Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Crypt Ghouls unit card

Crypt Ghouls

Melee infantry· Cudgel Infantry· Tier 2· 120 models at Ultra size

Health

75 per model

9,000

bottom 48% of class

Armour

30

bottom 33% of class

Leadership

54

bottom 16% of class

Speed

38

top 33% of class

Melee attack

32

bottom 39% of class

Melee defence

25

bottom 17% of class

Weapon strength

32 base + 8 armour-piercing

40

top 41% of class

Charge bonus

16

bottom 40% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Stalk

    This unit can move hidden in any terrain.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Every version of Crypt Ghouls

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire Counts, Undead LegionsCudgel Infantry9,00012030543832254016600150wh_main_vmp_inf_crypt_ghouls
Tomb KingsCudgel Infantry9,00012030544040385016——wh2_dlc09_tmb_inf_crypt_ghouls

Who can field it

  • Host of Nagash
  • The Drakenhof Conclave
  • Khemri

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh_main_vmp_inf_crypt_ghouls_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.