Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Night Terrors (Mournguls) unit card

Night Terrors (Mournguls)

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra sizeRegiment of Renown

Health

560 per model

8,960

top 24% of class

Armour

30

bottom 19% of class

Leadership

72

top 30% of class

Speed

54

bottom 35% of class

Melee attack

52

top 3% of class

Melee defence

33

bottom 48% of class

Weapon strength

36 base + 84 armour-piercing, +20 vs infantry

120

top 24% of class

Charge bonus

34

top 45% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Stalk

    This unit can move hidden in any terrain.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • The HungerRegeneration · Replenishes hit points of combatantspassive
  • The Chilling AuraHex · -30% Speedpassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Who can field it

  • The Awakened
  • Host of Nagash
  • The Drakenhof Conclave

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.