
Crypt Ghouls
Melee infantry· Cudgel Infantry· Tier 2· 120 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Crypt Ghouls are Vampire Counts, Undead Legions and Tomb Kings melee infantry: 9,000 HP across 120 models, armour 30, melee attack 32, melee defence 25, weapon strength 40. It costs 600 in the campaign and in multiplayer. Unit key wh_main_vmp_inf_crypt_ghouls. Patch 9.0.4, from the game's data tables.
Health
75 per model
9,000
Armour
30
Leadership
54
Speed
38
Melee attack
32
Melee defence
25
Weapon strength
32 base + 8 armour-piercing
40
Charge bonus
16
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Stalk
This unit can move hidden in any terrain.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Vampire Counts: Coven Throne, Black Coach
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Vampire Counts: Sylvanian Crossbowmen, Sylvanian Handgunners
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Steam Tank · Vampire Counts: Zombie Dragon, Black Coach
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Warp-Grinders (5.57× faster), Eshin Triads (3.23× faster), Flagellants (2.06× faster)
Loses to, at a similar price: Chaos Warriors (2.16× slower), Longbeards (2.03× slower), Chaos Dwarf Warriors (1.91× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 600 multiplayer gold. Vampire Counts units ranked.
Patch changes
Patch 9.0wh_main_vmp_inf_crypt_ghouls
- Custom battle: now in the Undead Legions roster
Every version of Crypt Ghouls
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vampire Counts, Undead LegionsCudgel Infantry | 9,000 | 120 | 30 | 54 | 38 | 32 | 25 | 40 | 16 | 600 | 150 | wh_main_vmp_inf_crypt_ghouls |
| Tomb KingsCudgel Infantry | 9,000 | 120 | 30 | 54 | 40 | 40 | 38 | 50 | 16 | — | — | wh2_dlc09_tmb_inf_crypt_ghouls |
Who can field it
- Undead Legions · Host of Nagash
- Vampire Counts · The Drakenhof Conclave
- Tomb Kings · Khemri · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Tomb Kings has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_main_vmp_inf_crypt_ghouls_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.