Bretonnia technologies
56 technologies from the game's research tree for Bretonnia, patch 9.0, line by line as the game lays them out. Hover or tap a technology for its research cost, its effects and what it needs first. Faction-only trees (a single lord's variant) are not included.
The Chivalric CodeThe Chivalric Code400 research points
Chivalry: +50
Armour: +5 for Lords and embedded Heroes
Leadership: +5 for Lords and embedded HeroesEvery Bretonnian Lord knows that honour and chivalry come before everything.
Economic InvestmentEconomic Investment500 research points
Growth: +4
Income from Province Capital/Settlement buildings: +3%Banish uncertainty: invest in the kingdom's future.
Subsidised ToolsSubsidised Tools100 research points
Melee attack: +10 for Peasant Mob units
Construction cost: -5% for Infrastructure buildings
Recruitment cost: -10% for Peasant Mob unitsRequires: AlmshousesFor what is a peasant without his pitchfork?
CharityCharity100 research points
Chivalry: +200
Control: +2Requires: Town Census“Rejoice, peasants! For a generous Knight of Bretonnia provides for you!”
Encourage FanaticismEncourage Fanaticism1,200 research points
Melee attack: +5 for Battle Pilgrims and Grail Reliquae units
Melee defence: +5 for Battle Pilgrims and Grail Reliquae unitsRequires: CharityFor those not born into nobility, there are few ways to gain the Lady's favour.
Temple TithesTemple Tithes100 research points
Ward save: +10% for Grail Knight and Grail Guardian units and embedded Paladin Heroes
Chivalry: +200
Hero recruit rank: +2 for PaladinsRequires: Encourage FanaticismPaladins are expected to donate large sums of their inheritance to the cult of the Lady.
Heraldry of AquitaineHeraldry of Aquitaine400 research points
Enables an opportunity to confederate with Aquitaine
Diplomatic relations: +100 with Aquitaine
Chivalry: +100Requires: The Chivalric CodeFair Aquitaine: a land of rolling fields, sandy shores... and incessant noble feuds.
Heraldry of LyonesseHeraldry of Lyonesse400 research points
Enables an opportunity to confederate with Lyonesse
Chivalry: +100
Diplomatic relations: +100 with LyonesseRequires: The Chivalric CodeLyonesse, the homeland of the most devoted of all the Grail Companions.
Overseas DiplomacyOverseas Diplomacy400 research points
Diplomatic relations: +50 with Humans, High Elves and LizardmenRequires: The Chivalric CodeKing Louen knows Bretonnia cannot stem the tide of filth alone – diplomacy is required to broker alliances, lest fell darkness overrun the world entirely.
Kings of the Mountains DiplomacyKings of the Mountains Diplomacy400 research points
Diplomatic relations: +50 with DwarfsRequires: The Chivalric CodeDealing with the ill-tempered, easily-angered Dwarfs tests every ounce of a diplomat's capabilities, so oft-times the King leads the charm offensive himself lest misunderstandings lead to war.
AlmshousesAlmshouses600 research points
Leadership: +5 for Peasant Mob units
Growth: +10Requires: Economic InvestmentThe poor must be cared for, just enough to ensure productivity.
Town CensusTown Census600 research points
Recruit rank: +2 for Peasant Mob units
Local recruitment capacity: +1 (all provinces)Requires: AlmshousesKnow your population, know the size of your army.
Commission CarpentersCommission Carpenters1,200 research points
Income from Timber industry: +50%
Construction time: -1 for Province Capital/Settlement buildingsRequires: Town CensusWhile wood is plentiful, carpentry skills remain relatively rare and so are prized in Bretonnia.
Longer SpearsLonger Spears1,200 research points
Melee attack: +5 for Spearmen-at-Arms, Men-at-Arms (Polearms) and Mounted Yeomen units
Weapon strength: +10% for Spearmen-at-Arms, Men-at-Arms (Polearms) and Mounted Yeomen unitsRequires: Commission CarpentersBetter woodworking techniques allow for longer, more sturdy spears and polearms.
