
Mortis Engine
Chariot· Magic Chariot· Tier 3· 1 model (crew of 18) at Ultra size
Comes with The Grim & The Grave(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Mortis Engine is Vampire Counts and Undead Legions chariot: 7,236 HP, armour 40, melee attack 30, melee defence 13, weapon strength 120. It costs 1,400 in the campaign and in multiplayer. It comes with The Grim & The Grave. Unit key wh_dlc04_vmp_veh_mortis_engine_0. Patch 9.0.4, from the game's data tables.
Health
7,236
Armour
40
Leadership
60
Speed
48
Melee attack
30
Melee defence
13
Weapon strength
50 base + 70 armour-piercing, +15 vs infantry
120
Charge bonus
12
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Blasphemous TomeAugment of the WindspassiveBlasphemous TomeAugment of the WindsPassiveThe unholy, never-to-be spoken words of this ancient grimoire cause the Winds of Magic to blow like a hurricane.
- The Reliquary BindingRegeneration (Area) · Replenishes hit points of combatantspassiveThe Reliquary BindingRegeneration (Area)Replenishes hit points of combatantsPassive · Range 35 mThis depraved artefact, when held aloft, restores energy to those who swear fealty to its vileness.
- The Reliquary CorruptionDirect Damage (Area) · Causes damage to combatantspassiveThe Reliquary CorruptionDirect Damage (Area)Causes damage to combatantsPassive · Range 35 mThose who dare to stand against this profane monument will suffer from its corrupting influence, to their demise.
- RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration+20% Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Counters
Good against
- Infantry-sized units — bonus vs infantry 15e.g. Exalted Plaguebearers of Nurgle, Blessed Temple Guard, Zombie Pirate Deckhand Mob · Vampire Counts: Zombies, Grave Guard
- Heavily armoured units — 70 of 120 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Vampire Counts: Blood Knights, Drakenhof Templars
- Units with physical resistance — magical melee attackse.g. Syreens, Sisters of the Thorn, Doomfire Warlocks · Vampire Counts: Hexwraiths, Cairn Wraiths
- Light infantry-sized units — large, mass 1,600e.g. Exalted Plaguebearers of Nurgle, Zombie Pirate Deckhand Mob, Plaguebearers of Nurgle · Vampire Counts: Zombies, Grave Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Vampire Counts: Terrorgheist, Blood Knights (Lances)
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Vampire Counts: Sylvanian Crossbowmen, Sylvanian Handgunners
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (18.76× faster), Casket of Souls (7.87× faster)
Loses to, at a similar price: Chaos Knights of Nurgle (195.18× slower), Chaos Knights (151.36× slower), Chaos Knights of Tzeentch (143.40× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,400 multiplayer gold. Vampire Counts units ranked.
Match-ups people search for: Mortis Engine vs Corpse Cart · Mortis Engine vs Coven Throne
Patch changes
- Custom battle: now in the Undead Legions roster
Who can field it
- Undead Legions · Host of Nagash
- Vampire Counts · The Drakenhof Conclave
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.