
Gutrot Spume skill planner
32 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Chaos WarshrineUnlocks at rank 14
Mount: WarshrineA vast, mobile altar allows the souls of the slain to be ritualistically condemned directly from the field of slaughter. - Chaos CommanderUnlocks at rank 5
Ability: "Stand or Die!"
Leadership aura size: +25%A leader is needed on the field of battle, able to rally the forces of Chaos in even the most dire situations. - Plague FeederUnlocks at rank 7
Nurgle corruption: +2 (local province)
Melee defence: +5"Succumb to pestilence! Let Grandfather Nurgle feed on your suffering!" - Infernal ChampionUnlocks at rank 15
Weapon strength: +10%The Warriors of Chaos are the playthings of Gods and given many gifts, including formidable fighting skills. - Aura of ChaosUnlocks at rank 8
Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark. - Servant of DecayUnlocks at rank 1 · 3 levels · Starting skillLevel 1 · free at rank 1 · taken
Nurgle Authority: +1 (Hero's army)
Tzeentch Authority: -1 (Hero's army)Level 2 · free at rank 11
Nurgle Authority: +2 (Hero's army)
Tzeentch Authority: -2 (Hero's army)Level 3 · free at rank 21
Nurgle Authority: +3 (Hero's army)
Tzeentch Authority: -3 (Hero's army)The armies of the Urfather spread their sickness with glee, earning Grandfather Nurgle's approval with every new infection.
- wh3_dlc29_skill_chs_gutrot_unique_1Unlocks at rank 12
Battle healing cap: +25%
Passive ability: ""
Hit points: +10% - Rotbringer’s Authority
Recruit rank: +1 for all units (own army)
Character's aura leadership effect: +5
Control: +3 (local province)Requires: wh3_dlc29_skill_chs_gutrot_unique_1His word carries weight, so that Nurgle’s gifts are bestowed without hesitation. - wh3_dlc29_skill_chs_gutrot_unique_2_2
Ability: ""
Attribute: Causes Terror
Melee defence: +5Requires: wh3_dlc29_skill_chs_gutrot_unique_1 - Corrupt Sustenance
Post battle chance of stealing a magic item: +15%
Casualties captured post-battle: +25% (own army)
Income from post-battle loot: +25% (accompanying Lord)Requires: wh3_dlc29_skill_chs_gutrot_unique_1Nothing taken in battle is squandered – wealth, relics, and bodies alike are put to proper use. - Relentless Reavers
Raiding stance usage cost: -50% (own army)
Removes Raiding stance fatigue penalty (own army)
Income from raiding: +50% (own army)Requires: wh3_dlc29_skill_chs_gutrot_unique_1The reavers are never slow, and the plunder shall never stop. - Reaver of the Corrupt Tides
Passive ability: "Regeneration" when fighting at sea
Ability number of uses: +2 for "" (own army)
Attribute: Unbreakable when fighting at sea
Enables replenishment in foreign territory (own army)Requires 3 of: Rotbringer’s Authority, wh3_dlc29_skill_chs_gutrot_unique_2_2, Corrupt Sustenance, Relentless ReaversStorm, rot, and distance mean nothing to a fleet that never stops to recover.
- wh3_dlc29_skill_chs_gutrot_special_1Unlocks at rank 10
Passive ability: ""
Bonus vs Large: +15 - Terror of the Rotting Sea2 levelsLevel 1
Melee attack: +5 when fighting at sea (own army)
Weapon strength: +7% when attacking at sea (own army)Level 2
Melee attack: +10 when fighting at sea (own army)
Weapon strength: +15% when attacking at sea (own army)Requires: wh3_dlc29_skill_chs_gutrot_special_1The rotting sea vomits forth Ruin, and few stand their ground when it does. - Rot-Driven Supremacy2 levelsLevel 1
Leadership: +7 when fighting at sea (own army)
Melee defence: +5 when fighting at sea (own army)Level 2
Leadership: +15 when fighting at sea (own army)
Melee defence: +10 when fighting at sea (own army)Requires: wh3_dlc29_skill_chs_gutrot_special_1Favoured above all others, these warriors fight harder, hold longer, and demand little in return.
- Blade Master
Melee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Devastating Charge3 levelsLevel 1
Charge bonus: +6Level 2
Charge bonus: +16Level 3
Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet. - Thick-Skinned3 levelsLevel 1
Armour: +3Level 2
Armour: +8Level 3
Armour: +15Requires: Blade MasterCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin. - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Deadly Blade3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer! - Heroic Killing Blow
Ability: "Heroic Killing Blow"Requires all: Devastating Charge, Thick-Skinned, Hard to Hit, Deadly Blade - Wound-Maker3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Heroic Killing BlowSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Scarred Veteran3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Heroic Killing BlowThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Indomitable3 levelsLevel 1
Leadership: +4Level 2
Leadership: +8Level 3
Leadership: +12Requires: Heroic Killing BlowThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Blade Shield3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Heroic Killing BlowA blade that sings in defence will not let its wielder be penetrated. - wh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""Requires all: Blade Shield, Wound-Maker, Scarred Veteran, Indomitable
- Increase Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5
Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10
Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day. - Stimulate Growth3 levelsLevel 1
Stimulate Growth action: Growth is modified by an additional 10
Growth: -10 (local enemy province)
Growth: +10 (local province)Level 2 · rank 5
Stimulate Growth action: Growth is modified by an additional 20
Growth: -20 (local enemy province)
Growth: +20 (local province)Level 3 · rank 10
Stimulate Growth action: Growth is modified by an additional 30
Growth: -30 (local enemy province)
Growth: +30 (local province)All will listen, for the news will either be dire or wonderful. - Damage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breachesLevel 2 · rank 5
Damage Walls action: 2 additional wall breachesLevel 3 · rank 10
Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
Nurgle Authority: +1 (Hero's army)
Tzeentch Authority: -1 (Hero's army)
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.