Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Verminlord Deceiver unit card

Verminlord Deceiver

Lord· Wizard Lord· 1 model at Ultra size

Health

8,188

top 14% of class

Armour

30

bottom 12% of class

Leadership

75

bottom 31% of class

Speed

80

top 39% of class

Melee attack

60

top 25% of class

Melee defence

50

top 31% of class

Weapon strength

200 base + 400 armour-piercing

600

top 1% of class

Charge bonus

50

top 50% of class

Ranged

Range

125 m

bottom 44% of class

Ammunition

30

bottom 21% of class

Missile damage

100 base + 200 AP

300

top 20% of class

Reload time

6 s

bottom 14% of class

Damage per 10 s

500

top 15% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Scurry Away!Augment · +10% Speedpassive
  • Protection of the Horned RatAugment · +60 Missile Resistance, Effect intensity increases as the unit takes damagepassive
  • Shrouded in DarknessHex (Area) · -10 Melee Attack, -10 Melee Defencepassive
  • SkitterleapHiding · +25% Speed, Effective when flanking…active
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Arcane ConduitAugment of the Windspassive

Patch changes

Patch 9.0

New unit in this patch.

Verminlord Deceiver skill tree

61 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Tougher Than He Seems
  2. Rat-Fu
  3. Sneaky
  4. Tricksy
  5. Black-Clad Killers
  6. Soldiers of Renown
  7. Immortality
  8. Mentor
  1. Ploys & Trickery
  2. Red Eyes in Darkness
  3. Blurring Switfness
  4. Clouds of Shadow
  5. Lord of Assassins
  6. Imperceivable
  1. Tail Weapon
  2. Ruin & Decay
  3. Deadeye
  4. Blade Master
  5. Indomitable
  6. Slippery
  7. Wound-Maker
  8. Scarred Veteran
  9. Piercing Shots
  10. Expeditious Endeavour
  11. wh3_dlc29_skill_skv_verminlord_self_warp_stiletto
  1. Warp Stars
  2. Toxic Rain
  3. Howling Warpgale
  4. Armour of Darkness
  5. Veil of Shadows
  6. Evasion
  7. Brittle Bone
  8. Black Whirlwind
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Inspiring Presence
  2. Pack Leader
  3. Infiltrator
  4. Blastmaster
  5. Respected & Feared
  6. Moulder Knowledge
  7. Engineering Skill
  8. Rally!
  9. Whip-Smart
  10. Gutter-Wise
  11. Warp-Smart
  12. Mutagenic Elixirs
  13. Stand or Die!
  1. Route Marcher
  2. Looter
  3. Ancient Cunning
  4. Bonded Service
  5. Dictatorial
  6. Corruptive
  7. Draftmaster
  8. Lightning Strike
  9. Quartermaster
  10. Wary
  11. "Miiine All Miiine!"
  12. Renowned & Feared

Who can field it

  • Clan Mors

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.