Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Verek's Reavers (Black Knights – Lances & Barding) unit card

Verek's Reavers (Black Knights – Lances & Barding)

Melee cavalry· Shock Cavalry· Tier 3· 60 models at Ultra sizeRegiment of Renown

Health

118 per model

7,080

top 35% of class

Armour

shield blocks 30% of frontal missiles

110

top 28% of class

Leadership

60

bottom 19% of class

Speed

72

bottom 25% of class

Melee attack

38

top 33% of class

Melee defence

36

top 38% of class

Weapon strength

30 base + 12 armour-piercing

42

top 47% of class

Charge bonus

75

top 9% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Who can field it

  • Host of Nagash
  • The Drakenhof Conclave

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.