Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Chillgheists (Hexwraiths) unit card

The Chillgheists (Hexwraiths)

Melee cavalry· Cavalry· Tier 4· 60 models at Ultra sizeRegiment of Renown

Comes with The Grim & The Grave(Warhammer I)

Duel it in the combat calculator →

The Chillgheists (Hexwraiths) are Vampire Counts and Undead Legions melee cavalry: 7,440 HP across 60 models, armour 0, melee attack 43, melee defence 40, weapon strength 42. It costs 1,700 in the campaign and in multiplayer. They come with The Grim & The Grave. Unit key wh_dlc04_vmp_cav_chillgheists_0. Patch 9.0.4, from the game's data tables.

Health

124 per model

7,440

top 24% of class

Armour

0

bottom 1% of class

Leadership

60

bottom 19% of class

Speed

94

top 10% of class

Melee attack

43

top 14% of class

Melee defence

40

top 25% of class

Weapon strength

0 base + 42 armour-piercing

42

top 46% of class

Charge bonus

55

top 32% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • The Chilling AuraHex · -30% Speedpassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 79.6% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 109.6 damage per second against Chaos Warriors; it lasts 34.9 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (2623.20× faster), Casket of Souls (802.56× faster), Ironblaster (102.32× faster)

Loses to, at a similar price: Chaos Knights of Tzeentch (2.94× slower), Chaos Knights of Tzeentch (Lances) (1.89× slower), Heartseekers of Slaanesh (1.64× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,700 multiplayer gold. Vampire Counts units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Undead Legions · Host of Nagash
  • Vampire Counts · The Drakenhof Conclave

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.