Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
The Sphinx of Usekph (Necrosphinx) unit card

The Sphinx of Usekph (Necrosphinx)

Monster· Monster· Tier 5· 1 model at Ultra sizeRegiment of Renown

Health

9,780

top 38% of class

Armour

100

top 22% of class

Leadership

70

bottom 46% of class

Speed

68

bottom 49% of class

Melee attack

59

top 25% of class

Melee defence

50

top 14% of class

Weapon strength

180 base + 460 armour-piercing, +35 vs large

640

top 10% of class

Charge bonus

52

top 34% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Who can field it

  • Khemri
  • Host of Nagash

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.