Crypt Ghouls
Melee infantry· Cudgel Infantry· Tier 2· 120 models at Ultra size
Health
75 per model
9,000
Armour
30
Leadership
54
Speed
38
Melee attack
32
Melee defence
25
Weapon strength
32 base + 8 armour-piercing
40
Charge bonus
16
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Stalk
This unit can move hidden in any terrain.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Every version of Crypt Ghouls
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vampire Counts, Undead LegionsCudgel Infantry | 9,000 | 120 | 30 | 54 | 38 | 32 | 25 | 40 | 16 | 600 | 150 | wh_main_vmp_inf_crypt_ghouls |
| Tomb KingsCudgel Infantry | 9,000 | 120 | 30 | 54 | 40 | 40 | 38 | 50 | 16 | — | — | wh2_dlc09_tmb_inf_crypt_ghouls |
Who can field it
- Host of Nagash
- The Drakenhof Conclave
- Khemri
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh_main_vmp_inf_crypt_ghouls_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.