Mortis Engine
Chariot· Magic Chariot· Tier 3· 1 model (crew of 18) at Ultra size
Health
7,236
Armour
40
Leadership
60
Speed
48
Melee attack
30
Melee defence
13
Weapon strength
50 base + 70 armour-piercing, +15 vs infantry
120
Charge bonus
12
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Blasphemous TomeAugment of the WindspassiveBlasphemous TomeAugment of the WindsPassiveThe unholy, never-to-be spoken words of this ancient grimoire cause the Winds of Magic to blow like a hurricane.
The Reliquary BindingRegeneration (Area) · Replenishes hit points of combatantspassiveThe Reliquary BindingRegeneration (Area)Replenishes hit points of combatantsPassive · Range 35 mThis depraved artefact, when held aloft, restores energy to those who swear fealty to its vileness.
The Reliquary CorruptionDirect Damage (Area) · Causes damage to combatantspassiveThe Reliquary CorruptionDirect Damage (Area)Causes damage to combatantsPassive · Range 35 mThose who dare to stand against this profane monument will suffer from its corrupting influence, to their demise.
RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration-20 Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Who can field it
- Host of Nagash
- The Drakenhof Conclave
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.