
Verminlord Corruptor
Lord· Wizard Lord· 1 model at Ultra size
Comes with Lords of the End Times - Skaven(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Verminlord Corruptor is Skaven lord: 8,188 HP, armour 30, melee attack 55, melee defence 50, weapon strength 530. It costs 2,100 in the campaign and in multiplayer. It comes with Lords of the End Times - Skaven. Unit key wh3_dlc29_skv_cha_verminlord_corruptor. Patch 9.0.4, from the game's data tables.
Health
8,188
Armour
30
Leadership
75
Speed
70
Melee attack
55
Melee defence
50
Weapon strength
212 base + 318 armour-piercing, +25 vs infantry
530
Charge bonus
65
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Abilities
- Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
- Otherworldly PestilenceChain Direct Damage · Will spread to enemies within the Spread Range metres of affected unit, Affects up to five units…activeOtherworldly PestilenceChain Direct DamageWill spread to enemies within the Spread Range metres of affected unitAffects up to five unitsStrong vs units with 25 or more entitiesCauses damage to combatantsCooldown 120 s · Duration 20 s · 1 useNo organism, living or Undead, is yet adapted to this horrifying sickness that seeps in from the warp.
- Protection of the Horned RatAugment · +30% Missile Resistance, Effect intensity increases as the unit takes damagepassiveProtection of the Horned RatAugment+30% Missile ResistanceEffect intensity increases as the unit takes damagePassiveUnder an unholy gaze, the split twin tails of the Verminlords stay forever protected.
- PlaguemasterVortex · Good against armour, Strong vs multiple units…activePlaguemasterVortexGood against armourStrong vs multiple unitsWeak vs a single combatantLarge, expanding area of effectCooldown 50 s · Duration 20 s · 2 uses · Wind-up 5 sA foul disease is unleashed, scouring the battlefield in search of victims to infect and instantly petrify.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Arcane ConduitAugment of the WindspassiveArcane ConduitAugment of the WindsPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Lore of magic
Counters
Good against
- Infantry-sized units — bonus vs infantry 25e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Skaven: Stormvermin (Halberds), Stormvermin (Swords & Shields)
- Heavily armoured units — 318 of 530 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Skaven: Doomwheel, Death Globe Bombardiers
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Skaven: Death Runners, Eshin Triads
- Light infantry-sized units — large, mass 4,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Skaven: Stormvermin (Halberds), Stormvermin (Swords & Shields)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Blessed Stegadon · Skaven: Warp Lightning Cannons, Hell Pit Abomination
- Magical attacks — physical resistance +20%e.g. Amethyst Outriders, Deepwood Scouts (Swiftshiver Shards), Luminark of Hysh · Skaven: Stormfiends (Warpfire Projectors), Warpfire Throwers
- Missile fire — armour 30, no shielde.g. Chameleon Stalkers, Blessed Chameleon Stalkers, Thunderers (Grudge-Rakers) · Skaven: Ratling Guns, Stormfiends (Ratling Cannons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
New unit in this patch.
