
Gutrot Spume
Hero· Melee Specialist· 1 model at Ultra size
Comes with Lords of the End Times - Warriors of Chaos(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Gutrot Spume is a legendary hero of Warriors of Chaos, Norsca and Nurgle: 5,970 HP, armour 90, melee attack 50, melee defence 48, weapon strength 430. It costs 1,200 in the campaign and in multiplayer. It comes with Lords of the End Times - Warriors of Chaos. Unit key wh3_dlc29_chs_cha_gutrot_spume. Patch 9.0.4, from the game's data tables.
Health
5,970
Armour
90
Leadership
85
Speed
32
Melee attack
50
Melee defence
48
Weapon strength
140 base + 290 armour-piercing, +30 vs large
430
Charge bonus
34
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack
Abilities
- Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…activeColossal StrikeAugment+16 Bonus vs. Large+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 32 sThe bigger they are, the harder they fall.
- Tendrils of the SeaHex · -60% Charge Speed, -60% Speed…activeTendrils of the SeaHex-60% Charge Speed-60% Speed-20% Mass-40 Melee AttackCooldown 120 s · Duration 24 s · Wind-up 3 sA true gift for bringing low the terrifying creatures that lurk beneath the frigid waves of the Norscan coast.
- Impetuous CourageAugment · Burst of life-saving hit pointspassiveImpetuous CourageAugmentBurst of life-saving hit pointsPassive · Cooldown 15 s · Duration 1 s · 1 useA jolt of life-reinforcing energy fills the veins of this warrior. Wounds and pain are forgotten, and only the Grandfather's love remains.
- Kraken HunterAugment · +25% Armour-Piercing Weapon Damage, +25% Base Weapon DamagepassiveKraken HunterAugment+25% Armour-Piercing Weapon Damage+25% Base Weapon DamagePassiveWhen a monster is in sight, only the favour of the gods is in Gutrot's mind.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Stand or Die!Augment (Area) · +24 Melee Defence, +16 LeadershipactiveStand or Die!Augment (Area)+24 Melee Defence+16 LeadershipCooldown 90 s · Duration 18 s · Range 35 mThose whose word is law ensure their troops will not run by issuing this dread order.
Counters
Good against
- Large units — bonus vs large 30e.g. Rogue Idol, Dread Saurian, Khemric Titan · Warriors of Chaos: Chaos Giant, Chaos Warshrine of Nurgle
- Heavily armoured units — 290 of 430 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Warriors of Chaos: Chaos Knights of Khorne, Chosen of Khorne
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
Gutrot Spume skill tree
32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Chaos WarshrineChaos WarshrineUnlocks at rank 14
- Mount: Warshrine
- Chaos CommanderChaos CommanderUnlocks at rank 5
- Ability: "Stand or Die!"
- Leadership aura size: +25%
- Plague FeederPlague FeederUnlocks at rank 7
- Nurgle corruption: +2 (local province)
- Melee defence: +5
- Infernal ChampionInfernal ChampionUnlocks at rank 15
- Weapon strength: +10%
- Aura of ChaosAura of ChaosUnlocks at rank 8
- Missile resistance: 10%
- Servant of DecayServant of DecayUnlocks at rank 1 · 3 levelsLevel 1
- Nurgle Authority: +1 (Hero's army)
- Tzeentch Authority: -1 (Hero's army)
- Nurgle Authority: +2 (Hero's army)
- Tzeentch Authority: -2 (Hero's army)
- Nurgle Authority: +3 (Hero's army)
- Tzeentch Authority: -3 (Hero's army)
- Impetuous CourageImpetuous CourageUnlocks at rank 12
- Battle healing cap: +25%
- Passive ability: "Impetuous Courage"
- Hit points: +10%
- Rotbringer’s AuthorityRotbringer’s Authority
- Recruit rank: +1 for all units (own army)
- Character's aura leadership effect: +5
- Control: +3 (local province)
- Tendrils of the SeaTendrils of the Sea
- Ability: "Tendrils of the Sea"
- Attribute: Causes Terror
- Melee defence: +5
- Corrupt SustenanceCorrupt Sustenance
- Post battle chance of stealing a magic item: +15%
- Casualties captured post-battle: +25% (own army)
- Income from post-battle loot: +25% (accompanying Lord)
- Relentless ReaversRelentless Reavers
- Raiding stance usage cost: -50% (own army)
- Removes Raiding stance fatigue penalty (own army)
- Income from raiding: +50% (own army)
- Reaver of the Corrupt TidesReaver of the Corrupt Tides
- Passive ability: "Regeneration" when fighting at sea
- Ability number of uses: +2 for "Bubonic Broadside" (own army)
- Attribute: Unbreakable when fighting at sea
- Enables replenishment in foreign territory (own army)
- Kraken HunterKraken HunterUnlocks at rank 10
- Passive ability: "Kraken Hunter"
- Bonus vs Large: +15
- Terror of the Rotting SeaTerror of the Rotting Sea2 levelsLevel 1
- Melee attack: +5 when fighting at sea (own army)
- Weapon strength: +7% when attacking at sea (own army)
- Melee attack: +10 when fighting at sea (own army)
- Weapon strength: +15% when attacking at sea (own army)
- Rot-Driven SupremacyRot-Driven Supremacy2 levelsLevel 1
- Leadership: +7 when fighting at sea (own army)
- Melee defence: +5 when fighting at sea (own army)
- Leadership: +15 when fighting at sea (own army)
- Melee defence: +10 when fighting at sea (own army)
- Blade MasterBlade Master
- Melee attack: +5
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Thick-SkinnedThick-Skinned3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Heroic Killing BlowHeroic Killing Blow
- Ability: "Heroic Killing Blow"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Colossal StrikeColossal Strike
- Ability: "Colossal Strike"
- Increase MobilityIncrease Mobility3 levelsLevel 1
- Increase Mobility action: Movement range is increased by an additional 5%
- Increase Mobility action: Movement range is increased by an additional 10%
- Increase Mobility action: Movement range is increased by an additional 15%
- Stimulate GrowthStimulate Growth3 levelsLevel 1
- Stimulate Growth action: Growth is modified by an additional 10
- Stimulate Growth action: Growth is modified by an additional 20
- Stimulate Growth action: Growth is modified by an additional 30
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Gutrot Spume
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of Chaos, Norsca, NurgleMelee Specialist | 5,970 | 1 | 90 | 85 | 32 | 50 | 48 | 430 | 34 | 1,200 | — | wh3_dlc29_chs_cha_gutrot_spume |
| Warriors of Chaos, Norsca, NurgleMelee Specialist | 12,790 | 1 | 60 | 85 | 38 | 40 | 48 | 410 | 39 | 1,650 | — | wh3_dlc29_chs_cha_gutrot_spume_warshrine |
Who can field it
- Nurgle · Poxmakers of Nurgle
- Norsca · World Walkers
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.