Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Chosen of the Gods (Ushabti – Great Bows) unit card

Chosen of the Gods (Ushabti – Great Bows)

Monstrous infantry· Monstrous Missile Infantry· Tier 3· 12 models at Ultra sizeRegiment of Renown

Comes with Tomb Kings(Warhammer II)

Duel it in the combat calculator →

Chosen of the Gods (Ushabti – Great Bows) are Tomb Kings and Undead Legions monstrous infantry: 6,096 HP across 12 models, armour 90, melee attack 30, melee defence 44, weapon strength 65, range 255 m, missile damage 1,069 per 10 s for the whole unit. It costs 1,350 in multiplayer. In the campaign Host of Nagash pays 1,350. They come with Tomb Kings. Unit key wh2_dlc09_tmb_mon_ushabti_ror. Patch 9.0.4, from the game's data tables.

Health

508 per model

6,096

bottom 14% of class

Armour

90

top 26% of class

Leadership

50

bottom 13% of class

Speed

54

bottom 35% of class

Melee attack

30

bottom 20% of class

Melee defence

44

top 25% of class

Weapon strength

18 base + 47 armour-piercing

65

bottom 13% of class

Charge bonus

18

bottom 8% of class

Ranged

Range

255 m

top 8% of class

Ammunition

21

top 25% of class

Missile damage

4 base + 16 AP, explosion 52 + 26 AP

98

top 50% of class

Reload time

11 s

bottom 25% of class

Damage per 10 s

89

bottom 8% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 5.7% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 25.3 damage per second against Chaos Warriors; it lasts 36.3 s against one unit of them.

Beats, at a similar price: Changebringers (7.99× faster), Leadbelchers (1.57× faster), Ushabti (Great Bows) (1.42× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (10.47× slower), Maneaters (Great Weapons) (8.51× slower), Maneaters (Ironfists) (6.81× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,350 multiplayer gold. Tomb Kings units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Tomb Kings · Khemri
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.