Verminlord Corruptor skill tree
60 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Verminlord Corruptor's skills
- Warpstone TokensWarpstone TokensUnlocks at rank 4
- Winds of Magic power reserve capacity: +13 (own army)
- Miscast base chance: +5%
- SneakySneakyUnlocks at rank 8
- Missile resistance: 10%
- TricksyTricksyUnlocks at rank 8
- Spell resistance: 10%
- Disciples of Disease and DecayDisciples of Disease and DecayUnlocks at rank 13
- Chance of a plague spreading: -20% (all armies factionwide)
- Attribute: Immune to Contact Effects
- Enables "Poison!" contact effect for Pestilens units (own army)
- Physical resistance: 15% for Pestilens units (own army)
- Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +1 (own army)
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +3 (own army)
- ImmortalityImmortalityUnlocks at rank 20
- This Lord will be wounded instead of killed in battle
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Pox SorceryPox SorceryUnlocks at rank 11
- Winds of Magic cost: -3 for "Plague"
- Cooldown: -10% to Skaven spells of Plague
- Bound spell: "Plaguemaster"
- PlaguemasterPlaguemasterUnlocks at rank 11
- Chance of a plague spreading: -20% (Lord's army)
- Melee attack: +10 when fighting against an enemy with a Plague (Lord's army)
- Physical Resistance: +20% when fighting against an enemy with a plague (Lord's army)
- Immune to all attrition (Lord's army)
- Pestilent ReapersPestilent ReapersUnlocks at rank 11
- Melee defence: +8 for Pestilens units (Lord's army)
- Missile resistance: 15% for Pestilens units (Lord's army)
- Recruit rank: +2 for Pestilens units (Lord's army)
- Tiny ParasitesTiny ParasitesUnlocks at rank 11
- Enemy casualty replenishment rate: -100% (enemy armies in local province)
- Enemy melee defence: -8 (enemy armies in local region)
- Armour: -15 (enemy armies in local region)
- Skaven corruption: +2 (local province)
- Cullers of CivilisationCullers of CivilisationUnlocks at rank 11
- Hero capacity: +2 for Plague Priests and Eshin Sorcerers
- Unlocks Hero recruitment: Plague Priest (local province)
- Hero recruit rank: +4 for Plague Priests (all provinces)
- Experience per turn: +25% for Plague Priests (Heroes in Lord's army)
- Otherworldly PestilenceOtherworldly PestilenceUnlocks at rank 11
- Ability: "Otherworldly Pestilence"
- Spell resistance: 10%
- Melee defence: +10
- Hit points: +15%
- Tail WeaponTail Weapon
- Melee attack: +3
- Weapon strength: +4%
- Ruin & DecayRuin & Decay2 levelsLevel 1
- Weapon strength: +10% when fighting against Dwarfs
- Weapon strength: +10% when fighting against Lizardmen
- Weapon strength: +2%
- Weapon strength: +10% when fighting against High Elves, Lizardmen, Dwarfs and men
- Weapon strength: +5%
- Thick-SkinnedThick-Skinned2 levelsLevel 1
- Armour: +7
- Armour: +15
- Blade MasterBlade Master2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- FervourFervour2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- TenacityTenacity2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- SoothsayingSoothsaying2 levelsLevel 1
- Leadership aura size: +20%
- Leadership aura size: +40%
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- PlaguereaperPlaguereaper
- Ability: "Plaguereaper"
- Bless with FilthBless with Filth2 levelsLevel 1
- Cooldown: -30% to "Bless with Filth"
- Overcast spell: "Bless with Filth Upgraded"
- Cooldown: -50% to "Bless with Filth"
- Miscast base chance: -15% for "Bless with Filth Upgraded"
- Overcast spell: "Bless with Filth Upgraded"
- Winds of Magic cost: -1 for "Bless with Filth"
- Winds of Magic cost: -2 for "Bless with Filth Upgraded"
- Plague RashPlague Rash
- Passive ability: "Plague Rash"
- Pestilent BreathPestilent Breath2 levelsLevel 1
- Cooldown: -30% to "Pestilent Breath"
- Overcast spell: "Pestilent Breath Upgraded"
- Cooldown: -50% to "Pestilent Breath"
- Miscast base chance: -15% for "Pestilent Breath Upgraded"
- Overcast spell: "Pestilent Breath Upgraded"
- Winds of Magic cost: -2 for "Pestilent Breath"
- Winds of Magic cost: -2 for "Pestilent Breath Upgraded"
