Health
4,896
Armour
shield blocks 55% of frontal missiles
90
Leadership
70
Speed
33
Melee attack
44
Melee defence
48
Weapon strength
260 base + 150 armour-piercing, +14 vs infantry
410
Charge bonus
15
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Heroic Killing BlowAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon DamageactiveHeroic Killing BlowAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 90 s · Duration 25 sThere are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Wight King skill tree
31 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Barded Skeletal SteedBarded Skeletal SteedUnlocks at rank 6
Mount: Barded Skeletal Steed
Grave WardGrave WardUnlocks at rank 7
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Martial AuthorityMartial Authority
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Character's aura leadership effect: +5
Leadership aura size: +25%
Ancient BulwarkAncient Bulwark
Armour: +15
Hit points: +10%
Champion of RuinChampion of Ruin
Assault Unit action: Additional 20% damage caused
Assault Garrison action: Additional 20% casualties inflicted
Hero action success chance: +10%
Master of the ShieldMaster of the Shield
Melee defence: +10
Missile block chance: +15%
Terror of the BarrowsTerror of the Barrows
Ability: "Heroic Killing Blow"
Attribute: Causes Terror
Blade MasterBlade Master
Melee attack: +5
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Thick-SkinnedThick-Skinned3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly BladeDeadly Blade3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Scarred VeteranScarred Veteran3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
IndomitableIndomitable3 levelsLevel 1
Leadership: +4
Leadership: +8
Leadership: +12
Blade ShieldBlade Shield3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
Ceaseless WardenCeaseless Warden
Passive ability: "Guardian"
Enemy Hero action success chance: -25% (enemy characters in region)
The Undead FireThe Undead Fire
Passive ability: "Frenzy"
Bonus vs Infantry: +20
The Undead EdgeThe Undead Edge
Armour-piercing weapon damage: +3 for Grave Guards units (Hero's army)
Enables magical attacks for Grave Guards units (Hero's army)
Assault FormationAssault Formation3 levelsLevel 1
Unlocks Hero action:
Unlocks Hero action:
action: melee attack is increased by an additional 2
Unlocks Hero action:
action: melee attack is increased by an additional 4
wh3_dlc29_skill_vmp_wight_king_assist_army_2wh3_dlc29_skill_vmp_wight_king_assist_army_23 levelsLevel 1
Unlocks Hero action:
Unlocks Hero action:
action: melee defence is increased by an additional 2
Unlocks Hero action:
action: melee defence is increased by an additional 4
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Wight King
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vampire Counts, Undead LegionsMelee Specialist | 4,896 | 1 | 90 | 70 | 33 | 44 | 48 | 410 | 15 | 1,000 | 250 | wh_main_vmp_cha_wight_king_0 |
| Vampire Counts, Undead LegionsMelee Specialist | 5,268 | 1 | 110 | 70 | 72 | 44 | 48 | 410 | 35 | 1,200 | 300 | wh_main_vmp_cha_wight_king_2 |
Who can field it
- Host of Nagash
- The Drakenhof Conclave
The game also has 3 summoned or scripted copies of this unit that players don't recruit directly (wh3_dlc29_vmp_cha_wight_king_barded_nightmare_summoned, wh_main_vmp_cha_wight_king_0_summoned, wh_main_vmp_cha_wight_king_1).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.