
Health
5,970
Armour
90
Leadership
85
Speed
32
Melee attack
50
Melee defence
48
Weapon strength
140 base + 290 armour-piercing, +30 vs large
430
Charge bonus
34
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack
Abilities
Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…activeColossal StrikeAugment+16 Bonus vs. Large+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 32 sThe bigger they are, the harder they fall.
Tendrils of the SeaHex · -60% Charge Speed, -60% Speed…activeTendrils of the SeaHex-60% Charge Speed-60% Speed-20% Mass-40 Melee AttackCooldown 120 s · Duration 24 s · Wind-up 3 sA true gift for bringing low the terrifying creatures that lurk beneath the frigid waves of the Norscan coast.
Impetuous CourageAugment · Burst of life-saving hit pointspassiveImpetuous CourageAugmentBurst of life-saving hit pointsPassive · Cooldown 15 s · Duration 1 s · 1 useA jolt of life-reinforcing energy fills the veins of this warrior. Wounds and pain are forgotten, and only the Grandfather's love remains.
Kraken HunterAugment · +25% Armour-Piercing Weapon Damage, +25% Base Weapon DamagepassiveKraken HunterAugment+25% Armour-Piercing Weapon Damage+25% Base Weapon DamagePassiveWhen a monster is in sight, only the favour of the gods is in Gutrot's mind.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Stand or Die!Augment (Area) · +24 Melee Defence, +16 LeadershipactiveStand or Die!Augment (Area)+24 Melee Defence+16 LeadershipCooldown 90 s · Duration 18 s · Range 35 mThose whose word is law ensure their troops will not run by issuing this dread order.
Patch changes
Gutrot Spume skill tree
32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Chaos WarshrineChaos WarshrineUnlocks at rank 13
Mount: Warshrine
Chaos CommanderChaos Commander
Ability: "Stand or Die!"
Leadership aura size: +25%
Plague FeederPlague Feeder
Nurgle corruption: +2 (local province)
Melee defence: +5
Infernal ChampionInfernal ChampionUnlocks at rank 14
Weapon strength: +10%
Aura of ChaosAura of ChaosUnlocks at rank 7
Missile resistance: 10%
Servant of DecayServant of Decay3 levelsLevel 1
Nurgle Authority: +1 (Hero's army)
Tzeentch Authority: -1 (Hero's army)
Nurgle Authority: +2 (Hero's army)
Tzeentch Authority: -2 (Hero's army)
Nurgle Authority: +3 (Hero's army)
Tzeentch Authority: -3 (Hero's army)
wh3_dlc29_skill_chs_gutrot_unique_1wh3_dlc29_skill_chs_gutrot_unique_1
Battle healing cap: +25%
Passive ability: ""
Hit points: +10%
Rotbringer’s AuthorityRotbringer’s Authority
Recruit rank: +1 for all units (own army)
Character's aura leadership effect: +5
Control: +3 (local province)
wh3_dlc29_skill_chs_gutrot_unique_2_2wh3_dlc29_skill_chs_gutrot_unique_2_2
Ability: ""
Attribute: Causes Terror
Melee defence: +5
Corrupt SustenanceCorrupt Sustenance
Post battle chance of stealing a magic item: +15%
Casualties captured post-battle: +25% (own army)
Income from post-battle loot: +25% (accompanying Lord)
Relentless ReaversRelentless Reavers
Raiding stance usage cost: -50% (own army)
Removes Raiding stance fatigue penalty (own army)
Income from raiding: +50% (own army)
Reaver of the Corrupt TidesReaver of the Corrupt Tides
Passive ability: "Regeneration" when fighting at sea
Ability number of uses: +2 for "" (own army)
Attribute: Unbreakable when fighting at sea
Enables replenishment in foreign territory (own army)
wh3_dlc29_skill_chs_gutrot_special_1wh3_dlc29_skill_chs_gutrot_special_1
Passive ability: ""
Bonus vs Large: +15
Terror of the Rotting SeaTerror of the Rotting Sea2 levelsLevel 1
Melee attack: +5 when fighting at sea (own army)
Weapon strength: +7% when attacking at sea (own army)
Melee attack: +10 when fighting at sea (own army)
Weapon strength: +15% when attacking at sea (own army)
Rot-Driven SupremacyRot-Driven Supremacy2 levelsLevel 1
Leadership: +7 when fighting at sea (own army)
Melee defence: +5 when fighting at sea (own army)
Leadership: +15 when fighting at sea (own army)
Melee defence: +10 when fighting at sea (own army)
Blade MasterBlade Master
Melee attack: +5
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Thick-SkinnedThick-Skinned3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly BladeDeadly Blade3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Heroic Killing BlowHeroic Killing Blow
Ability: "Heroic Killing Blow"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Scarred VeteranScarred Veteran3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
IndomitableIndomitable3 levelsLevel 1
Leadership: +4
Leadership: +8
Leadership: +12
Blade ShieldBlade Shield3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
wh3_dlc24_skill_all_all_self_colossal_strikewh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""
Increase MobilityIncrease Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%
Increase Mobility action: Movement range is increased by an additional 10%
Increase Mobility action: Movement range is increased by an additional 15%
Stimulate GrowthStimulate Growth3 levelsLevel 1
Stimulate Growth action: Growth is modified by an additional 10
Growth: -10 (local enemy province)
Growth: +10 (local province)
Stimulate Growth action: Growth is modified by an additional 20
Growth: -20 (local enemy province)
Growth: +20 (local province)
Stimulate Growth action: Growth is modified by an additional 30
Growth: -30 (local enemy province)
Growth: +30 (local province)
Damage WallsDamage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breaches
Damage Walls action: 2 additional wall breaches
Damage Walls action: 3 additional wall breaches
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Gutrot Spume
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of Chaos, Norsca, NurgleMelee Specialist | 5,970 | 1 | 90 | 85 | 32 | 50 | 48 | 430 | 34 | 1,200 | — | wh3_dlc29_chs_cha_gutrot_spume |
| Warriors of Chaos, Norsca, NurgleMelee Specialist | 12,790 | 1 | 60 | 85 | 38 | 40 | 48 | 410 | 39 | 1,650 | — | wh3_dlc29_chs_cha_gutrot_spume_warshrine |
Who can field it
- Poxmakers of Nurgle
- World Walkers
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.