Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Sign in

Verminlord Deceiver's

The spell set of Verminlord Deceiver · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Toxic Rain

Lore attribute (passive)

  • -10% Armour-Piercing Missile Damage
  • -10% Base Missile Damage
  • -10% Speed
  • -10% Armour-Piercing Weapon Damage
  • -10% Base Weapon Damage
  • Triggers when casting spell

A poisonous cloud hangs indefinitely above the battlefield, raining down a fine spray of lethal toxins that corrode the enemy’s weapons while mildly sedating them.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Armour of Darkness

Augment

Winds of Magic
7(11)
Cooldown
43 s
Cast range
200 m
Duration
44 s
Wind-up
3 s
Overcast miscast
50%
  • +60 Armour
  • +20 Missile Resistance

Shadows solidify around the wearer's body, protecting them from harm while simultaneously making them difficult to see, and therefore incapacitate.

Black Whirlwind

Vortex · magical

Winds of Magic
13(19)
Cooldown
47 s
Cast range
150 m
Duration
17 s
Wind-up
5 s
Overcast miscast
50%
  • 3 damage per second (3 armour-piercing) for 17 s, radius 15 mOvercast: 4 damage per second (4 armour-piercing) for 17 s, radius 15 m
  • Good against armour
  • Huge, stationary area of effect
  • Strong vs multiple units

This particularly unpleasant spell causes a putrid whirlwind of vile smoke, and alarmingly, stinging ashes to erupt around the target, leading to magical damage.

Brittle Bone

Hex

Winds of Magic
11(18)
Cooldown
47 s
Cast range
200 m
Duration
39 s
Wind-up
5 s
Overcast miscast
50%
  • -25% Speed
  • -40 Melee Defence

An ancient Skaven spell that enables the Wizard to weaken their target's bones, causing different effects depending on who they are. All will suffer horribly, however.

Veil of Shadows

Vortex

Winds of Magic
6(10)
Cooldown
38 s
Cast range
200 m
Duration
26 s
Wind-up
3 s
Overcast miscast
50%
  • Does not affect friendly troops
  • Pushes enemies out of the area of effect, creating openings
  • Causes no damage
  • Huge, stationary area of effect

This pulsing, shadowy vortex barges into the target enemy, pushing them from the Wizard's path with a blast of magical energy.

Warp Stars

Magic Missiles · magical

Winds of Magic
4(7)
Cooldown
28 s
Cast range
200 m
Wind-up
1 s
Overcast miscast
50%
  • 150 damage (90 armour-piercing), explosion 75Overcast: 2 × 150 damage (90 armour-piercing), explosion 75
  • Good against armour
  • Causes moderate magical damage
  • Requires line of sight to the target
  • Strong vs a single unit

Deftly conjured and swiftly flung, the Skaven's fiendish Warp throwing-stars are, like all their weird scientific advances, explicitly designed to cause maximum death.

Howling Warpgale

Hex (Area)

Winds of Magic
5(9)
Cooldown
30 s
Cast range
100 m
Duration
14 s(28 s)
Effect range
55 m
Wind-up
1 s
Overcast miscast
50%

The caster gestures twitchingly to the skies and fierce gales swirl about, making flight impossible.

Who casts Verminlord Deceiver's

Source: special_ability_groups (wh3_dlc29_lore_verminlord_deceiver), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.