Lore of Undeath
Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Raise the Dead
Lore attribute (passive)
- Triggers when casting spell
- Greatly replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
Nothing is beyond the reach of a sufficiently powerful Necromancer – dead flesh, bones in the earth, dead echoes of the past or even Shyish-borne souls.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
The Dark Riders
Wind · magical, flaming
- Winds of Magic
- 18(22)
- Cooldown
- 54 s
- Cast range
- 150 m
- Duration
- 5 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 36 damage per second (36 armour-piercing) for 5 s, radius 6 mOvercast: 48 damage per second (48 armour-piercing) for 5 s, radius 6 m
- Good against armour
- Medium, forward-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
Truly masterful wielders of Shyish can call forth powerful souls riding on the Wind of Death to burst onto the battlefield.
The Harbinger
Summon Unit
- Winds of Magic
- 23
- Cooldown
- 47 s
- Cast range
- 50 m
- Duration
- 1 s
- Wind-up
- 5 s
- Uses
- 2
Summons: Zombie Dragon
- Summons a Zombie Dragon
- Summoned units degrade over time
The call to serve can rally souls back into their bodies, or with sufficient power, rally them to battle directly from the beyond.
The Soulstealer
Direct Damage (Area)
- Winds of Magic
- 10(18)
- Cooldown
- 37 s
- Cast range
- 100 m
- Duration
- 11 s(22 s)
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- Causes damage to combatants
- Large area of effect
- Strong vs multiple units
Undeath beckons a soul to return from the afterlife. Those who know such forces also know the living, too, can be forced to give up their souls.
Breath of Darkness
Regeneration
- Winds of Magic
- 7(13)
- Cooldown
- 31 s
- Cast range
- 200 m
- Duration
- 14 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
Shyish's tendrils reach into and renew parts of the Undead that sustain their unnatural vigour.
The Abyssal Swarm
Vortex · magical
- Winds of Magic
- 12(18)
- Cooldown
- 42 s
- Cast range
- 150 m
- Duration
- 30 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 8 damage per second (2 armour-piercing) for 30 s, radius 12 mOvercast: 16 damage per second (4 armour-piercing) for 30 s, radius 12 m
- Does not affect friendly troops
- Large, randomly-moving area of effect
A predator's bones still remember the hunt. Bound by Dark Magic, they are driven towards prey once more.
The Hand of Dust
Augment
- Winds of Magic
- 3(7)
- Cooldown
- 27 s
- Cast range
- 200 m
- Duration
- 14 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +50% Armour-Piercing Weapon Damage
Seconds and centuries are all the same to a master of Shyish. All that is transient is at his mercy. It fades and crumbles at his touch.
Who casts Lore of Undeath
Liche High Priest (Undeath)Lord · Tomb Kings, Undead Legions
Master Necromancer (Undeath)Lord · Vampire Counts, Undead Legions
NagashLord · Undead Legions
Vampire Fleet Admiral (Pistol – Undeath)Lord · Vampire Coast, Undead Legions
Vampire Fleet Admiral (Polearms – Undeath)Lord · Vampire Coast, Undead Legions
Liche Priest (Undeath)Hero · Tomb Kings, Undead Legions
Necromancer (Undeath)Hero · Vampire Counts, Undead Legions
Vampire Fleet Captain (Undeath)Hero · Vampire Coast, Undead Legions
Source: special_ability_groups (wh3_dlc29_lore_undeath), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.