
Liche Priest (Undeath)
Hero· Wizard· 1 model at Ultra size
Comes with Lords of the End Times - Undead Legion(Warhammer III)
Health
3,520
Armour
30
Leadership
60
Speed
31
Melee attack
25
Melee defence
30
Weapon strength
210 base + 90 armour-piercing
300
Charge bonus
10
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
Curse of KhsarHex (Area) · -60 ArmouractiveCurse of KhsarHex (Area)-60 ArmourDuration 25 s · 1 use · Range 35 mThe harsh, howling desert winds cut through everything, be it armour or clothing or raw flesh.
DisintegratingDirect DamagepassiveDisintegratingDirect DamagePassiveThe Dark Magic that holds these subjects together has failed. As the Necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
CrumblingDirect DamagepassiveCrumblingDirect DamagePassiveIn the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Patch changes
Liche Priest (Undeath) skill tree
27 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Liche Priest (Undeath)'s skills
Skeletal SteedSkeletal SteedUnlocks at rank 7
Mount: Skeletal Steed
Ceremonial BandagesCeremonial BandagesUnlocks at rank 8
Missile resistance: 15%
Trapped SoulTrapped SoulUnlocks at rank 12
Attribute: Causes Terror
Spell resistance: 15%
Elixir of ImmortalityElixir of ImmortalityUnlocks at rank 12
This Character will be wounded instead of killed in battle
Physical resistance: 5%
MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Tipping the ScalesTipping the ScalesUnlocks at rank 10
Targeting range: +5% for spells
Miscast base chance: -15%
Incantation of PreservationIncantation of PreservationUnlocks at rank 10
Recruit rank: +2 for all units (Hero's army)
Lord recruit rank: +1 (factionwide)
Keeper of LoreKeeper of LoreUnlocks at rank 10
Winds of Magic power reserve capacity: +10 (own army)
Research rate: +5
Mortuary CultistMortuary CultistUnlocks at rank 10
Enemy Hero action success chance: -5% (enemy characters in region)
Armour: +10
Ambush success chance: +5% (Hero's army)
wh3_dlc29_skill_nag_magic_undeath_01_morkharn_breath_of_darkness_herowh3_dlc29_skill_nag_magic_undeath_01_morkharn_breath_of_darkness_hero2 levelsLevel 1
Cooldown: -30% to ""
Overcast spell: ""
Cooldown: -50% to ""
Overcast spell: ""
Miscast base chance: -15% for " Upgraded"
Winds of Magic cost: -2 for ""
Winds of Magic cost: -3 for " Upgraded"
wh3_dlc29_skill_nag_magic_undeath_02_raise_the_deadwh3_dlc29_skill_nag_magic_undeath_02_raise_the_dead
Passive ability: "Raise the Dead"
wh3_dlc29_skill_nag_magic_undeath_03_sulekhim_the_hand_of_dust_herowh3_dlc29_skill_nag_magic_undeath_03_sulekhim_the_hand_of_dust_hero3 levelsLevel 1
Spell: ""
Cooldown: -30% to ""
Overcast spell: ""
Cooldown: -50% to ""
Overcast spell: ""
Miscast base chance: -15% for " Upgraded"
Winds of Magic cost: -1 for ""
Winds of Magic cost: -2 for " Upgraded"
wh3_dlc29_skill_nag_magic_undeath_04_khizaar_the_soulstealer_herowh3_dlc29_skill_nag_magic_undeath_04_khizaar_the_soulstealer_hero3 levelsLevel 1
Spell: ""
Cooldown: -30% to ""
Overcast spell: ""
Cooldown: -50% to ""
Overcast spell: ""
Miscast base chance: -15% for " Upgraded"
Winds of Magic cost: -2 for ""
Winds of Magic cost: -3 for " Upgraded"
wh3_dlc29_skill_nag_magic_undeath_05_Razkhar_the_abyssal_swarm_herowh3_dlc29_skill_nag_magic_undeath_05_Razkhar_the_abyssal_swarm_hero3 levelsLevel 1
Spell: ""
Cooldown: -30% to "
Overcast spell: ""
Cooldown: -50% to "
Overcast spell: ""
Miscast base chance: -15% for " Upgraded"
Winds of Magic cost: -2 for ""
Winds of Magic cost: -4 for " Upgraded"
EvasionEvasion
Passive ability: "Evasion"
wh3_dlc29_skill_nag_magic_undeath_06_kandorak_the_harbinger_herowh3_dlc29_skill_nag_magic_undeath_06_kandorak_the_harbinger_hero3 levelsLevel 1
Spell: ""
Cooldown: -30% to ""
Spell: ""
Cooldown: -50% to ""
Spell: ""
Winds of Magic cost: -3 for ""
wh3_dlc29_skill_nag_magic_undeath_07_akararan_the_dark_riders_herowh3_dlc29_skill_nag_magic_undeath_07_akararan_the_dark_riders_hero3 levelsLevel 1
Spell: ""
Cooldown: -30% to ""
Overcast spell: ""
Cooldown: -50% to ""
Overcast spell: ""
Miscast base chance: -15% for " Upgraded"
Winds of Magic cost: -2 for ""
Winds of Magic cost: -4 for " Upgraded"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
Replenish TroopsReplenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%
Replenish Troops action: Replenishment rate is increased by an additional 6%
Replenish Troops action: Replenishment rate is increased by an additional 9%
Cleanse CorruptionCleanse Corruption3 levelsLevel 1
Cleanse Corruption action: Corruption is reduced by an additional 1
Corruption: -1 (local province)
Cleanse Corruption action: Corruption is reduced by an additional 2
Corruption: -2 (local province)
Cleanse Corruption action: Corruption is reduced by an additional 3
Corruption: -3 (local province)
Damage BuildingDamage Building3 levelsLevel 1
Damage Building action: Additional 5% damage caused
Damage Building action: Additional 15% damage caused
Damage Building action: Additional 30% damage caused
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%
Hinder Replenishment action: Replenishment is modified by an additional -20%
Hinder Replenishment action: Replenishment is modified by an additional -40%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Canopic Jar HoarderCanopic Jar Hoarder3 levelsLevel 1
Canopic Jars generated: 5 per turn
Canopic Jars gained post-battle +1% (own army)
Canopic Jars generated: 10 per turn
Canopic Jars gained post-battle +2% (own army)
Canopic Jars generated: 15 per turn
Canopic Jars gained post-battle +3% (own army)
Every version of Liche Priest (Undeath)
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Kings, Undead LegionsWizard | 3,520 | 1 | 30 | 60 | 31 | 25 | 30 | 300 | 10 | — | — | wh3_dlc29_tmb_cha_liche_priest_undeath |
| Tomb Kings, Undead LegionsWizard | 3,948 | 1 | 30 | 60 | 76 | 25 | 30 | 300 | 30 | — | — | wh3_dlc29_tmb_cha_liche_priest_undeath_skeletal_steed |
Who can field it
- Khemri
- Host of Nagash
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.