Heraldry of ParravonHeraldry of Parravon400 research points
Enables an opportunity to confederate with Parravon
Chivalry: +100
Diplomatic relations: +100 with ParravonRequires: Heraldry of AquitaineAmong the cliffs, peaks, and mountain ranges, the pegasi soar.
Heraldry of BastonneHeraldry of Bastonne400 research points
Enables an opportunity to confederate with Bastonne
Chivalry: +100
Diplomatic relations: +100 with BastonneRequires: Heraldry of LyonesseBastonne, birthplace of the Uniter and the source of his bloodline.
Support Religious ErrantrySupport Religious Errantry400 research points
Diplomatic relations: +50 with Chevaliers de Lyonesse
Diplomatic relations: +100 with Thegan's Errantry, Knights of the Flame, Knights of Origo and Jerrod's Errantry
Chivalry: +100The ongoing Errantry Wars across the sea need constant political and financial support.
Leaders of Men DiplomacyLeaders of Men Diplomacy400 research points
Diplomatic relations: +30 with Empire, Kislev and Southern RealmsMen tend to understand each other's motives, so diplomacy between factions is simply a matter of balancing competing interests for mutual advantage.
Improved Trade VesselsImproved Trade Vessels100 research points
Tradable resources produced: +5%
Income from trade tariffs: +5%Requires: Economic InvestmentA seaworthy fleet keeps the economy afloat.
Harbourmaster BribesHarbourmaster Bribes100 research points
Tradable resources produced: +5%
Income from trade tariffs: +10%Requires: Improved Trade VesselsBribing the harbourmaster pays dividends on import duties.
Registered DraftRegistered Draft1,200 research points
Upkeep: -5% for non-Knight units
Global recruitment capacity: +1Requires: Town CensusOnce the town census has been undertaken, its easy to round the peons up for military service.
Professional FletchersProfessional Fletchers1,200 research points
Missile strength: +10% for Peasant Bowmen and Mounted Yeomen Archers units
Range: +5% for Peasant Bowmen and Mounted Yeomen Archers units
Ammunition: +15%Requires: Commission CarpentersThose peasants skilled at bow-making are ordered to do it year round, instead of supplying a village's quota.
Lords of Athel Loren DiplomacyLords of Athel Loren Diplomacy400 research points
Diplomatic relations: +50 with Wood ElvesThe insular Asrai are powerful allies yet dreadful, relentless enemies if provoked, so must be treated with reverence and respect around the diplomatic table.
Kings of the Desert DiplomacyKings of the Desert Diplomacy400 research points
Diplomatic relations: +50 with Tomb KingsDiplomacy with the grandiose, once-men Tomb Kings requires clever wordplay to leave them always with the sense that the agreed plan is theirs... regardless of one's true intentions.
Siege EngineeringSiege Engineering1,000 research points
Missile strength: +10% for Trebuchet units
Reload time reduction: +15% for Trebuchet units
Leadership: +5 when laying siege or encirclingRequires: Professional FletchersThis requires educated men, often those who have studied abroad in the universities of Estalia or the Empire.
The Unification of BretonniaThe Unification of Bretonnia300 research points
Chivalry: +200
Peasant Economy: +10 peasants available to the factionOne people, one land – all shall know its glory and grandeur.
Improved Agricultural ToolsImproved Agricultural Tools500 research points
Income from Farms: +2%Requires: Economic InvestmentNo longer can a bad workman blame his tools…
Wider PloughsWider Ploughs500 research points
Income from Farms: +2%
Construction cost: -5% for Infrastructure buildingsRequires: Improved Agricultural ToolsThe wider the plough, the higher the yield, in less time.
Hay StoresHay Stores600 research points
Construction cost: -15% for Bretonnian Stable and Pasture buildings
Construction time: -35% for Bretonnian Stable and Pasture buildingsRequires: Wider PloughsThe horses of Bretonnia are treated better than the smallfolk. Hay stores, for example, allow horses to feed all year round.
Decrees of BretonniaDecrees of Bretonnia300 research points
Melee attack: +5 for Lords and embedded Heroes
Chivalry: +50
Charge bonus: +5 for Lords and embedded Heroes"By the King's word - and the eternal grace of the Lady - is Bretonnia governed for the good of its people."
