Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Claw of Nagash (Mortis Engine) unit card

The Claw of Nagash (Mortis Engine)

Chariot· Magic Chariot· Tier 4· 1 model (crew of 18) at Ultra sizeRegiment of Renown

Comes with The Grim & The Grave(Warhammer I)

Duel it in the combat calculator →

The Claw of Nagash (Mortis Engine) is Vampire Counts and Undead Legions chariot: 7,236 HP, armour 40, melee attack 38, melee defence 18, weapon strength 120. It costs 1,700 in the campaign and in multiplayer. It comes with The Grim & The Grave. Unit key wh_dlc04_vmp_veh_claw_of_nagash_0. Patch 9.0.4, from the game's data tables.

Health

7,236

top 11% of class

Armour

40

bottom 2% of class

Leadership

70

bottom 42% of class

Speed

48

bottom 17% of class

Melee attack

38

top 8% of class

Melee defence

18

bottom 12% of class

Weapon strength

50 base + 70 armour-piercing, +15 vs infantry

120

top 30% of class

Charge bonus

12

bottom 6% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Blasphemous TomeAugment of the Windspassive
  • The Chilling AuraHex · -30% Speedpassive
  • The Reliquary BindingRegeneration (Area) · Replenishes hit points of combatantspassive
  • The Reliquary CorruptionDirect Damage (Area) · Causes damage to combatantspassive
  • RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 2.6% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 6 damage per second against Chaos Warriors; it lasts 11.4 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (17.01× faster), Casket of Souls (7.01× faster)

Loses to, at a similar price: Chaos Knights of Nurgle (146.33× slower), Chaos Knights (134.18× slower), Chaos Knights of Tzeentch (127.13× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,700 multiplayer gold. Vampire Counts units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Undead Legions · Host of Nagash
  • Vampire Counts · The Drakenhof Conclave

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.