Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
King Nekhesh's Scorpion Legion (Skeleton Spearmen) unit card

King Nekhesh's Scorpion Legion (Skeleton Spearmen)

Melee infantry· Spear Infantry· Tier 2· 160 models at Ultra sizeRegiment of Renown

Comes with Tomb Kings(Warhammer II)

Duel it in the combat calculator →

King Nekhesh's Scorpion Legion (Skeleton Spearmen) are Tomb Kings and Undead Legions melee infantry: 9,760 HP across 160 models, armour 45, melee attack 19, melee defence 42, weapon strength 24. It costs 550 in multiplayer. In the campaign Host of Nagash pays 550. They come with Tomb Kings. Unit key wh2_dlc09_tmb_inf_skeleton_spearmen_ror. Patch 9.0.4, from the game's data tables.

Health

61 per model

9,760

top 28% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

45

top 48% of class

Leadership

45

bottom 5% of class

Speed

28

bottom 7% of class

Melee attack

19

bottom 7% of class

Melee defence

42

top 33% of class

Weapon strength

19 base + 5 armour-piercing, +14 vs large

24

bottom 8% of class

Charge bonus

3

bottom 1% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Realm of Souls IRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • DisintegratingDirect Damagepassive
  • CrumblingDirect Damagepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 43.3% of the game's 194 infantry units in melee. Per 1,000 gold: 63 damage per second against Chaos Warriors; it lasts 89.9 s against one unit of them.

Beats, at a similar price: Grail Reliquae (413.14× faster), Warp-Grinders (9.59× faster), Eshin Triads (3.82× faster)

Loses to, at a similar price: Longbeards (2.47× slower), Chaos Dwarf Warriors (2.28× slower), Hobgoblin Cutthroats (1.52× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 550 multiplayer gold. Tomb Kings units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Tomb Kings · Khemri
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.