Improved ConstructionImproved Construction100 research points
Construction cost: -5% for all buildings
Construction time: -1 for Province Capital/Settlement buildingsRequires: Economic InvestmentImprove the process and the results look after themselves.
Irrigation DitchesIrrigation Ditches1,000 research points
Income from Farms: +3%
Upkeep: -5% for Infantry unitsRequires: Improved Agricultural ToolsIrrigation ensures that the fields are watered and the people fed, no matter the season.
Water PumpsWater Pumps1,500 research points
Income from Farms: +3%
Each of your regions can sustain 1 extra peasant unit(s)Requires: Wider PloughsThe less we depend on the elements, the greater our control over our food supplies.
FarriersFarriers600 research points
Speed: +10% for Cavalry unitsRequires: Hay StoresSteeds shod by a trained farrier have better purchase upon the roads and blessed ground of fair Bretonnia.
Blinker HoodsBlinker Hoods600 research points
Charge bonus: +10% for Knight units
Leadership: +5 for Knight unitsRequires: FarriersBlinker hoods restrict the eyesight of horses, making the beasts easier to control.
Green Tide DecreeGreen Tide Decree300 research points
Immune to Barren Wasteland attrition (all armies)
Chivalry: +4 for every victory against Greenskins
Casualty replenishment rate: +2%
Double experience gain for units when fighting against Greenskins
Diplomatic relations: -50 with GreenskinsRequires: Decrees of Bretonnia“The King decrees that the Greenskin blight be utterly annihilated wherever, whenever, and however possible!"
Winter Woes DecreeWinter Woes Decree300 research points
Immune to Snow attrition (all armies)
Chivalry: +4 for every victory against Norsca
Leadership: +8 when fighting against Norsca
Casualty replenishment rate: +2%
Diplomatic relations: -50 with NorscaRequires: Decrees of Bretonnia“The King decrees that Bretonnians must double their efforts to defend the Kingdom against the barbaric forces of the North.”
Death's Grip DecreeDeath's Grip Decree300 research points
Attrition: -25% casualties suffered from Vampiric territory attrition
Chivalry: +4 for every victory against Vampire Counts
Casualty replenishment rate: +2%
Leadership: +8 when fighting against Vampire Counts
Diplomatic relations: -50 with Vampire CountsRequires: Decrees of Bretonnia"The King decrees that the threat of Unliving incursions be foremost in the collective mind of the kingdom."
Ruinous Powers DecreeRuinous Powers Decree300 research points
Armour-piercing weapon damage: +4 when fighting against Warriors of Chaos, Chaos Dwarfs and Daemons of Chaos
Chivalry: +4 for every victory against Warriors of Chaos, Chaos Dwarfs and Daemons of Chaos
Casualty replenishment rate: +2%
Attrition: -50% casualties suffered from Chaos Undivided corruption and Chaos Wastes attrition
Leadership: +8 when fighting against Warriors of Chaos, Chaos Dwarfs, Norsca and Daemons of ChaosRequires: Decrees of Bretonnia"The King decrees that the scourge of Chaos be stopped at all costs and the land delivered to safety."
Safer Woods DecreeSafer Woods Decree300 research points
Diplomatic relations: -100 with Beastmen
Missile strength: +10% when fighting against Beastmen
Chivalry: +4 for every victory against Beastmen Warherds
Leadership: +8 when fighting against BeastmenRequires: Decrees of Bretonnia“The King decrees that from this day forth, the forests of Bretonnia be made safe from the Beastmen’s Ruinous bane.”
Improved SmeltersImproved Smelters500 research points
Income from Iron, Gem and Gold Mines: +15%Requires: Farriers, Improved ConstructionStealing or copying techniques and forge designs from their Empire neighbours improves Bretonnian metalworking.
Steel FurnacesSteel Furnaces1,200 research points
Armour: +8 for Knight units
Income from Industry: +15%Requires: Improved SmeltersThe designs of these mighty furnaces have been taken from Nuln, and are used to create hardened plate.
