Gutrot Spume skill tree & build planner
32 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Chaos WarshrineUnlocks at rank 14Mount: WarshrineA vast, mobile altar allows the souls of the slain to be ritualistically condemned directly from the field of slaughter.
- Chaos CommanderUnlocks at rank 5Ability: "Stand or Die!"Leadership aura size: +25%A leader is needed on the field of battle, able to rally the forces of Chaos in even the most dire situations.
- Plague FeederUnlocks at rank 7Nurgle corruption: +2 (local province)Melee defence: +5"Succumb to pestilence! Let Grandfather Nurgle feed on your suffering!"
- Infernal ChampionUnlocks at rank 15Weapon strength: +10%The Warriors of Chaos are the playthings of Gods and given many gifts, including formidable fighting skills.
- Aura of ChaosUnlocks at rank 8Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark.
- Servant of DecayUnlocks at rank 1 · 3 levels · Starting skillLevel 1 · free at rank 1 · takenNurgle Authority: +1 (Hero's army)Tzeentch Authority: -1 (Hero's army)Level 2 · free at rank 11Nurgle Authority: +2 (Hero's army)Tzeentch Authority: -2 (Hero's army)Level 3 · free at rank 21Nurgle Authority: +3 (Hero's army)Tzeentch Authority: -3 (Hero's army)The armies of the Urfather spread their sickness with glee, earning Grandfather Nurgle's approval with every new infection.
- Impetuous CourageUnlocks at rank 12Battle healing cap: +25%Passive ability: "Impetuous Courage"Hit points: +10%A jolt of life-reinforcing energy fills the veins of this warrior. Wounds and pain are forgotten, and only the Grandfather's love remains.
- Rotbringer’s AuthorityRecruit rank: +1 for all units (own army)Character's aura leadership effect: +5Control: +3 (local province)Requires: Impetuous CourageHis word carries weight, so that Nurgle’s gifts are bestowed without hesitation.
- Tendrils of the SeaAbility: "Tendrils of the Sea"Attribute: Causes TerrorMelee defence: +5Requires: Impetuous CourageA true gift for bringing low the terrifying creatures that lurk beneath the frigid waves of the Norscan coast.
- Corrupt SustenancePost battle chance of stealing a magic item: +15%Casualties captured post-battle: +25% (own army)Income from post-battle loot: +25% (accompanying Lord)Requires: Impetuous CourageNothing taken in battle is squandered – wealth, relics, and bodies alike are put to proper use.
- Relentless ReaversRaiding stance usage cost: -50% (own army)Removes Raiding stance fatigue penalty (own army)Income from raiding: +50% (own army)Requires: Impetuous CourageThe reavers are never slow, and the plunder shall never stop.
- Reaver of the Corrupt TidesPassive ability: "Regeneration" when fighting at seaAbility number of uses: +2 for "Bubonic Broadside" (own army)Attribute: Unbreakable when fighting at seaEnables replenishment in foreign territory (own army)Requires: 3 skill points across Rotbringer’s Authority, Tendrils of the Sea, Corrupt Sustenance, Relentless ReaversStorm, rot, and distance mean nothing to a fleet that never stops to recover.
- Kraken HunterUnlocks at rank 10Passive ability: "Kraken Hunter"Bonus vs Large: +15When a monster is in sight, only the favour of the gods is in Gutrot's mind.
- Terror of the Rotting Sea2 levelsLevel 1Melee attack: +5 when fighting at sea (own army)Weapon strength: +7% when attacking at sea (own army)Level 2Melee attack: +10 when fighting at sea (own army)Weapon strength: +15% when attacking at sea (own army)Requires: Kraken HunterThe rotting sea vomits forth Ruin, and few stand their ground when it does.
- Rot-Driven Supremacy2 levelsLevel 1Leadership: +7 when fighting at sea (own army)Melee defence: +5 when fighting at sea (own army)Level 2Leadership: +15 when fighting at sea (own army)Melee defence: +10 when fighting at sea (own army)Requires: Kraken HunterFavoured above all others, these warriors fight harder, hold longer, and demand little in return.
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Blade MasterCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Heroic Killing BlowAbility: "Heroic Killing Blow"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly Blade
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Heroic Killing BlowSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Heroic Killing BlowThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Heroic Killing BlowThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Heroic Killing BlowA blade that sings in defence will not let its wielder be penetrated.
- Colossal StrikeAbility: "Colossal Strike"Requires: 4 skill points across Blade Shield, Wound-Maker, Scarred Veteran, IndomitableThe bigger they are, the harder they fall.
Campaign
- Increase Mobility3 levelsLevel 1Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day.
- Stimulate Growth3 levelsLevel 1Stimulate Growth action: Growth is modified by an additional 10Level 2 · rank 5Stimulate Growth action: Growth is modified by an additional 20Level 3 · rank 10Stimulate Growth action: Growth is modified by an additional 30All will listen, for the news will either be dire or wonderful.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Gutrot Spume · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 5,970 | 5,970 |
| Armour | 90 | 90 |
| Leadership | 85 | 85 |
| Speed | 32 | 32 |
| Melee attack | 50 | 50 |
| Melee defence | 48 | 48 |
| Weapon strength | 430 | 430 |
| … armour-piercing | 290 | 290 |
| Charge bonus | 34 | 34 |
| Bonus vs large | 30 | 30 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
- Nurgle Authority: +1 (Hero's army)
- Tzeentch Authority: -1 (Hero's army)
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
