Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Crypt Ghouls unit card

Crypt Ghouls

Melee infantry· Cudgel Infantry· Tier 2· 120 models at Ultra size

Duel it in the combat calculator →

Crypt Ghouls are Vampire Counts, Undead Legions and Tomb Kings melee infantry: 9,000 HP across 120 models, armour 30, melee attack 32, melee defence 25, weapon strength 40. It costs 600 in the campaign and in multiplayer. Unit key wh_main_vmp_inf_crypt_ghouls. Patch 9.0.4, from the game's data tables.

Health

75 per model

9,000

bottom 48% of class

Armour

30

bottom 33% of class

Leadership

54

bottom 16% of class

Speed

38

top 33% of class

Melee attack

32

bottom 39% of class

Melee defence

25

bottom 17% of class

Weapon strength

32 base + 8 armour-piercing

40

top 41% of class

Charge bonus

16

bottom 40% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Stalk

    This unit can move hidden in any terrain.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 35.2% of the game's 194 infantry units in melee. Per 1,000 gold: 171.2 damage per second against Chaos Warriors; it lasts 43.3 s against one unit of them.

Beats, at a similar price: Warp-Grinders (5.57× faster), Eshin Triads (3.23× faster), Flagellants (2.06× faster)

Loses to, at a similar price: Chaos Warriors (2.16× slower), Longbeards (2.03× slower), Chaos Dwarf Warriors (1.91× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 600 multiplayer gold. Vampire Counts units ranked.

Patch changes

Patch 9.0wh_main_vmp_inf_crypt_ghouls

  • Custom battle: now in the Undead Legions roster

Every version of Crypt Ghouls

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire Counts, Undead LegionsCudgel Infantry9,00012030543832254016600150wh_main_vmp_inf_crypt_ghouls
Tomb KingsCudgel Infantry9,00012030544040385016——wh2_dlc09_tmb_inf_crypt_ghouls

Who can field it

  • Undead Legions · Host of Nagash
  • Vampire Counts · The Drakenhof Conclave
  • Tomb Kings · Khemri · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Tomb Kings has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_main_vmp_inf_crypt_ghouls_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.