Grey Mountain WatchGrey Mountain Watch300 research points
Chivalry: +5 for every victory against Greenskins
Leadership: +10 during subterranean intercept battles
Weapon strength: +10% when fighting against Greenskins
Diplomatic relations: -50 with GreenskinsRequires: Green Tide DecreeToo long have the Greenskins pillaged Bretonnian lands.
The North GuardThe North Guard300 research points
Chivalry: +5 for every victory against Norsca
Melee attack: +5 when fighting against Norsca
Melee defence: +10 when fighting against Norsca
Diplomatic relations: -50 with NorscaRequires: Winter Woes DecreeAcross the Sea of Claws lies an ancient threat; pay it the utmost attention, lest it grows too near.
Forests' Edge DecreeForests' Edge Decree300 research points
Leadership: +8 when fighting against Wood Elves
Diplomatic relations: -50 with Wood Elves
Chivalry: +4 for every victory against Wood Elves
Missile resistance: 10% when fighting against Wood Elves"The King decrees that the malevolent forces of Athel Loren must be kept at bay."
Secure Shores DecreeSecure Shores Decree300 research points
Leadership: +8 when fighting against Dark Elves
Melee defence: +5 when fighting against Dark Elves
Diplomatic relations: -50 with Dark Elves
Chivalry: +4 for every victory against Dark Elves"The King decrees that the shores be secured against the vile raiders from Naggarond."
Sewer Cleaning DecreeSewer Cleaning Decree300 research points
Leadership: +8 when fighting against Skaven
Diplomatic relations: -50 with Skaven
Corruption: -1 (all provinces)
Chivalry: +4 for every victory against Skaven"The King decrees that the sewers should not provide refuge to abominations."
Bigger BobbinsBigger Bobbins500 research points
Income from Industry: +10%Requires: Improved ConstructionBigger bobbins are better bobbins. It is known.
Improved Loom TechnologyImproved Loom Technology500 research points
Income from Industry: +5%
Local recruitment capacity: +1 (all provinces)Requires: Bigger BobbinsThe fruit of such a loom is industry in abundance.
Glazing KilnsGlazing Kilns600 research points
Income from Pottery, Dye and Salt industry: +50%
Income from Industry: +10%Requires: Improved SmeltersBuilding on breakthroughs in forge-design, kilns that can reach higher temperatures produce better earthenware.
Master SwordsmithsMaster Swordsmiths1,200 research points
Weapon strength: +12% for Sword Infantry and all Knight unitsRequires: Steel FurnacesFolding steel takes great skill; the more folds, the stronger and sharper the blade.
Desert Purge DecreeDesert Purge Decree300 research points
Leadership: +8 when fighting against Tomb Kings
Melee attack: +5 when fighting against Tomb Kings
Diplomatic relations: -50 with Tomb Kings
Chivalry: +4 for every victory against Tomb Kings"The King decrees that the trade routes will suffer no more harassment from desert bone-crawlers."
High Seas' DecreeHigh Seas' Decree300 research points
Leadership: +8 when fighting against Vampire Coast
Chivalry: +4 for every victory against Vampire Coast
Diplomatic relations: -50 with Vampire Coast
Attrition: -25% casualties suffered from Vampiric territory attrition
Casualty replenishment rate: +2%"The King decrees that the filthy pirate scum infesting the southern seas must be eradicated, so no trace of their foul presence remains."
Weaving ApprenticeshipsWeaving Apprenticeships1,000 research points
Income from Industry: +5%
Research rate: +5Requires: Bigger BobbinsTime spent schooling the workers pays dividends later.
SeamstressesSeamstresses1,000 research points
Income from Industry: +10%
Recruitment cost: -10%Requires: Improved Loom TechnologyFor some, appearances are everything - regardless of the truth of the matter.
Regular TournamentsRegular Tournaments1,500 research points
Melee attack: +5 for Knights units
Melee defence: +5 for Knight unitsRequires: Master SwordsmithsTournaments are a way for noble knights to gain honour and maintain martial skills during rare glimpses of peacetime.