Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
The Chillgheists (Hexwraiths) unit card

The Chillgheists (Hexwraiths)

Melee cavalry· Cavalry· Tier 4· 60 models at Ultra sizeRegiment of Renown

Health

124 per model

7,440

top 24% of class

Armour

0

bottom 1% of class

Leadership

60

bottom 19% of class

Speed

94

top 10% of class

Melee attack

43

top 14% of class

Melee defence

40

top 25% of class

Weapon strength

0 base + 42 armour-piercing

42

top 47% of class

Charge bonus

55

top 32% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • The Chilling AuraHex · -30% Speedpassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Who can field it

  • Host of Nagash
  • The Drakenhof Conclave

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.