
Necropolis Knights (Halberds)
Monstrous cavalry· Monstrous Cavalry· Tier 4· 24 models at Ultra size
Comes with Tomb Kings(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Necropolis Knights (Halberds) are Tomb Kings and Undead Legions monstrous cavalry: 7,464 HP across 24 models, armour 110, melee attack 32, melee defence 37, weapon strength 55. It costs 1,450 in multiplayer. In the campaign Host of Nagash pays 1,450. They come with Tomb Kings. Unit key wh2_dlc09_tmb_cav_necropolis_knights_1. Patch 9.0.4, from the game's data tables.
Health
311 per model
7,464
Armour
110
Leadership
60
Speed
66
Melee attack
32
Melee defence
37
Weapon strength
19 base + 36 armour-piercing, +32 vs large
55
Charge bonus
40
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Construct
Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveConstructs are inanimate objects given form and purpose through magical means. When that magic wavers and ebbs, as it inevitably will, it's immensely difficult to keep one 'alive' and in one piece.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveNow that the sorcery that holds this Construct together has failed, the Winds of Magic flow out of it, leaving naught but an empty, static husk behind.
Counters
Good against
- Large units — bonus vs large 32e.g. Rogue Idol, Dread Saurian, Feral Dread Saurian · Tomb Kings: Khemric Titan, Hierotitan
- Heavily armoured units — 36 of 55 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Tomb Kings: Khemric Titan, Hierotitan
- Light infantry-sized units — large, mass 1,380e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Tomb Kings: Tomb Guard, Nehekharan Warriors
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Feral Troglodon, Warp Lightning Cannons, Blessed Stegadon · Tomb Kings: Bone Giant, Necrosphinx
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Tomb Kings: Necrosphinx, Hierotitan
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (2471.38× faster), Casket of Souls (763.68× faster), Ironblaster (52.37× faster)
Loses to, at a similar price: Questing Knights (1.99× slower), Knights of the White Wolf (1.62× slower), Mournfang Cavalry (Great Weapons) (1.62× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,450 multiplayer gold. Tomb Kings units ranked.
Patch changes
- Custom battle: now in the Undead Legions roster
Who can field it
- Tomb Kings · Khemri
- Undead Legions · Host of Nagash
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.