- WitherWither2 levelsLevel 1
- Cooldown: -30% to "Wither"
- Spell: "Wither"
- Overcast spell: "Wither Upgraded"
- Cooldown: -50% to "Wither"
- Miscast base chance: -15% for "Wither Upgraded"
- Overcast spell: "Wither Upgraded"
- Winds of Magic cost: -2 for "Wither"
- Winds of Magic cost: -3 for "Wither Upgraded"
- VermintideVermintide
- Cooldown: -50% to "Vermintide"
- Spell: "Vermintide"
- Winds of Magic cost: -2 for "Vermintide"
- EvasionEvasion
- Passive ability: "Evasion"
- Pestilent BirthPestilent Birth2 levelsLevel 1
- Spell: "Pestilent Birth"
- Cooldown: -50% to "Pestilent Birth"
- Spell: "Pestilent Birth"
- Winds of Magic cost: -3 for "Pestilent Birth"
- PlaguePlague2 levelsLevel 1
- Cooldown: -30% to "Plague"
- Spell: "Plague"
- Overcast spell: "Plague Upgraded"
- Cooldown: -50% to "Plague"
- Miscast base chance: -15% for "Plague Upgraded"
- Overcast spell: "Plague Upgraded"
- Winds of Magic cost: -3 for "Plague"
- Winds of Magic cost: -4 for "Plague Upgraded"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Pack LeaderPack Leader3 levelsLevel 1
- Melee attack: +4 for Clanrats units (Lord's army)
- Leadership: +3 for Clanrats units (Lord's army)
- Melee attack: +4 for Clanrats units (Lord's army)
- Leadership: +5 for Clanrats units (Lord's army)
- Melee attack: +6 for Clanrats units (Lord's army)
- InfiltratorInfiltrator3 levelsLevel 1
- Reload time reduction: +3% for Night Runners and Gutter Runners units (Lord's army)
- Reload time reduction: +6% for Night Runners and Gutter Runners units (Lord's army)
- Speed: +7% for Night Runners and Gutter Runners units (Lord's army)
- Reload time reduction: +9% for Night Runners and Gutter Runners units (Lord's army)
- Speed: +10% for Night Runners and Gutter Runners units (Lord's army)
- BlastmasterBlastmaster3 levelsLevel 1
- Ammunition: +8% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
- Ammunition: +12% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
- Reload time reduction: +4% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
- Ammunition: +20% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
- Reload time reduction: +8% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
- Respected & FearedRespected & Feared3 levelsLevel 1
- Weapon strength: +6% for Stormvermin, Death Runners, Plague Monks and Eshin Triads units (Lord's army)
- Armour: +6 for Cauldron of a Thousand Poxes units (Lord's army)
- Melee attack: +4 for Stormvermin, Death Runners, Plague Monks and Eshin Triads units (Lord's army)
- Weapon strength: +6% for Stormvermin, Death Runners, Plague Monks and Eshin Triads units (Lord's army)
- Armour: +9 for Cauldron of a Thousand Poxes units (Lord's army)
- Melee attack: +6 for Stormvermin, Death Runners, Plague Monks and Eshin Triads units (Lord's army)
- Weapon strength: +9% for Stormvermin, Death Runners, Plague Monks and Eshin Triads units (Lord's army)
- Armour: +12 for Cauldron of a Thousand Poxes units (Lord's army)
- Moulder KnowledgeMoulder Knowledge3 levelsLevel 1
- Charge bonus: +6 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
- Charge bonus: +9 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
- Speed: +7% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
- Charge bonus: +12 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
- Speed: +10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
- Engineering SkillEngineering Skill3 levelsLevel 1
- Charge bonus: +6% for Doomwheel and Doom-Flayers units (Lord's army)
- Speed: +3% for Warp-Grinders units (Lord's army)
- Reload time reduction: +3% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
- Armour: +6 for Doomwheel, Doom-Flayers and Warp-Grinders units (Lord's army)
- Charge bonus: +9% for Doomwheel and Doom-Flayers units (Lord's army)
- Speed: +7% for Warp-Grinders units (Lord's army)
- Ammunition: +12% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
- Reload time reduction: +6% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
- Armour: +12 for Doomwheel, Doom-Flayers and Warp-Grinders units (Lord's army)
