Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Necropolis Knights (Halberds) unit card

Necropolis Knights (Halberds)

Monstrous cavalry· Monstrous Cavalry· Tier 4· 24 models at Ultra size

Health

311 per model

7,464

top 47% of class

Armour

110

top 37% of class

Leadership

60

bottom 3% of class

Speed

66

bottom 5% of class

Melee attack

32

bottom 3% of class

Melee defence

37

top 45% of class

Weapon strength

19 base + 36 armour-piercing, +32 vs large

55

bottom 5% of class

Charge bonus

40

bottom 13% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Who can field it

  • Khemri
  • Host of Nagash

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.