
Liche Priest (Undeath)
Hero· Wizard· 1 model at Ultra size
Comes with Lords of the End Times - Undead Legion(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Liche Priest (Undeath) is Tomb Kings and Undead Legions hero: 3,520 HP, armour 30, melee attack 25, melee defence 30, weapon strength 300. It costs 300 in multiplayer. In the campaign Host of Nagash pays 300. It comes with Lords of the End Times - Undead Legion. Unit key wh3_dlc29_tmb_cha_liche_priest_undeath. Patch 9.0.4, from the game's data tables.
Health
3,520
Armour
30
Leadership
60
Speed
31
Melee attack
25
Melee defence
30
Weapon strength
210 base + 90 armour-piercing
300
Charge bonus
10
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- Curse of KhsarHex (Area) · -60 ArmouractiveCurse of KhsarHex (Area)-60 ArmourDuration 25 s · 1 use · Range 35 mThe harsh, howling desert winds cut through everything, be it armour or clothing or raw flesh.
- DisintegratingDirect DamagepassiveDisintegratingDirect DamagePassiveThe Dark Magic that holds these subjects together has failed. As the Necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
- CrumblingDirect DamagepassiveCrumblingDirect DamagePassiveIn the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Tomb Kings: Morghast Harbingers, Khemrian Warsphinx
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Tomb Kings: Sepulchral Stalkers, Skeleton Archers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
Liche Priest (Undeath) skill tree
27 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Liche Priest (Undeath)'s skills
- Skeletal SteedSkeletal SteedUnlocks at rank 7
- Mount: Skeletal Steed
- Ceremonial BandagesCeremonial BandagesUnlocks at rank 8
- Missile resistance: 15%
- Trapped SoulTrapped SoulUnlocks at rank 12
- Attribute: Causes Terror
- Spell resistance: 15%
- Elixir of ImmortalityElixir of ImmortalityUnlocks at rank 12
- This Character will be wounded instead of killed in battle
- Physical resistance: 5%
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Tipping the ScalesTipping the ScalesUnlocks at rank 10
- Targeting range: +5% for spells
- Miscast base chance: -15%
- Incantation of PreservationIncantation of PreservationUnlocks at rank 10
- Recruit rank: +2 for all units (Hero's army)
- Lord recruit rank: +1 (factionwide)
- Keeper of LoreKeeper of LoreUnlocks at rank 10
- Winds of Magic power reserve capacity: +10 (own army)
- Research rate: +5
- Mortuary CultistMortuary CultistUnlocks at rank 10
- Enemy Hero action success chance: -5% (enemy characters in region)
- Armour: +10
- Ambush success chance: +5% (Hero's army)
- Breath of DarknessBreath of Darkness2 levelsLevel 1
- Cooldown: -30% to "Breath of Darkness"
- Overcast spell: "Breath of Darkness"
- Cooldown: -50% to "Breath of Darkness"
- Overcast spell: "Breath of Darkness"
- Miscast base chance: -15% for "Breath of Darkness Upgraded"
- Winds of Magic cost: -2 for "Breath of Darkness"
- Winds of Magic cost: -3 for "Breath of Darkness Upgraded"
- Raise the DeadRaise the Dead
- Passive ability: "Raise the Dead"
- The Hand of DustThe Hand of Dust3 levelsLevel 1
- Spell: "The Hand of Dust"
- Cooldown: -30% to "The Hand of Dust"
- Overcast spell: "The Hand of Dust"
- Cooldown: -50% to "The Hand of Dust"
- Overcast spell: "The Hand of Dust"
- Miscast base chance: -15% for "The Hand of Dust Upgraded"
- Winds of Magic cost: -1 for "The Hand of Dust"
- Winds of Magic cost: -2 for "The Hand of Dust Upgraded"
- The SoulstealerThe Soulstealer3 levelsLevel 1
- Spell: "The Soulstealer"
- Cooldown: -30% to "The Soulstealer"
- Overcast spell: "The Soulstealer"
- Cooldown: -50% to "The Soulstealer"
- Overcast spell: "The Soulstealer"
- Miscast base chance: -15% for "The Soulstealer Upgraded"
- Winds of Magic cost: -2 for "The Soulstealer"
- Winds of Magic cost: -3 for "The Soulstealer Upgraded"
- The Abyssal SwarmThe Abyssal Swarm3 levelsLevel 1
- Spell: "The Abyssal Swarm"
- Cooldown: -30% to "The Abyssal Swarm
- Overcast spell: "The Abyssal Swarm"
- Cooldown: -50% to "The Abyssal Swarm
- Overcast spell: "The Abyssal Swarm"
- Miscast base chance: -15% for "The Abyssal Swarm Upgraded"
- Winds of Magic cost: -2 for "The Abyssal Swarm"
- Winds of Magic cost: -4 for "The Abyssal Swarm Upgraded"
- EvasionEvasion
- Passive ability: "Evasion"
- The HarbingerThe Harbinger3 levelsLevel 1
- Spell: "The Harbinger"
- Cooldown: -30% to "The Harbinger"
- Spell: "The Harbinger"
- Cooldown: -50% to "The Harbinger"
- Spell: "The Harbinger"
- Winds of Magic cost: -3 for "The Harbinger"
- The Dark RidersThe Dark Riders3 levelsLevel 1
- Spell: "The Dark Riders"
- Cooldown: -30% to "The Dark Riders"
- Overcast spell: "The Dark Riders"
- Cooldown: -50% to "The Dark Riders"
- Overcast spell: "The Dark Riders"
- Miscast base chance: -15% for "The Dark Riders Upgraded"
- Winds of Magic cost: -2 for "The Dark Riders"
- Winds of Magic cost: -4 for "The Dark Riders Upgraded"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Replenish TroopsReplenish Troops3 levelsLevel 1
- Replenish Troops action: Replenishment rate is increased by an additional 3%
- Replenish Troops action: Replenishment rate is increased by an additional 6%
- Replenish Troops action: Replenishment rate is increased by an additional 9%
- Cleanse CorruptionCleanse Corruption3 levelsLevel 1
- Cleanse Corruption action: Corruption is reduced by an additional 1
- Cleanse Corruption action: Corruption is reduced by an additional 2
- Cleanse Corruption action: Corruption is reduced by an additional 3
- Damage BuildingDamage Building3 levelsLevel 1
- Damage Building action: Additional 5% damage caused
- Damage Building action: Additional 15% damage caused
- Damage Building action: Additional 30% damage caused
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
- Hinder Replenishment action: Replenishment is modified by an additional -10%
- Hinder Replenishment action: Replenishment is modified by an additional -20%
- Hinder Replenishment action: Replenishment is modified by an additional -40%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
- Canopic Jar HoarderCanopic Jar Hoarder3 levelsLevel 1
- Canopic Jars generated: 5 per turn
- Canopic Jars gained post-battle +1% (own army)
- Canopic Jars generated: 10 per turn
- Canopic Jars gained post-battle +2% (own army)
- Canopic Jars generated: 15 per turn
- Canopic Jars gained post-battle +3% (own army)
Every version of Liche Priest (Undeath)
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Kings, Undead LegionsWizard | 3,520 | 1 | 30 | 60 | 31 | 25 | 30 | 300 | 10 | — | — | wh3_dlc29_tmb_cha_liche_priest_undeath |
| Tomb Kings, Undead LegionsWizard | 3,948 | 1 | 30 | 60 | 76 | 25 | 30 | 300 | 30 | — | — | wh3_dlc29_tmb_cha_liche_priest_undeath_skeletal_steed |
Who can field it
- Tomb Kings · Khemri
- Undead Legions · Host of Nagash
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.