Gallows Giant (Necrofex Colossus)
Monster· Artillery Monster· Tier 5· 1 model (crew of 5) at Ultra sizeRegiment of Renown
Health
9,507
Armour
75
Leadership
60
Speed
45
Melee attack
52
Melee defence
43
Weapon strength
125 base + 350 armour-piercing, +25 vs infantry
475
Charge bonus
20
Ranged
Range
110 m
Ammunition
88
Missile damage
10 base + 25 AP, explosion 80 + 32 AP, 4 projectiles per shot
147
Reload time
8 s
Damage per 10 s
735
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
Abandon Ship!Summon Unit · Summons a unit of Zombie Pirate Deckhands MobpassiveAbandon Ship!Summon UnitSummons a unit of Zombie Pirate Deckhands MobPassive · Duration 1 s · 1 use"Every man for 'imself! Swim for it!!"
Black Powder AplentyAugment · +30% Armour-Piercing Missile Damage, +30% Base Missile Damage…passiveBlack Powder AplentyAugment+30% Armour-Piercing Missile Damage+30% Base Missile Damage+30% Armour-Piercing Explosive Damage+30% Base Explosive DamagePassiveBecause you can never have too much.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Who can field it
- The Awakened
- Host of Nagash
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.