Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Wight King unit card

Wight King

Hero· Melee Specialist· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Wight King is Vampire Counts and Undead Legions hero: 4,896 HP, armour 90, melee attack 44, melee defence 48, weapon strength 410. It costs 1,000 in the campaign and 600 in multiplayer. Unit key wh_main_vmp_cha_wight_king_0. Patch 9.0.4, from the game's data tables.

Health

4,896

top 30% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

90

top 28% of class

Leadership

70

top 36% of class

Speed

33

bottom 8% of class

Melee attack

44

top 35% of class

Melee defence

48

top 17% of class

Weapon strength

260 base + 150 armour-piercing, +14 vs infantry

410

top 29% of class

Charge bonus

15

bottom 4% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • Heroic Killing BlowAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon Damageactive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Patch changes

Patch 9.0wh_main_vmp_cha_wight_king_0

  • Custom battle: now in the Undead Legions roster

Patch 9.0wh_main_vmp_cha_wight_king_2

  • Custom battle: now in the Undead Legions roster

Wight King skill tree

31 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Wight King's skills

  1. Barded Skeletal Steed
  2. Grave Ward
  3. Immortality
  4. Mentor
  1. Martial Authority
  2. Ancient Bulwark
  3. Champion of Ruin
  4. Master of the Shield
  5. Terror of the Barrows
  1. Blade Master
  2. Devastating Charge
  3. Thick-Skinned
  4. Hard to Hit
  5. Deadly Blade
  6. Foe-Seeker
  7. Wound-Maker
  8. Scarred Veteran
  9. Indomitable
  10. Blade Shield
  11. Deadly Onslaught
  1. Ceaseless Warden
  2. The Undead Fire
  3. The Undead Edge
  1. Assault Formation
  2. Deathly Guard
  1. Training
  2. Spread Control
  3. Assault Garrison
  4. Wound
  5. Assault Units
  6. Specialist

Every version of Wight King

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire Counts, Undead LegionsMelee Specialist4,89619070334448410151,000250wh_main_vmp_cha_wight_king_0
Vampire Counts, Undead LegionsMelee Specialist5,268111070724448410351,200300wh_main_vmp_cha_wight_king_2

Who can field it

  • Undead Legions · Host of Nagash
  • Vampire Counts · The Drakenhof Conclave

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 3 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh3_dlc29_vmp_cha_wight_king_barded_nightmare_summoned, wh_main_vmp_cha_wight_king_0_summoned, wh_main_vmp_cha_wight_king_1).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.