Verminlord Deceiver's
The spell set of Verminlord Deceiver · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Toxic Rain
Lore attribute (passive)
- -10% Armour-Piercing Missile Damage
- -10% Base Missile Damage
- -10% Speed
- -10% Armour-Piercing Weapon Damage
- -10% Base Weapon Damage
- Triggers when casting spell
A poisonous cloud hangs indefinitely above the battlefield, raining down a fine spray of lethal toxins that corrode the enemy’s weapons while mildly sedating them.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Armour of Darkness
Augment
- Winds of Magic
- 7(11)
- Cooldown
- 43 s
- Cast range
- 200 m
- Duration
- 44 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +60 Armour
- +20 Missile Resistance
Shadows solidify around the wearer's body, protecting them from harm while simultaneously making them difficult to see, and therefore incapacitate.
Black Whirlwind
Vortex · magical
- Winds of Magic
- 13(19)
- Cooldown
- 47 s
- Cast range
- 150 m
- Duration
- 17 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 3 damage per second (3 armour-piercing) for 17 s, radius 15 mOvercast: 4 damage per second (4 armour-piercing) for 17 s, radius 15 m
- Good against armour
- Huge, stationary area of effect
- Strong vs multiple units
This particularly unpleasant spell causes a putrid whirlwind of vile smoke, and alarmingly, stinging ashes to erupt around the target, leading to magical damage.
Brittle Bone
Hex
- Winds of Magic
- 11(18)
- Cooldown
- 47 s
- Cast range
- 200 m
- Duration
- 39 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- -25% Speed
- -40 Melee Defence
An ancient Skaven spell that enables the Wizard to weaken their target's bones, causing different effects depending on who they are. All will suffer horribly, however.
Veil of Shadows
Vortex
- Winds of Magic
- 6(10)
- Cooldown
- 38 s
- Cast range
- 200 m
- Duration
- 26 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- Does not affect friendly troops
- Pushes enemies out of the area of effect, creating openings
- Causes no damage
- Huge, stationary area of effect
This pulsing, shadowy vortex barges into the target enemy, pushing them from the Wizard's path with a blast of magical energy.
Warp Stars
Magic Missiles · magical
- Winds of Magic
- 4(7)
- Cooldown
- 28 s
- Cast range
- 200 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 150 damage (90 armour-piercing), explosion 75Overcast: 2 × 150 damage (90 armour-piercing), explosion 75
- Good against armour
- Causes moderate magical damage
- Requires line of sight to the target
- Strong vs a single unit
Deftly conjured and swiftly flung, the Skaven's fiendish Warp throwing-stars are, like all their weird scientific advances, explicitly designed to cause maximum death.
Howling Warpgale
Hex (Area)
- Winds of Magic
- 5(9)
- Cooldown
- 30 s
- Cast range
- 100 m
- Duration
- 14 s(28 s)
- Effect range
- 55 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
The caster gestures twitchingly to the skies and fierce gales swirl about, making flight impossible.
Who casts Verminlord Deceiver's
Source: special_ability_groups (wh3_dlc29_lore_verminlord_deceiver), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.