Chosen of the Gods (Ushabti – Great Bows)
Monstrous infantry· Monstrous Missile Infantry· Tier 3· 12 models at Ultra sizeRegiment of Renown
Comes with Tomb Kings(Warhammer II)
Health
508 per model
6,096
Armour
90
Leadership
50
Speed
54
Melee attack
30
Melee defence
44
Weapon strength
18 base + 47 armour-piercing
65
Charge bonus
18
Ranged
Range
255 m
Ammunition
21
Missile damage
4 base + 16 AP, explosion 52 + 26 AP
98
Reload time
11 s
Damage per 10 s
89
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Construct
Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveConstructs are inanimate objects given form and purpose through magical means. When that magic wavers and ebbs, as it inevitably will, it's immensely difficult to keep one 'alive' and in one piece.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveNow that the sorcery that holds this Construct together has failed, the Winds of Magic flow out of it, leaving naught but an empty, static husk behind.
Who can field it
- Khemri
- Host of Nagash
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.