Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Necropolis Knights (Halberds) unit card

Necropolis Knights (Halberds)

Monstrous cavalry· Monstrous Cavalry· Tier 4· 24 models at Ultra size

Comes with Tomb Kings(Warhammer II)

Duel it in the combat calculator →

Necropolis Knights (Halberds) are Tomb Kings and Undead Legions monstrous cavalry: 7,464 HP across 24 models, armour 110, melee attack 32, melee defence 37, weapon strength 55. It costs 1,450 in multiplayer. In the campaign Host of Nagash pays 1,450. They come with Tomb Kings. Unit key wh2_dlc09_tmb_cav_necropolis_knights_1. Patch 9.0.4, from the game's data tables.

Health

311 per model

7,464

top 47% of class

Armour

110

top 37% of class

Leadership

60

bottom 3% of class

Speed

66

bottom 5% of class

Melee attack

32

bottom 3% of class

Melee defence

37

top 45% of class

Weapon strength

19 base + 36 armour-piercing, +32 vs large

55

bottom 5% of class

Charge bonus

40

bottom 13% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 73.5% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 28.7 damage per second against Chaos Warriors; it lasts 38.2 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (2471.38× faster), Casket of Souls (763.68× faster), Ironblaster (52.37× faster)

Loses to, at a similar price: Questing Knights (1.99× slower), Knights of the White Wolf (1.62× slower), Mournfang Cavalry (Great Weapons) (1.62× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,450 multiplayer gold. Tomb Kings units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Tomb Kings · Khemri
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.