Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Sphinx of Usekph (Necrosphinx) unit card

The Sphinx of Usekph (Necrosphinx)

Monster· Monster· Tier 5· 1 model at Ultra sizeRegiment of Renown

Comes with Tomb Kings(Warhammer II)

Duel it in the combat calculator →

The Sphinx of Usekph (Necrosphinx) is Tomb Kings and Undead Legions monster: 9,780 HP, armour 100, melee attack 59, melee defence 50, weapon strength 640. It costs 2,450 in multiplayer. In the campaign Host of Nagash pays 2,450. It comes with Tomb Kings. Unit key wh2_dlc09_tmb_mon_necrosphinx_ror. Patch 9.0.4, from the game's data tables.

Health

9,780

top 38% of class

Armour

100

top 22% of class

Leadership

70

bottom 46% of class

Speed

68

bottom 49% of class

Melee attack

59

top 25% of class

Melee defence

50

top 14% of class

Weapon strength

180 base + 460 armour-piercing, +35 vs large

640

top 10% of class

Charge bonus

52

top 34% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 87.4% of the game's 99 monsters units in melee. Per 1,000 gold: 28.6 damage per second against Chaos Warriors; it lasts 46.1 s against one unit of them.

Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (6.88× faster), Ancient Stegadon (6.54× faster), Khemrian Warsphinx (4.02× faster)

Loses to, at a similar price: Chaos Siege Giant (1.17× slower), Rogue Idol (1.06× slower), Necrosphinx (1.05× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,450 multiplayer gold. Tomb Kings units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Tomb Kings · Khemri
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.