charge3 levelsLevel 1
Charge bonus: +6Level 2
Charge bonus: +16Level 3
Charge bonus: +30Requires: Rapid RuinationSome creatures charge home with such fury that the very ground shakes beneath their feet. - Thick-Skinned3 levelsLevel 1
Armour: +3Level 2
Armour: +8Level 3
Armour: +15Requires: Rapid RuinationCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin. - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Rapid RuinationHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Deadly Blade3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: Rapid RuinationA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer! - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Devastating Charge, Thick-Skinned, Hard to Hit, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Wound-Maker3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Scarred Veteran3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Indomitable3 levelsLevel 1
Leadership: +4Level 2
Leadership: +8Level 3
Leadership: +12Requires: Foe-SeekerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Blade Shield3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Wound-Maker, Scarred Veteran, Indomitable, Blade ShieldThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Lash of Slaanesh2 levelsLevel 1
Cooldown: -30% to "Lash of Slaanesh"
Overcast spell: "Lash of Slaanesh Upgraded"Level 2
Cooldown: -50% to "Lash of Slaanesh"
Miscast base chance: -15% for "Lash of Slaanesh Upgraded"
Overcast spell: "Lash of Slaanesh Upgraded"
Winds of Magic cost: -1 for "Lash of Slaanesh"
Winds of Magic cost: -1 for "Lash of Slaanesh Upgraded" - Blissful Rapture
Passive ability: "Blissful Rapture"Requires: Lash of Slaanesh - Acquiescence3 levelsLevel 1
Spell: "Acquiescence"Level 2
Cooldown: -30% to "Acquiescence"
Overcast spell: "Acquiescence Upgraded"Level 3
Cooldown: -50% to "Acquiescence"
Miscast base chance: -15% for "Acquiescence Upgraded"
Overcast spell: "Acquiescence Upgraded"
Winds of Magic cost: -1 for "Acquiescence"
Winds of Magic cost: -2 for "Acquiescence Upgraded"Requires: Lash of Slaanesh - Pavane of Slaanesh3 levelsLevel 1
Spell: "Pavane of Slaanesh"Level 2
Cooldown: -30% to "Pavane of Slaanesh"
Overcast spell: "Pavane of Slaanesh Upgraded"Level 3
Cooldown: -50% to "Pavane of Slaanesh"
Miscast base chance: -15% for "Pavane of Slaanesh Upgraded"
Overcast spell: "Pavane of Slaanesh Upgraded"
Winds of Magic cost: -2 for "Pavane of Slaanesh"
Winds of Magic cost: -3 for "Pavane of Slaanesh Upgraded"Requires: Lash of Slaanesh - Hysterical Frenzy3 levelsLevel 1
Spell: "Hysterical Frenzy"Level 2
Cooldown: -30% to "Hysterical Frenzy"
Overcast spell: "Hysterical Frenzy Upgraded"Level 3
Cooldown: -50% to "Hysterical Frenzy"
Miscast base chance: -15% for "Hysterical Frenzy Upgraded"
Overcast spell: "Hysterical Frenzy Upgraded"
Winds of Magic cost: -2 for "Hysterical Frenzy"
Winds of Magic cost: -3 for "Hysterical Frenzy Upgraded"Requires: Lash of Slaanesh - Evasion
Passive ability: "Evasion"Requires all: Blissful Rapture, Acquiescence, Pavane of Slaanesh, Hysterical Frenzy - Slicing Shards3 levelsLevel 1
Spell: "Slicing Shards"Level 2
Cooldown: -30% to "Slicing Shards"
Overcast spell: "Slicing Shards Upgraded"Level 3
Cooldown: -50% to "Slicing Shards"
Miscast base chance: -15% for "Slicing Shards Upgraded"
Overcast spell: "Slicing Shards Upgraded"
Winds of Magic cost: -2 for "Slicing Shards"
Winds of Magic cost: -3 for "Slicing Shards Upgraded"Requires: Evasion - Phantasmagoria3 levelsLevel 1
Spell: "Phantasmagoria"Level 2
Cooldown: -30% to "Phantasmagoria"
Overcast spell: "Phantasmagoria Upgraded"Level 3
Cooldown: -50% to "Phantasmagoria"
Miscast base chance: -15% for "Phantasmagoria Upgraded"
Overcast spell: "Phantasmagoria Upgraded"
Winds of Magic cost: -2 for "Phantasmagoria"
Winds of Magic cost: -3 for "Phantasmagoria Upgraded"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, Slicing Shards, Phantasmagoria
- Training3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5
Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10
Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it. - Spread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)Level 2 · rank 5
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)Level 3 · rank 10
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)The sight of this warrior, their stature, import or infamy, can have a calming effect. - Assault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5
Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10
Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!" - Assassinate3 levelsLevel 1
Assassinate action: Additional 3% success chanceLevel 2 · rank 5
Assassinate action: Additional 8% success chanceLevel 3 · rank 10
Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
Melee attack: +10 when fighting against Khornate factions
Weapon strength: +15% when fighting against Khornate factions
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.