- Charge bonus: +12% for Doomwheel and Doom-Flayers units (Lord's army)
- Speed: +12% for Warp-Grinders units (Lord's army)
- Ammunition: +20% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
- Reload time reduction: +9% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Whip-SmartWhip-Smart
- Leadership: +5 for Skavenslaves, Clanrats, Stormvermin and Pusbag units (Rank 7 and above) (Lord's army)
- Melee attack: +5 for Skavenslaves, Clanrats, Stormvermin and Pusbag units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Skavenslaves, Clanrats, Stormvermin and Pusbag units (Rank 7 and above) (Lord's army)
- Gutter-WiseGutter-Wise
- Leadership: +5 for Gutter Runners, Night Runners, Death Runners and Eshin Triads units (Rank 7 and above) (Lord's army)
- Range: +15% for Gutter Runners and Night Runners units (Rank 7 and above) (Lord's army)
- Speed: +20% for Death Runners and Eshin Triads units (Rank 7 and above) (Lord's army)
- Warp-SmartWarp-Smart
- Bonus vs Infantry: +5 for Doomwheel, Doom-Flayers and Warp-Grinders units (Rank 7 and above) (Lord's army)
- Leadership: +5 for Weapon Team, Doom-Flayers, Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon, Ranged Stormfiend and Warp-Doom Magma-Cannon units (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for Weapon Team, Doom-Flayer, Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon, Ranged Stormfiend and Warp-Doom Magma-Cannon units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Weapon Team, Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon, Ranged Stormfiend and Warp-Doom Magma-Cannon units (Rank 7 and above) (Lord's army)
- Mutagenic ElixirsMutagenic Elixirs
- Armour: +10 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination, Plague Monks, Melee Stormfiend, Pusbag and Cauldron of a Thousand Poxes units (Rank 7 and above) (Lord's army)
- Leadership: +5 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination, Plague Monks, Melee Stormfiend, Pusbag and Cauldron of a Thousand Poxes units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination, Plague Monks, Melee Stormfiend, Pusbag and Cauldron of a Thousand Poxes units (Rank 7 and above) (Lord's army)
- Stand or Die!Stand or Die!
- Replaces: "Rally!"
- Ability: "Stand or Die!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- LooterLooter3 levelsLevel 1
- Income from looting settlements: +3% (Lord's army)
- Income from looting settlements: +8% (Lord's army)
- Income from looting settlements: +15% (Lord's army)
- Ancient CunningAncient Cunning3 levelsLevel 1
- Ambush success chance: +6% (Lord's army)
- Ambush success chance: +16% (Lord's army)
- Ambush success chance: +30% (Lord's army)
- Bonded ServiceBonded Service3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- DictatorialDictatorial3 levelsLevel 1
- Corruption: -1 (when in own province)
- Corruption: -2 (when in own province)
- Corruption: -3 (when in own province)
- CorruptiveCorruptive3 levelsLevel 1
- Skaven corruption: +1 (local enemy province)
- Skaven corruption: +2 (local enemy province)
- Skaven corruption: +3 (local enemy province)
- DraftmasterDraftmaster
- Recruit rank: +1 for all units (Lord's army)
- Local recruitment capacity: +1 (local province)
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- QuartermasterQuartermaster3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- WaryWary3 levelsLevel 1
- Enemy Hero action success chance: -3%
- Ambush defence chance: +8% (Lord's army)
- Enemy Hero action success chance: -8%
- Ambush defence chance: +16% (Lord's army)
- Enemy Hero action success chance: -15%
- Ambush defence chance: +30% (Lord's army)
- "Miiine All Miiine!""Miiine All Miiine!"3 levelsLevel 1
- Post battle chance of stealing a magic item: +5%
- Income from post-battle loot: +10%
- Post battle chance of stealing a magic item: +10%
- Income from post-battle loot: +20%
- Post battle chance of stealing a magic item: +15%
- Income from post-battle loot: +30%
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Who can field it
- Skaven · Clan Mors
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.