Wight King (Kevon Lloydstein) skill tree & build planner
30 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Barded Skeletal SteedUnlocks at rank 4Mount: Barded Skeletal SteedSkeletal Steeds draped in fine armour make for an impressive and dangerous sight.
- Grave WardUnlocks at rank 8Missile resistance: 10%Whereby the power of death itself is used to hold back the physical world.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Martial AuthorityUnlocks at rank 12Spread Control action: Control is modified by an additional 2Character's aura leadership effect: +5Leadership aura size: +25%Proving one’s authority is a living man’s game – and living is a fatal weakness no authority can overcome.
- Ancient BulwarkArmour: +15Hit points: +10%Requires: Martial AuthorityAs eternal and unyielding as the stony earth where he once rested. He rests no more.
- Champion of RuinAssault Unit action: Additional 20% damage causedAssault Garrison action: Additional 20% casualties inflictedHero action success chance: +10%Requires: Martial AuthorityMortals' chief strength: numbers. A Wight King’s chief strength: his lone self.
- Master of the ShieldMelee defence: +10Missile block chance: +15%Requires: Martial AuthorityIt was a miracle that this one died, so impervious he seemed. A second such miracle will not happen.
- Terror of the BarrowsAbility: "Heroic Killing Blow"Attribute: Causes TerrorRequires: 2 skill points across Ancient Bulwark, Champion of Ruin, Master of the ShieldWhatever living souls mill about the battlefield will soon quake out of their sallow flesh.
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Blade MasterCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Foe-SeekerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Indomitable, Blade ShieldThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Ceaseless WardenUnlocks at rank 14Passive ability: "Guardian"Enemy Hero action success chance: -25% (enemy characters in region)Not with: The Undead Fire, The Undead EdgeA Wight King’s vigil which requires no vigilance. Enemies will invite themselves to their own wake, and he shall attend.
- The Undead FireUnlocks at rank 14Passive ability: "Frenzy"Bonus vs Infantry: +20Not with: Ceaseless Warden, The Undead EdgeOnce a Wight King begins his onslaught, he may seem like a mere tool of destruction, his will a cold fire that no longer burns out.
- The Undead EdgeUnlocks at rank 14Armour-piercing weapon damage: +3 for Grave Guards units (Hero's army)Enables magical attacks for Grave Guards units (Hero's army)Not with: Ceaseless Warden, The Undead FireA Wight King's barrow grave is a grindstone that has sharpened the weapons within to a baleful shimmer.
Battle
- Assault FormationUnlocks at rank 5 · 3 levelsLevel 1Unlocks Hero action: Assault FormationLevel 2 · rank 9Unlocks Hero action: Assault FormationAssault Formation action: melee attack is increased by an additional 2Level 3 · rank 13Unlocks Hero action: Assault FormationAssault Formation action: melee attack is increased by an additional 4Wight Kings have probably forgotten more about the art of battle than most will ever learn.
- Deathly GuardUnlocks at rank 5 · 3 levelsLevel 1Unlocks Hero action: Deathly GuardLevel 2 · rank 9Unlocks Hero action: Deathly GuardDeathly Guard action: melee defence is increased by an additional 2Level 3 · rank 13Unlocks Hero action: Deathly GuardDeathly Guard action: melee defence is increased by an additional 4Against his onslaught, nothing endures. When he stands sentry, only he does.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Wight King · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,896 | 4,896 |
| Armour | 90 | 90 |
| Leadership | 70 | 70 |
| Speed | 33 | 33 |
| Melee attack | 44 | 44 |
| Melee defence | 48 | 48 |
| Weapon strength | 410 | 410 |
| … armour-piercing | 150 | 150 |
| Charge bonus | 15 | 15 |
| Bonus vs infantry | 14 | 14 |
| Missile block chance | 55 | 55 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Wight King.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.