Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Gallows Giant (Necrofex Colossus) unit card

Gallows Giant (Necrofex Colossus)

Monster· Artillery Monster· Tier 5· 1 model (crew of 5) at Ultra sizeRegiment of Renown

Comes with Vampire Coast(Warhammer II)

Duel it in the combat calculator →

Gallows Giant (Necrofex Colossus) is Vampire Coast and Undead Legions monster: 9,507 HP, armour 75, melee attack 52, melee defence 43, weapon strength 475, range 110 m, missile damage 735 per 10 s for the whole unit. It costs 2,000 in the campaign and in multiplayer. It comes with Vampire Coast. Unit key wh2_dlc11_cst_mon_necrofex_colossus_ror_0. Patch 9.0.4, from the game's data tables.

Health

9,507

top 42% of class

Armour

75

top 43% of class

Leadership

60

bottom 10% of class

Speed

45

bottom 17% of class

Melee attack

52

top 45% of class

Melee defence

43

top 28% of class

Weapon strength

125 base + 350 armour-piercing, +25 vs infantry

475

bottom 43% of class

Charge bonus

20

bottom 4% of class

Ranged

Range

110 m

bottom 19% of class

Ammunition

88

top 1% of class

Missile damage

10 base + 25 AP, explosion 80 + 32 AP, 4 projectiles per shot

147

bottom 44% of class

Reload time

8 s

top 44% of class

Damage per 10 s

735

top 11% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Abandon Ship!Summon Unit · Summons a unit of Zombie Pirate Deckhands Mobpassive
  • Black Powder AplentyAugment · +30% Armour-Piercing Missile Damage, +30% Base Missile Damage…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 31.8% of the game's 99 monsters units in melee. Per 1,000 gold: 34.1 damage per second against Chaos Warriors; it lasts 31.8 s against one unit of them.

Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (2.26× faster), Ancient Stegadon (2.15× faster), Thundertusk (1.77× faster)

Loses to, at a similar price: Curs'd Ettin (4.71× slower), Sea Elemental (4.18× slower), Chaos Giant (3.72× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,000 multiplayer gold. Vampire Coast units ranked.

Patch changes

Patch 9.0.3

  • Missile resistance0% → 15%(+15)

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Vampire Coast · The Awakened
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.