Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore of Undeath

Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Raise the Dead

Lore attribute (passive)

  • Triggers when casting spell
  • Greatly replenishes hit points of combatants
  • Resurrects dead combatants
  • Heals injured before resurrecting

Nothing is beyond the reach of a sufficiently powerful Necromancer – dead flesh, bones in the earth, dead echoes of the past or even Shyish-borne souls.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

The Dark Riders

Wind · magical, flaming

Winds of Magic
18(22)
Cooldown
54 s
Cast range
150 m
Duration
5 s
Wind-up
5 s
Overcast miscast
50%
  • 36 damage per second (36 armour-piercing) for 5 s, radius 6 mOvercast: 48 damage per second (48 armour-piercing) for 5 s, radius 6 m
  • Good against armour
  • Medium, forward-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

Truly masterful wielders of Shyish can call forth powerful souls riding on the Wind of Death to burst onto the battlefield.

The Harbinger

Summon Unit

Winds of Magic
23
Cooldown
47 s
Cast range
50 m
Duration
1 s
Wind-up
5 s
Uses
2

Summons: Zombie Dragon

  • Summons a Zombie Dragon
  • Summoned units degrade over time

The call to serve can rally souls back into their bodies, or with sufficient power, rally them to battle directly from the beyond.

The Soulstealer

Direct Damage (Area)

Winds of Magic
10(18)
Cooldown
37 s
Cast range
100 m
Duration
11 s(22 s)
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • Causes damage to combatants
  • Large area of effect
  • Strong vs multiple units

Undeath beckons a soul to return from the afterlife. Those who know such forces also know the living, too, can be forced to give up their souls.

Breath of Darkness

Regeneration

Winds of Magic
7(13)
Cooldown
31 s
Cast range
200 m
Duration
14 s
Wind-up
1 s
Overcast miscast
50%
  • Replenishes hit points of combatants
  • Resurrects dead combatants
  • Heals injured before resurrecting

Shyish's tendrils reach into and renew parts of the Undead that sustain their unnatural vigour.

The Abyssal Swarm

Vortex · magical

Winds of Magic
12(18)
Cooldown
42 s
Cast range
150 m
Duration
30 s
Wind-up
3 s
Overcast miscast
50%
  • 8 damage per second (2 armour-piercing) for 30 s, radius 12 mOvercast: 16 damage per second (4 armour-piercing) for 30 s, radius 12 m
  • Does not affect friendly troops
  • Large, randomly-moving area of effect

A predator's bones still remember the hunt. Bound by Dark Magic, they are driven towards prey once more.

The Hand of Dust

Augment

Winds of Magic
3(7)
Cooldown
27 s
Cast range
200 m
Duration
14 s
Wind-up
1 s
Overcast miscast
50%
  • +50% Armour-Piercing Weapon Damage

Seconds and centuries are all the same to a master of Shyish. All that is transient is at his mercy. It fades and crumbles at his touch.

Who casts Lore of Undeath

Source: special_ability_groups (wh3_dlc29_lore_undeath), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.