Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Bloody Reaver Deck Guard (Depth Guard) unit card

The Bloody Reaver Deck Guard (Depth Guard)

Melee infantry· Halberd Infantry· Tier 4· 60 models at Ultra sizeRegiment of Renown

Comes with Vampire Coast(Warhammer II)

Duel it in the combat calculator →

The Bloody Reaver Deck Guard (Depth Guard) are Vampire Coast and Undead Legions melee infantry: 7,800 HP across 60 models, armour 90, melee attack 52, melee defence 54, weapon strength 44. It costs 1,500 in the campaign and in multiplayer. They come with Vampire Coast. Unit key wh2_dlc11_cst_inf_depth_guard_ror_0. Patch 9.0.4, from the game's data tables.

Health

130 per model

7,800

bottom 17% of class

Armour

90

top 27% of class

Leadership

70

bottom 43% of class

Speed

36

top 39% of class

Melee attack

52

top 5% of class

Melee defence

54

top 10% of class

Weapon strength

14 base + 30 armour-piercing, +28 vs large

44

top 28% of class

Charge bonus

20

top 44% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • The HungerRegeneration · Replenishes hit points of combatantspassive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive
  • EnrageWard Save · +40% Damage Resistanceactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 15.7% of the game's 194 infantry units in melee. Per 1,000 gold: 131 damage per second against Chaos Warriors; it lasts 66.3 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (12.51× faster), Aspiring Champions (1.90× faster), Lahmian Handmaidens (Death) (1.21× faster)

Loses to, at a similar price: Har Ganeth Executioners (3.44× slower), Bladesingers (2.87× slower), Skullreapers (2.75× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,500 multiplayer gold. Vampire Coast units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Vampire Coast · The Awakened
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.